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Updated to Box2D 2.2, added new joints, some other updates to match the API changes (still plenty more to go though)
--HG-- branch : box2d-update
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@@ -88,7 +88,6 @@ namespace box2d
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{ "getAnchors", w_Joint_getAnchors },
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{ "getReactionForce", w_Joint_getReactionForce },
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{ "getReactionTorque", w_Joint_getReactionTorque },
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{ "setCollideConnected", w_Joint_setCollideConnected },
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{ "getCollideConnected", w_Joint_getCollideConnected },
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{ "destroy", w_Joint_destroy },
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{ 0, 0 }
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