Updated to Box2D 2.2, added new joints, some other updates to match the API changes (still plenty more to go though)

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-03 15:39:32 -04:00
parent b3434997bf
commit 915e3e9d86
126 changed files with 8581 additions and 3772 deletions
+30 -18
View File
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -26,6 +26,7 @@
class b2BlockAllocator;
class b2Body;
class b2BroadPhase;
class b2Fixture;
/// This holds contact filtering data.
struct b2Filter
@@ -61,8 +62,6 @@ struct b2FixtureDef
isSensor = false;
}
virtual ~b2FixtureDef() {}
/// The shape, this must be set. The shape will be cloned, so you
/// can create the shape on the stack.
const b2Shape* shape;
@@ -87,6 +86,14 @@ struct b2FixtureDef
b2Filter filter;
};
/// This proxy is used internally to connect fixtures to the broad-phase.
struct b2FixtureProxy
{
b2AABB aabb;
b2Fixture* fixture;
int32 childIndex;
int32 proxyId;
};
/// A fixture is used to attach a shape to a body for collision detection. A fixture
/// inherits its transform from its parent. Fixtures hold additional non-geometric data
@@ -115,11 +122,15 @@ public:
/// Set the contact filtering data. This will not update contacts until the next time
/// step when either parent body is active and awake.
/// This automatically calls Refilter.
void SetFilterData(const b2Filter& filter);
/// Get the contact filtering data.
const b2Filter& GetFilterData() const;
/// Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
void Refilter();
/// Get the parent body of this fixture. This is NULL if the fixture is not attached.
/// @return the parent body.
b2Body* GetBody();
@@ -138,14 +149,13 @@ public:
void SetUserData(void* data);
/// Test a point for containment in this fixture.
/// @param xf the shape world transform.
/// @param p a point in world coordinates.
bool TestPoint(const b2Vec2& p) const;
/// Cast a ray against this shape.
/// @param output the ray-cast results.
/// @param input the ray-cast input parameters.
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const;
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const;
/// Get the mass data for this fixture. The mass data is based on the density and
/// the shape. The rotational inertia is about the shape's origin. This operation
@@ -162,19 +172,21 @@ public:
/// Get the coefficient of friction.
float32 GetFriction() const;
/// Set the coefficient of friction.
/// Set the coefficient of friction. This will _not_ change the friction of
/// existing contacts.
void SetFriction(float32 friction);
/// Get the coefficient of restitution.
float32 GetRestitution() const;
/// Set the coefficient of restitution.
/// Set the coefficient of restitution. This will _not_ change the restitution of
/// existing contacts.
void SetRestitution(float32 restitution);
/// Get the fixture's AABB. This AABB may be enlarge and/or stale.
/// If you need a more accurate AABB, compute it using the shape and
/// the body transform.
const b2AABB& GetAABB() const;
const b2AABB& GetAABB(int32 childIndex) const;
protected:
@@ -184,7 +196,6 @@ protected:
friend class b2ContactManager;
b2Fixture();
~b2Fixture();
// We need separation create/destroy functions from the constructor/destructor because
// the destructor cannot access the allocator (no destructor arguments allowed by C++).
@@ -192,13 +203,11 @@ protected:
void Destroy(b2BlockAllocator* allocator);
// These support body activation/deactivation.
void CreateProxy(b2BroadPhase* broadPhase, const b2Transform& xf);
void DestroyProxy(b2BroadPhase* broadPhase);
void CreateProxies(b2BroadPhase* broadPhase, const b2Transform& xf);
void DestroyProxies(b2BroadPhase* broadPhase);
void Synchronize(b2BroadPhase* broadPhase, const b2Transform& xf1, const b2Transform& xf2);
b2AABB m_aabb;
float32 m_density;
b2Fixture* m_next;
@@ -209,7 +218,9 @@ protected:
float32 m_friction;
float32 m_restitution;
int32 m_proxyId;
b2FixtureProxy* m_proxies;
int32 m_proxyCount;
b2Filter m_filter;
bool m_isSensor;
@@ -308,9 +319,9 @@ inline bool b2Fixture::TestPoint(const b2Vec2& p) const
return m_shape->TestPoint(m_body->GetTransform(), p);
}
inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const
inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const
{
return m_shape->RayCast(output, input, m_body->GetTransform());
return m_shape->RayCast(output, input, m_body->GetTransform(), childIndex);
}
inline void b2Fixture::GetMassData(b2MassData* massData) const
@@ -318,9 +329,10 @@ inline void b2Fixture::GetMassData(b2MassData* massData) const
m_shape->ComputeMass(massData, m_density);
}
inline const b2AABB& b2Fixture::GetAABB() const
inline const b2AABB& b2Fixture::GetAABB(int32 childIndex) const
{
return m_aabb;
b2Assert(0 <= childIndex && childIndex < m_proxyCount);
return m_proxies[childIndex].aabb;
}
#endif