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Added Body/Contact/Fixture/Joint/World:isDestroyed (resolves issue #964.)
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@@ -43,6 +43,7 @@ int w_Joint_getCollideConnected(lua_State *L);
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int w_Joint_setUserData(lua_State *L);
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int w_Joint_getUserData(lua_State *L);
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int w_Joint_destroy(lua_State *L);
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int w_Joint_isDestroyed(lua_State *L);
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extern "C" int luaopen_joint(lua_State *L);
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} // box2d
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