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Added Body/Contact/Fixture/Joint/World:isDestroyed (resolves issue #964.)
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@@ -48,6 +48,7 @@ int w_Contact_setTangentSpeed(lua_State *L);
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int w_Contact_getTangentSpeed(lua_State *L);
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int w_Contact_getChildren(lua_State *L);
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int w_Contact_getFixtures(lua_State *L);
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int w_Contact_isDestroyed(lua_State *L);
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extern "C" int luaopen_contact(lua_State *L);
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} // box2d
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