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Added Body/Contact/Fixture/Joint/World:isDestroyed (resolves issue #964.)
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@@ -88,6 +88,7 @@ int w_Body_getFixtureList(lua_State *L);
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int w_Body_getJointList(lua_State *L);
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int w_Body_getContactList(lua_State *L);
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int w_Body_destroy(lua_State *L);
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int w_Body_isDestroyed(lua_State *L);
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int w_Body_setUserData(lua_State *L);
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int w_Body_getUserData(lua_State *L);
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extern "C" int luaopen_body(lua_State *L);
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