Added meter parameter to newWorld

This commit is contained in:
Bart van Strien
2010-08-01 14:42:54 +02:00
parent 55ec59810d
commit 908df65bdb
6 changed files with 71 additions and 35 deletions
+13 -5
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -33,10 +33,18 @@ namespace physics
{
namespace box2d
{
const char * Physics::getName() const
{
return "love.physics.box2d";
}
World * Physics::newWorld(float lx, float ly, float ux, float uy, float gx, float gy, bool sleep, int meter)
{
b2AABB aabb;
aabb.lowerBound.Set(lx, ly);
aabb.upperBound.Set(ux, uy);
return new World(aabb, b2Vec2(gx, gy), sleep, meter);
}
World * Physics::newWorld(float lx, float ly, float ux, float uy, float gx, float gy, bool sleep)
@@ -166,7 +174,7 @@ namespace box2d
{
return new PrismaticJoint(body1, body2, x, y, ax, ay);
}
PulleyJoint * Physics::newPulleyJoint(Body * body1, Body * body2, b2Vec2 groundAnchor1, b2Vec2 groundAnchor2, b2Vec2 anchor1, b2Vec2 anchor2, float ratio)
{
return new PulleyJoint(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, ratio);
+17 -4
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -50,6 +50,19 @@ namespace box2d
// Implements Module.
const char * getName() const;
/**
* Creates a new World.
* @param lx Lower bound on the x-axis.
* @param ly Lower bound on the y-axis.
* @param ux Upper bound on the x-axis.
* @param uy Upper bound on the y-axis.
* @param gx Gravity along x-axis.
* @param gy Gravity along y-axis.
* @param sleep Whether the World allows sleep.
* @param meter The scale in px/m.
**/
World * newWorld(float lx, float ly, float ux, float uy, float gx, float gy, bool sleep, int meter);
/**
* Creates a new World.
* @param lx Lower bound on the x-axis.
@@ -176,7 +189,7 @@ namespace box2d
* @param ay The y-component of the world-axis.
**/
PrismaticJoint * newPrismaticJoint(Body * body1, Body * body2, float x, float y, float ax, float ay);
/**
* Creates a new PulleyJoint connecting body1 with body2.
* @param groundAnchor1 World ground-anchor for body1.
+12 -12
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -64,22 +64,22 @@ namespace box2d
{
// Push the function.
ref->push();
// Push first userdata.
{
shapeudata * d = (shapeudata *)(contacts[i]->point.shape1->GetUserData());
if(d->ref != 0)
d->ref->push();
else
if(d->ref != 0)
d->ref->push();
else
lua_pushnil(L);
}
// Push first userdata.
{
shapeudata * d = (shapeudata *)(contacts[i]->point.shape2->GetUserData());
if(d->ref != 0)
d->ref->push();
else
if(d->ref != 0)
d->ref->push();
else
lua_pushnil(L);
}
@@ -102,8 +102,8 @@ namespace box2d
world->SetContactListener(this);
}
World::World(b2AABB aabb, b2Vec2 gravity, bool sleep)
: meter(DEFAULT_METER)
World::World(b2AABB aabb, b2Vec2 gravity, bool sleep, int meter)
: meter(meter)
{
world = new b2World(scaleDown(aabb), scaleDown(gravity), sleep);
world->SetContactListener(this);
+13 -13
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -38,18 +38,18 @@ namespace physics
{
namespace box2d
{
class Contact;
/**
* The World is the "God" container class,
* The World is the "God" container class,
* which contains all Bodies and Joints. Shapes
* are contained in their associated Body.
*
* are contained in their associated Body.
*
* Bodies in different worlds can obviously not
* collide.
*
* The world also controls global parameters, like
*
* The world also controls global parameters, like
* gravity.
**/
class World : public Object, public b2ContactListener
@@ -105,7 +105,7 @@ namespace box2d
* @param sleep True if the bodies should be able to sleep,
* false otherwise.
**/
World(b2AABB aabb, b2Vec2 gravity, bool sleep);
World(b2AABB aabb, b2Vec2 gravity, bool sleep, int meter = DEFAULT_METER);
virtual ~World();
@@ -127,7 +127,7 @@ namespace box2d
* Receives up to four Lua functions as arguments. Each function is
* collision callback for the four events (in order): add, persist,
* remove and result. The value "nil" is accepted if one or more events
* are uninteresting.
* are uninteresting.
**/
int setCallbacks(lua_State * L);
@@ -135,7 +135,7 @@ namespace box2d
* Returns the functions previously set by setCallbacks.
**/
int getCallbacks(lua_State * L);
/**
* Sets the current gravity of the World.
* @param x Gravity in the x-direction.
@@ -175,7 +175,7 @@ namespace box2d
int getJointCount();
/**
* Sets the number of pixels in one meter.
* Sets the number of pixels in one meter.
* @param pixels The number of pixels in one meter. (1m ~= 3.3ft).
**/
void setMeter(int meter);
@@ -53,6 +53,20 @@ namespace box2d
luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
return 1;
}
else if (top == 8)
{
float lx = (float)luaL_checknumber(L, 1);
float ly = (float)luaL_checknumber(L, 2);
float ux = (float)luaL_checknumber(L, 3);
float uy = (float)luaL_checknumber(L, 4);
float gx = (float)luaL_checknumber(L, 5);
float gy = (float)luaL_checknumber(L, 6);
bool sleep = lua_toboolean(L, 7);
int meter = (int)luaL_checknumber(L, 8);
World * w = instance->newWorld(lx, ly, ux, uy, gx, gy, sleep, meter);
luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
return 1;
}
else
return luaL_error(L, "Incorrect number of parameters");
}