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Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
drawcalls: The number of internal draw calls made so far in the current frame. canvasswitches: The number of times the active Canvas has been changed so far in the current frame. texturememory: The approximate amount of video memory (in bytes) used by OpenGL textures created by Images, Canvases, and Fonts. images: The number of active Image objects. canvases: The number of active Canvas objects. fonts: The number of active Font objects.
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@@ -96,6 +96,7 @@ int w_isSupported(lua_State *L);
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int w_getCanvasFormats(lua_State *L);
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int w_getCompressedImageFormats(lua_State *L);
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int w_getRendererInfo(lua_State *L);
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int w_getStats(lua_State *L);
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int w_getSystemLimit(lua_State *L);
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int w_draw(lua_State *L);
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int w_print(lua_State *L);
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