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Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
drawcalls: The number of internal draw calls made so far in the current frame. canvasswitches: The number of times the active Canvas has been changed so far in the current frame. texturememory: The approximate amount of video memory (in bytes) used by OpenGL textures created by Images, Canvases, and Fonts. images: The number of active Image objects. canvases: The number of active Canvas objects. fonts: The number of active Font objects.
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@@ -294,7 +294,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
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glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(texel_offset));
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gl.prepareDraw();
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glDrawElements(GL_TRIANGLES, element_buf->getIndexCount(next), element_buf->getType(), element_buf->getPointer(0));
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gl.drawElements(GL_TRIANGLES, element_buf->getIndexCount(next), element_buf->getType(), element_buf->getPointer(0));
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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