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Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
drawcalls: The number of internal draw calls made so far in the current frame. canvasswitches: The number of times the active Canvas has been changed so far in the current frame. texturememory: The approximate amount of video memory (in bytes) used by OpenGL textures created by Images, Canvases, and Fonts. images: The number of active Image objects. canvases: The number of active Canvas objects. fonts: The number of active Font objects.
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@@ -148,6 +148,8 @@ public:
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static bool getConstant(const char *in, Format &out);
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static bool getConstant(Format in, const char *&out);
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static int imageCount;
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private:
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void uploadDefaultTexture();
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@@ -184,6 +186,8 @@ private:
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// back to a default texture.
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bool usingDefaultTexture;
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size_t textureMemorySize;
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void preload();
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void uploadTexturePadded();
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