Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:

drawcalls: The number of internal draw calls made so far in the current frame.

canvasswitches: The number of times the active Canvas has been changed so far in the current frame.

texturememory: The approximate amount of video memory (in bytes) used by OpenGL textures created by Images, Canvases, and Fonts.

images: The number of active Image objects.

canvases: The number of active Canvas objects.

fonts: The number of active Font objects.
This commit is contained in:
Alex Szpakowski
2014-08-21 15:01:29 -03:00
parent e1f7e4abd3
commit 8ffe610659
18 changed files with 266 additions and 16 deletions
+7
View File
@@ -26,6 +26,7 @@
#include "image/ImageData.h"
#include "common/Matrix.h"
#include "common/StringMap.h"
#include "common/int.h"
#include "Texture.h"
#include "OpenGL.h"
@@ -127,6 +128,9 @@ public:
// Whether the main screen should have linear -> sRGB conversions enabled.
static bool screenHasSRGB;
static int switchCount;
static int canvasCount;
static bool getConstant(const char *in, Format &out);
static bool getConstant(Format in, const char *&out);
@@ -136,6 +140,7 @@ private:
static Format getSizedFormat(Format format);
static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
static size_t getFormatBitsPerPixel(Format format);
GLuint fbo;
GLuint resolve_fbo;
@@ -153,6 +158,8 @@ private:
int msaa_samples;
bool msaa_dirty;
size_t texture_memory;
void setupGrab();
void drawv(const Matrix &t, const Vertex *v);