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https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
drawcalls: The number of internal draw calls made so far in the current frame. canvasswitches: The number of times the active Canvas has been changed so far in the current frame. texturememory: The approximate amount of video memory (in bytes) used by OpenGL textures created by Images, Canvases, and Fonts. images: The number of active Image objects. canvases: The number of active Canvas objects. fonts: The number of active Font objects.
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@@ -185,6 +185,7 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
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virtual void bindFBO(GLuint framebuffer)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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++Canvas::switchCount;
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}
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virtual void setAttachments()
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@@ -314,6 +315,7 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
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virtual void bindFBO(GLuint framebuffer)
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{
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer);
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++Canvas::switchCount;
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}
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virtual void setAttachments()
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@@ -407,6 +409,8 @@ FramebufferStrategyEXT strategyEXT;
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Canvas *Canvas::current = nullptr;
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OpenGL::Viewport Canvas::systemViewport = OpenGL::Viewport();
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bool Canvas::screenHasSRGB = false;
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int Canvas::switchCount = 0;
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int Canvas::canvasCount = 0;
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static void getStrategy()
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{
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@@ -432,6 +436,7 @@ Canvas::Canvas(int width, int height, Format format, int msaa)
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, format(format)
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, msaa_samples(msaa)
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, msaa_dirty(false)
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, texture_memory(0)
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{
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this->width = width;
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this->height = height;
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@@ -462,10 +467,14 @@ Canvas::Canvas(int width, int height, Format format, int msaa)
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getStrategy();
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loadVolatile();
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++canvasCount;
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}
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Canvas::~Canvas()
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{
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--canvasCount;
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// reset framebuffer if still using this one
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if (current == this)
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stopGrab();
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@@ -581,6 +590,14 @@ bool Canvas::loadVolatile()
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msaa_dirty = (msaa_buffer != 0);
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size_t prevmemsize = texture_memory;
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texture_memory = (getFormatBitsPerPixel(format) * width * height) / 8;
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if (msaa_buffer != 0)
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texture_memory += (texture_memory * msaa_samples);
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gl.updateTextureMemorySize(prevmemsize, texture_memory);
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return true;
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}
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@@ -595,6 +612,9 @@ void Canvas::unloadVolatile()
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resolve_fbo = msaa_buffer = 0;
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attachedCanvases.clear();
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gl.updateTextureMemorySize(texture_memory, 0);
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texture_memory = 0;
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}
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void Canvas::drawv(const Matrix &t, const Vertex *v)
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@@ -611,7 +631,7 @@ void Canvas::drawv(const Matrix &t, const Vertex *v)
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glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), (GLvoid *)&v[0].s);
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gl.prepareDraw();
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glDrawArrays(GL_QUADS, 0, 4);
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gl.drawArrays(GL_QUADS, 0, 4);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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@@ -1012,6 +1032,27 @@ void Canvas::convertFormat(Canvas::Format format, GLenum &internalformat, GLenum
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}
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}
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size_t Canvas::getFormatBitsPerPixel(Format format)
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{
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switch (getSizedFormat(format))
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{
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case FORMAT_RGBA8:
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case FORMAT_RGB10A2:
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case FORMAT_RG11B10F:
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case FORMAT_SRGB:
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default:
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return 32;
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case FORMAT_RGBA4:
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case FORMAT_RGB5A1:
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case FORMAT_RGB565:
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return 16;
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case FORMAT_RGBA16F:
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return 64;
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case FORMAT_RGBA32F:
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return 128;
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}
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}
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bool Canvas::isSupported()
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{
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getStrategy();
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