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Add SoundData:getDuration, returns the duration in seconds
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@@ -147,6 +147,11 @@ int SoundData::getSampleRate() const
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return sampleRate;
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}
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int SoundData::getDuration() const
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{
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return size/(channels*sampleRate*bits/8);
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}
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void SoundData::setSample(int i, float sample)
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{
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// Check range.
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@@ -49,6 +49,8 @@ public:
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virtual int getBits() const;
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virtual int getSampleRate() const;
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virtual int getDuration() const;
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void setSample(int i, float sample);
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float getSample(int i) const;
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@@ -53,6 +53,13 @@ int w_SoundData_getSampleRate(lua_State *L)
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return 1;
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}
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int w_SoundData_getDuration(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getDuration());
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return 1;
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}
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int w_SoundData_setSample(lua_State *L)
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{
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SoundData *sd = luax_checksounddata(L, 1);
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@@ -80,6 +87,7 @@ static const luaL_Reg functions[] =
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{ "getChannels", w_SoundData_getChannels },
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{ "getBits", w_SoundData_getBits },
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{ "getSampleRate", w_SoundData_getSampleRate },
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{ "getDuration", w_SoundData_getDuration },
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{ "setSample", w_SoundData_setSample },
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{ "getSample", w_SoundData_getSample },
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{ 0, 0 }
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@@ -36,6 +36,7 @@ int w_getSize(lua_State *L);
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int w_getChannels(lua_State *L);
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int w_getBits(lua_State *L);
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int w_getSampleRate(lua_State *L);
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int w_getDuration(lua_State *L);
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int w_setSample(lua_State *L);
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int w_getSample(lua_State *L);
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extern "C" int luaopen_sounddata(lua_State *L);
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