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partially implement initCapabilities for vulkan
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@@ -33,12 +33,12 @@ namespace love {
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void updateUniform(const UniformInfo* info, int count) override {}
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void sendTextures(const UniformInfo* info, Texture** textures, int count) override {}
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void sendTextures(const UniformInfo* info, graphics::Texture** textures, int count) override {}
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void sendBuffers(const UniformInfo* info, love::graphics::Buffer** buffers, int count) override {}
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bool hasUniform(const std::string& name) const override { return false; }
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void setVideoTextures(Texture* ytexture, Texture* cbtexture, Texture* crtexture) override {}
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void setVideoTextures(graphics::Texture* ytexture, graphics::Texture* cbtexture, graphics::Texture* crtexture) override {}
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struct UniformBufferObject {
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float windowWidth;
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