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Fixed playing multiple instances of the same Music.
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@@ -92,9 +92,14 @@ namespace openal
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return new Music(pool, decoder);
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}
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love::audio::Source * Audio::newSource(Audible * audible)
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love::audio::Source * Audio::newSource(love::audio::Sound * sound)
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{
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return new Source(pool, audible);
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return new Source(pool, sound);
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}
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love::audio::Source * Audio::newSource(love::audio::Music * music)
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{
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return new Source(pool, music->clone());
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}
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int Audio::getNumSources() const
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@@ -88,7 +88,8 @@ namespace openal
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// Implements Audio.
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love::audio::Sound * newSound(love::sound::SoundData * data);
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love::audio::Music * newMusic(love::sound::Decoder * decoder);
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love::audio::Source * newSource(Audible * audible);
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love::audio::Source * newSource(love::audio::Sound * sound);
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love::audio::Source * newSource(love::audio::Music * music);
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int getNumSources() const;
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int getMaxSources() const;
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void play(love::audio::Source * source);
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