mirror of
https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
user can now manually set the offset for particle rotation
This commit is contained in:
@@ -47,7 +47,8 @@ namespace opengl
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gravityMax(0), radialAccelerationMin(0), radialAccelerationMax(0),
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gravityMax(0), radialAccelerationMin(0), radialAccelerationMax(0),
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tangentialAccelerationMin(0), tangentialAccelerationMax(0),
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tangentialAccelerationMin(0), tangentialAccelerationMax(0),
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sizeStart(1), sizeEnd(1), sizeVariation(0), rotationMin(0), rotationMax(0),
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sizeStart(1), sizeEnd(1), sizeVariation(0), rotationMin(0), rotationMax(0),
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spinStart(0), spinEnd(0), spinVariation(0)
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spinStart(0), spinEnd(0), spinVariation(0), offsetX(sprite->getWidth()*0.5f),
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offsetY(sprite->getHeight()*0.5f)
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{
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{
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this->sprite = sprite;
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this->sprite = sprite;
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sprite->retain();
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sprite->retain();
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@@ -307,6 +308,12 @@ namespace opengl
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memcpy(colorStart, start, 4);
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memcpy(colorStart, start, 4);
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memcpy(colorEnd, end, 4);
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memcpy(colorEnd, end, 4);
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}
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}
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void ParticleSystem::setOffset(float x, float y)
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{
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offsetX = x;
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offsetY = y;
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}
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float ParticleSystem::getX() const
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float ParticleSystem::getX() const
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{
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{
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@@ -327,6 +334,16 @@ namespace opengl
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{
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{
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return spread * LOVE_M_TODEG;
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return spread * LOVE_M_TODEG;
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}
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}
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float ParticleSystem::getOffsetX() const
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{
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return offsetX;
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}
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float ParticleSystem::getOffsetY() const
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{
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return offsetY;
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}
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int ParticleSystem::count() const
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int ParticleSystem::count() const
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{
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{
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@@ -393,7 +410,7 @@ namespace opengl
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glTranslatef(p->position[0],p->position[1],0.0f);
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glTranslatef(p->position[0],p->position[1],0.0f);
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glRotatef(p->rotation * 57.29578f, 0.0f, 0.0f, 1.0f); // rad * (180 / pi)
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glRotatef(p->rotation * 57.29578f, 0.0f, 0.0f, 1.0f); // rad * (180 / pi)
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glScalef(p->size,p->size,1.0f);
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glScalef(p->size,p->size,1.0f);
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glTranslatef(sprite->getWidth()*-0.5f,sprite->getHeight()*-0.5f,0.0f);
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glTranslatef(-offsetX,-offsetY,0.0f);
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sprite->draw(0,0, 0, 1, 1, 0, 0);
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sprite->draw(0,0, 0, 1, 1, 0, 0);
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glPopMatrix();
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glPopMatrix();
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@@ -1,21 +1,21 @@
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/**
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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* Copyright (c) 2006-2009 LOVE Development Team
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*
|
*
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* This software is provided 'as-is', without any express or implied
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
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||||||
* arising from the use of this software.
|
* arising from the use of this software.
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*
|
*
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* Permission is granted to anyone to use this software for any purpose,
|
* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
|
* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
|
* freely, subject to the following restrictions:
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*
|
*
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* 1. The origin of this software must not be misrepresented; you must not
|
* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
|
* claim that you wrote the original software. If you use this software
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||||||
* in a product, an acknowledgment in the product documentation would be
|
* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
|
* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
|
* 2. Altered source versions must be plainly marked as such, and must not be
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||||||
* misrepresented as being the original software.
|
* misrepresented as being the original software.
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||||||
* 3. This notice may not be removed or altered from any source distribution.
|
* 3. This notice may not be removed or altered from any source distribution.
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||||||
**/
|
**/
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|
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#ifndef LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
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#ifndef LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
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@@ -139,6 +139,10 @@ namespace opengl
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float spinStart;
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float spinStart;
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float spinEnd;
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float spinEnd;
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float spinVariation;
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float spinVariation;
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|
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|
// Offsets
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float offsetX;
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float offsetY;
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|
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// Color.
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// Color.
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unsigned char colorStart[4];
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unsigned char colorStart[4];
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@@ -340,7 +344,14 @@ namespace opengl
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* @param color The color.
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* @param color The color.
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**/
|
**/
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void setColor(unsigned char * color);
|
void setColor(unsigned char * color);
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|
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|
/**
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* Sets the particles' offsets for rotation.
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|
* @param x The x offset.
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|
* @param y The y offset.
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|
**/
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|
void setOffset(float x, float y);
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|
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/**
|
/**
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* Sets the color of the particles.
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* Sets the color of the particles.
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* @param start The color of the particle when created.
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* @param start The color of the particle when created.
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@@ -367,7 +378,17 @@ namespace opengl
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* Returns the directional spread of the emitter (in degrees).
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* Returns the directional spread of the emitter (in degrees).
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**/
|
**/
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float getSpread() const;
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float getSpread() const;
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|
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|
/**
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|
* Returns the X offset of the particles.
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|
**/
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float getOffsetX() const;
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|
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|
/**
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|
* Returns the Y offset of the particles.
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|
**/
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|
float getOffsetY() const;
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|
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/**
|
/**
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* Returns the amount of particles that are currently active in the system.
|
* Returns the amount of particles that are currently active in the system.
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**/
|
**/
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||||||
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|||||||
@@ -1,352 +1,378 @@
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|||||||
/**
|
/**
|
||||||
* Copyright (c) 2006-2009 LOVE Development Team
|
* Copyright (c) 2006-2009 LOVE Development Team
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
* arising from the use of this software.
|
* arising from the use of this software.
|
||||||
*
|
*
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
* including commercial applications, and to alter it and redistribute it
|
* including commercial applications, and to alter it and redistribute it
|
||||||
* freely, subject to the following restrictions:
|
* freely, subject to the following restrictions:
|
||||||
*
|
*
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
* claim that you wrote the original software. If you use this software
|
* claim that you wrote the original software. If you use this software
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
* appreciated but is not required.
|
* appreciated but is not required.
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
* misrepresented as being the original software.
|
* misrepresented as being the original software.
|
||||||
* 3. This notice may not be removed or altered from any source distribution.
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
**/
|
**/
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|
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#include "wrap_ParticleSystem.h"
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#include "wrap_ParticleSystem.h"
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|
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#include <cstring>
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#include <cstring>
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|
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namespace love
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namespace love
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{
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{
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namespace graphics
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namespace graphics
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{
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{
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namespace opengl
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namespace opengl
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{
|
{
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ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx)
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ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx)
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{
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{
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return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
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return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
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}
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}
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|
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int w_ParticleSystem_setSprite(lua_State * L)
|
int w_ParticleSystem_setSprite(lua_State * L)
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{
|
{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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Image * i = luax_checkimage(L, 2);
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Image * i = luax_checkimage(L, 2);
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t->setSprite(i);
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t->setSprite(i);
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return 0;
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return 0;
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}
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}
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|
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int w_ParticleSystem_setBufferSize(lua_State * L)
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int w_ParticleSystem_setBufferSize(lua_State * L)
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{
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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int arg1 = luaL_checkint(L, 2);
|
int arg1 = luaL_checkint(L, 2);
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t->setBufferSize((unsigned int)arg1);
|
t->setBufferSize((unsigned int)arg1);
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return 0;
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return 0;
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}
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}
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|
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int w_ParticleSystem_setEmissionRate(lua_State * L)
|
int w_ParticleSystem_setEmissionRate(lua_State * L)
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{
|
{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
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int arg1 = luaL_checkint(L, 2);
|
int arg1 = luaL_checkint(L, 2);
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t->setEmissionRate((unsigned int)arg1);
|
t->setEmissionRate((unsigned int)arg1);
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return 0;
|
return 0;
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}
|
}
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|
|
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int w_ParticleSystem_setLifetime(lua_State * L)
|
int w_ParticleSystem_setLifetime(lua_State * L)
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{
|
{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
t->setLifetime(arg1);
|
t->setLifetime(arg1);
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||||||
return 0;
|
return 0;
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}
|
}
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|
|
||||||
int w_ParticleSystem_setParticleLife(lua_State * L)
|
int w_ParticleSystem_setParticleLife(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||||
t->setParticleLife(arg1, arg2);
|
t->setParticleLife(arg1, arg2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setPosition(lua_State * L)
|
int w_ParticleSystem_setPosition(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
float arg2 = (float)luaL_checknumber(L, 3);
|
float arg2 = (float)luaL_checknumber(L, 3);
|
||||||
t->setPosition(arg1, arg2);
|
t->setPosition(arg1, arg2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setDirection(lua_State * L)
|
int w_ParticleSystem_setDirection(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
t->setDirection(arg1);
|
t->setDirection(arg1);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setSpread(lua_State * L)
|
int w_ParticleSystem_setSpread(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
t->setSpread(arg1);
|
t->setSpread(arg1);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setRelativeDirection(lua_State * L)
|
int w_ParticleSystem_setRelativeDirection(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
bool arg1 = (bool)luax_toboolean(L, 2);
|
bool arg1 = (bool)luax_toboolean(L, 2);
|
||||||
t->setRelativeDirection(arg1);
|
t->setRelativeDirection(arg1);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setSpeed(lua_State * L)
|
int w_ParticleSystem_setSpeed(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||||
t->setSpeed(arg1, arg2);
|
t->setSpeed(arg1, arg2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setGravity(lua_State * L)
|
int w_ParticleSystem_setGravity(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||||
t->setGravity(arg1, arg2);
|
t->setGravity(arg1, arg2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setRadialAcceleration(lua_State * L)
|
int w_ParticleSystem_setRadialAcceleration(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||||
t->setRadialAcceleration(arg1, arg2);
|
t->setRadialAcceleration(arg1, arg2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setTangentialAcceleration(lua_State * L)
|
int w_ParticleSystem_setTangentialAcceleration(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||||
t->setTangentialAcceleration(arg1, arg2);
|
t->setTangentialAcceleration(arg1, arg2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setSize(lua_State * L)
|
int w_ParticleSystem_setSize(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||||
float arg3 = (float)luaL_optnumber(L, 3, 0);
|
float arg3 = (float)luaL_optnumber(L, 3, 0);
|
||||||
t->setSize(arg1, arg2, arg3);
|
t->setSize(arg1, arg2, arg3);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setSizeVariation(lua_State * L)
|
int w_ParticleSystem_setSizeVariation(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
t->setSizeVariation(arg1);
|
t->setSizeVariation(arg1);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setRotation(lua_State * L)
|
int w_ParticleSystem_setRotation(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||||
t->setRotation(arg1, arg2);
|
t->setRotation(arg1, arg2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setSpin(lua_State * L)
|
int w_ParticleSystem_setSpin(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||||
float arg3 = (float)luaL_optnumber(L, 3, 0);
|
float arg3 = (float)luaL_optnumber(L, 3, 0);
|
||||||
t->setSpin(arg1, arg2, arg3);
|
t->setSpin(arg1, arg2, arg3);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setSpinVariation(lua_State * L)
|
int w_ParticleSystem_setSpinVariation(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
float arg1 = (float)luaL_checknumber(L, 2);
|
float arg1 = (float)luaL_checknumber(L, 2);
|
||||||
t->setSpinVariation(arg1);
|
t->setSpinVariation(arg1);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_setColor(lua_State * L)
|
int w_ParticleSystem_setColor(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
|
|
||||||
unsigned char start[4];
|
unsigned char start[4];
|
||||||
|
|
||||||
start[0] = (unsigned char)luaL_checkint(L, 2);
|
start[0] = (unsigned char)luaL_checkint(L, 2);
|
||||||
start[1] = (unsigned char)luaL_checkint(L, 3);
|
start[1] = (unsigned char)luaL_checkint(L, 3);
|
||||||
start[2] = (unsigned char)luaL_checkint(L, 4);
|
start[2] = (unsigned char)luaL_checkint(L, 4);
|
||||||
start[3] = (unsigned char)luaL_checkint(L, 5);
|
start[3] = (unsigned char)luaL_checkint(L, 5);
|
||||||
|
|
||||||
if(lua_gettop(L) > 5)
|
if(lua_gettop(L) > 5)
|
||||||
{
|
{
|
||||||
unsigned char end[4];
|
unsigned char end[4];
|
||||||
end[0] = (unsigned char)luaL_checkint(L, 6);
|
end[0] = (unsigned char)luaL_checkint(L, 6);
|
||||||
end[1] = (unsigned char)luaL_checkint(L, 7);
|
end[1] = (unsigned char)luaL_checkint(L, 7);
|
||||||
end[2] = (unsigned char)luaL_checkint(L, 8);
|
end[2] = (unsigned char)luaL_checkint(L, 8);
|
||||||
end[3] = (unsigned char)luaL_checkint(L, 9);
|
end[3] = (unsigned char)luaL_checkint(L, 9);
|
||||||
t->setColor(start, end);
|
t->setColor(start, end);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
t->setColor(start);
|
t->setColor(start);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int w_ParticleSystem_getX(lua_State * L)
|
int w_ParticleSystem_setOffset(lua_State * L)
|
||||||
{
|
{
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
lua_pushnumber(L, t->getX());
|
float x = (float)luaL_checknumber(L, 2);
|
||||||
return 1;
|
float y = (float)luaL_checknumber(L, 3);
|
||||||
}
|
t->setOffset(x, y);
|
||||||
|
return 0;
|
||||||
int w_ParticleSystem_getY(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_getX(lua_State * L)
|
||||||
lua_pushnumber(L, t->getY());
|
{
|
||||||
return 1;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
lua_pushnumber(L, t->getX());
|
||||||
|
return 1;
|
||||||
int w_ParticleSystem_getDirection(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_getY(lua_State * L)
|
||||||
lua_pushnumber(L, t->getDirection());
|
{
|
||||||
return 1;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
lua_pushnumber(L, t->getY());
|
||||||
|
return 1;
|
||||||
int w_ParticleSystem_getSpread(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_getDirection(lua_State * L)
|
||||||
lua_pushnumber(L, t->getSpread());
|
{
|
||||||
return 1;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
lua_pushnumber(L, t->getDirection());
|
||||||
|
return 1;
|
||||||
int w_ParticleSystem_count(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_getSpread(lua_State * L)
|
||||||
lua_pushnumber(L, t->count());
|
{
|
||||||
return 1;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
lua_pushnumber(L, t->getSpread());
|
||||||
|
return 1;
|
||||||
int w_ParticleSystem_start(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_getOffsetX(lua_State * L)
|
||||||
t->start();
|
{
|
||||||
return 0;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
lua_pushnumber(L, t->getOffsetX());
|
||||||
|
return 1;
|
||||||
int w_ParticleSystem_stop(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_getOffsetY(lua_State * L)
|
||||||
t->stop();
|
{
|
||||||
return 0;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
lua_pushnumber(L, t->getOffsetY());
|
||||||
|
return 1;
|
||||||
int w_ParticleSystem_pause(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_count(lua_State * L)
|
||||||
t->pause();
|
{
|
||||||
return 0;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
lua_pushnumber(L, t->count());
|
||||||
|
return 1;
|
||||||
int w_ParticleSystem_reset(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_start(lua_State * L)
|
||||||
t->reset();
|
{
|
||||||
return 0;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
t->start();
|
||||||
|
return 0;
|
||||||
int w_ParticleSystem_isActive(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_stop(lua_State * L)
|
||||||
luax_pushboolean(L, t->isActive());
|
{
|
||||||
return 1;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
t->stop();
|
||||||
|
return 0;
|
||||||
int w_ParticleSystem_isEmpty(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_pause(lua_State * L)
|
||||||
luax_pushboolean(L, t->isEmpty());
|
{
|
||||||
return 1;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
t->pause();
|
||||||
|
return 0;
|
||||||
int w_ParticleSystem_isFull(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_reset(lua_State * L)
|
||||||
luax_pushboolean(L, t->isFull());
|
{
|
||||||
return 1;
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
}
|
t->reset();
|
||||||
|
return 0;
|
||||||
int w_ParticleSystem_update(lua_State * L)
|
}
|
||||||
{
|
|
||||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
int w_ParticleSystem_isActive(lua_State * L)
|
||||||
float dt = (float)luaL_checknumber(L, 2);
|
{
|
||||||
t->update(dt);
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
return 0;
|
luax_pushboolean(L, t->isActive());
|
||||||
}
|
return 1;
|
||||||
|
}
|
||||||
static const luaL_Reg functions[] = {
|
|
||||||
{ "setSprite", w_ParticleSystem_setSprite },
|
int w_ParticleSystem_isEmpty(lua_State * L)
|
||||||
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
{
|
||||||
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
{ "setLifetime", w_ParticleSystem_setLifetime },
|
luax_pushboolean(L, t->isEmpty());
|
||||||
{ "setParticleLife", w_ParticleSystem_setParticleLife },
|
return 1;
|
||||||
{ "setPosition", w_ParticleSystem_setPosition },
|
}
|
||||||
{ "setDirection", w_ParticleSystem_setDirection },
|
|
||||||
{ "setSpread", w_ParticleSystem_setSpread },
|
int w_ParticleSystem_isFull(lua_State * L)
|
||||||
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
{
|
||||||
{ "setSpeed", w_ParticleSystem_setSpeed },
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
{ "setGravity", w_ParticleSystem_setGravity },
|
luax_pushboolean(L, t->isFull());
|
||||||
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
return 1;
|
||||||
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
}
|
||||||
{ "setSize", w_ParticleSystem_setSize },
|
|
||||||
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
int w_ParticleSystem_update(lua_State * L)
|
||||||
{ "setRotation", w_ParticleSystem_setRotation },
|
{
|
||||||
{ "setSpin", w_ParticleSystem_setSpin },
|
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||||
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
float dt = (float)luaL_checknumber(L, 2);
|
||||||
{ "setColor", w_ParticleSystem_setColor },
|
t->update(dt);
|
||||||
{ "getX", w_ParticleSystem_getX },
|
return 0;
|
||||||
{ "getY", w_ParticleSystem_getY },
|
}
|
||||||
{ "getDirection", w_ParticleSystem_getDirection },
|
|
||||||
{ "getSpread", w_ParticleSystem_getSpread },
|
static const luaL_Reg functions[] = {
|
||||||
{ "count", w_ParticleSystem_count },
|
{ "setSprite", w_ParticleSystem_setSprite },
|
||||||
{ "start", w_ParticleSystem_start },
|
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
||||||
{ "stop", w_ParticleSystem_stop },
|
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
||||||
{ "pause", w_ParticleSystem_pause },
|
{ "setLifetime", w_ParticleSystem_setLifetime },
|
||||||
{ "reset", w_ParticleSystem_reset },
|
{ "setParticleLife", w_ParticleSystem_setParticleLife },
|
||||||
{ "isActive", w_ParticleSystem_isActive },
|
{ "setPosition", w_ParticleSystem_setPosition },
|
||||||
{ "isEmpty", w_ParticleSystem_isEmpty },
|
{ "setDirection", w_ParticleSystem_setDirection },
|
||||||
{ "isFull", w_ParticleSystem_isFull },
|
{ "setSpread", w_ParticleSystem_setSpread },
|
||||||
{ "update", w_ParticleSystem_update },
|
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
||||||
{ 0, 0 }
|
{ "setSpeed", w_ParticleSystem_setSpeed },
|
||||||
};
|
{ "setGravity", w_ParticleSystem_setGravity },
|
||||||
|
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
||||||
int luaopen_particlesystem(lua_State * L)
|
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
||||||
{
|
{ "setSize", w_ParticleSystem_setSize },
|
||||||
return luax_register_type(L, "ParticleSystem", functions);
|
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
||||||
}
|
{ "setRotation", w_ParticleSystem_setRotation },
|
||||||
|
{ "setSpin", w_ParticleSystem_setSpin },
|
||||||
} // opengl
|
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
||||||
} // graphics
|
{ "setColor", w_ParticleSystem_setColor },
|
||||||
} // love
|
{ "setOffset", w_ParticleSystem_setOffset },
|
||||||
|
{ "getX", w_ParticleSystem_getX },
|
||||||
|
{ "getY", w_ParticleSystem_getY },
|
||||||
|
{ "getDirection", w_ParticleSystem_getDirection },
|
||||||
|
{ "getSpread", w_ParticleSystem_getSpread },
|
||||||
|
{ "getOffsetX", w_ParticleSystem_getOffsetX },
|
||||||
|
{ "getOffsetY", w_ParticleSystem_getOffsetY },
|
||||||
|
{ "count", w_ParticleSystem_count },
|
||||||
|
{ "start", w_ParticleSystem_start },
|
||||||
|
{ "stop", w_ParticleSystem_stop },
|
||||||
|
{ "pause", w_ParticleSystem_pause },
|
||||||
|
{ "reset", w_ParticleSystem_reset },
|
||||||
|
{ "isActive", w_ParticleSystem_isActive },
|
||||||
|
{ "isEmpty", w_ParticleSystem_isEmpty },
|
||||||
|
{ "isFull", w_ParticleSystem_isFull },
|
||||||
|
{ "update", w_ParticleSystem_update },
|
||||||
|
{ 0, 0 }
|
||||||
|
};
|
||||||
|
|
||||||
|
int luaopen_particlesystem(lua_State * L)
|
||||||
|
{
|
||||||
|
return luax_register_type(L, "ParticleSystem", functions);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // opengl
|
||||||
|
} // graphics
|
||||||
|
} // love
|
||||||
|
|||||||
@@ -1,74 +1,77 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2006-2009 LOVE Development Team
|
* Copyright (c) 2006-2009 LOVE Development Team
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
* arising from the use of this software.
|
* arising from the use of this software.
|
||||||
*
|
*
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
* including commercial applications, and to alter it and redistribute it
|
* including commercial applications, and to alter it and redistribute it
|
||||||
* freely, subject to the following restrictions:
|
* freely, subject to the following restrictions:
|
||||||
*
|
*
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
* claim that you wrote the original software. If you use this software
|
* claim that you wrote the original software. If you use this software
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
* appreciated but is not required.
|
* appreciated but is not required.
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
* misrepresented as being the original software.
|
* misrepresented as being the original software.
|
||||||
* 3. This notice may not be removed or altered from any source distribution.
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
**/
|
**/
|
||||||
|
|
||||||
#ifndef LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
#ifndef LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
||||||
#define LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
#define LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
||||||
|
|
||||||
// LOVE
|
// LOVE
|
||||||
#include <common/runtime.h>
|
#include <common/runtime.h>
|
||||||
#include "wrap_Image.h"
|
#include "wrap_Image.h"
|
||||||
#include "ParticleSystem.h"
|
#include "ParticleSystem.h"
|
||||||
|
|
||||||
namespace love
|
namespace love
|
||||||
{
|
{
|
||||||
namespace graphics
|
namespace graphics
|
||||||
{
|
{
|
||||||
namespace opengl
|
namespace opengl
|
||||||
{
|
{
|
||||||
ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx);
|
ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx);
|
||||||
int w_ParticleSystem_setSprite(lua_State * L);
|
int w_ParticleSystem_setSprite(lua_State * L);
|
||||||
int w_ParticleSystem_setBufferSize(lua_State * L);
|
int w_ParticleSystem_setBufferSize(lua_State * L);
|
||||||
int w_ParticleSystem_setEmissionRate(lua_State * L);
|
int w_ParticleSystem_setEmissionRate(lua_State * L);
|
||||||
int w_ParticleSystem_setLifetime(lua_State * L);
|
int w_ParticleSystem_setLifetime(lua_State * L);
|
||||||
int w_ParticleSystem_setParticleLife(lua_State * L);
|
int w_ParticleSystem_setParticleLife(lua_State * L);
|
||||||
int w_ParticleSystem_setPosition(lua_State * L);
|
int w_ParticleSystem_setPosition(lua_State * L);
|
||||||
int w_ParticleSystem_setDirection(lua_State * L);
|
int w_ParticleSystem_setDirection(lua_State * L);
|
||||||
int w_ParticleSystem_setSpread(lua_State * L);
|
int w_ParticleSystem_setSpread(lua_State * L);
|
||||||
int w_ParticleSystem_setRelativeDirection(lua_State * L);
|
int w_ParticleSystem_setRelativeDirection(lua_State * L);
|
||||||
int w_ParticleSystem_setSpeed(lua_State * L);
|
int w_ParticleSystem_setSpeed(lua_State * L);
|
||||||
int w_ParticleSystem_setGravity(lua_State * L);
|
int w_ParticleSystem_setGravity(lua_State * L);
|
||||||
int w_ParticleSystem_setRadialAcceleration(lua_State * L);
|
int w_ParticleSystem_setRadialAcceleration(lua_State * L);
|
||||||
int w_ParticleSystem_setTangentialAcceleration(lua_State * L);
|
int w_ParticleSystem_setTangentialAcceleration(lua_State * L);
|
||||||
int w_ParticleSystem_setSize(lua_State * L);
|
int w_ParticleSystem_setSize(lua_State * L);
|
||||||
int w_ParticleSystem_setSizeVariation(lua_State * L);
|
int w_ParticleSystem_setSizeVariation(lua_State * L);
|
||||||
int w_ParticleSystem_setRotation(lua_State * L);
|
int w_ParticleSystem_setRotation(lua_State * L);
|
||||||
int w_ParticleSystem_setSpin(lua_State * L);
|
int w_ParticleSystem_setSpin(lua_State * L);
|
||||||
int w_ParticleSystem_setSpinVariation(lua_State * L);
|
int w_ParticleSystem_setSpinVariation(lua_State * L);
|
||||||
int w_ParticleSystem_setColor(lua_State * L);
|
int w_ParticleSystem_setColor(lua_State * L);
|
||||||
int w_ParticleSystem_getX(lua_State * L);
|
int w_ParticleSystem_setOffset(lua_State * L);
|
||||||
int w_ParticleSystem_getY(lua_State * L);
|
int w_ParticleSystem_getX(lua_State * L);
|
||||||
int w_ParticleSystem_getDirection(lua_State * L);
|
int w_ParticleSystem_getY(lua_State * L);
|
||||||
int w_ParticleSystem_getSpread(lua_State * L);
|
int w_ParticleSystem_getDirection(lua_State * L);
|
||||||
int w_ParticleSystem_count(lua_State * L);
|
int w_ParticleSystem_getSpread(lua_State * L);
|
||||||
int w_ParticleSystem_start(lua_State * L);
|
int w_ParticleSystem_getOffsetX(lua_State * L);
|
||||||
int w_ParticleSystem_stop(lua_State * L);
|
int w_ParticleSystem_getOffsetY(lua_State * L);
|
||||||
int w_ParticleSystem_pause(lua_State * L);
|
int w_ParticleSystem_count(lua_State * L);
|
||||||
int w_ParticleSystem_reset(lua_State * L);
|
int w_ParticleSystem_start(lua_State * L);
|
||||||
int w_ParticleSystem_isActive(lua_State * L);
|
int w_ParticleSystem_stop(lua_State * L);
|
||||||
int w_ParticleSystem_isEmpty(lua_State * L);
|
int w_ParticleSystem_pause(lua_State * L);
|
||||||
int w_ParticleSystem_isFull(lua_State * L);
|
int w_ParticleSystem_reset(lua_State * L);
|
||||||
int w_ParticleSystem_update(lua_State * L);
|
int w_ParticleSystem_isActive(lua_State * L);
|
||||||
int luaopen_particlesystem(lua_State * L);
|
int w_ParticleSystem_isEmpty(lua_State * L);
|
||||||
|
int w_ParticleSystem_isFull(lua_State * L);
|
||||||
} // opengl
|
int w_ParticleSystem_update(lua_State * L);
|
||||||
} // graphics
|
int luaopen_particlesystem(lua_State * L);
|
||||||
} // love
|
|
||||||
|
} // opengl
|
||||||
#endif // LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
} // graphics
|
||||||
|
} // love
|
||||||
|
|
||||||
|
#endif // LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
||||||
|
|||||||
Reference in New Issue
Block a user