mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
user can now manually set the offset for particle rotation
This commit is contained in:
@@ -47,7 +47,8 @@ namespace opengl
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gravityMax(0), radialAccelerationMin(0), radialAccelerationMax(0),
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tangentialAccelerationMin(0), tangentialAccelerationMax(0),
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sizeStart(1), sizeEnd(1), sizeVariation(0), rotationMin(0), rotationMax(0),
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spinStart(0), spinEnd(0), spinVariation(0)
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spinStart(0), spinEnd(0), spinVariation(0), offsetX(sprite->getWidth()*0.5f),
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offsetY(sprite->getHeight()*0.5f)
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{
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this->sprite = sprite;
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sprite->retain();
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@@ -307,6 +308,12 @@ namespace opengl
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memcpy(colorStart, start, 4);
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memcpy(colorEnd, end, 4);
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}
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void ParticleSystem::setOffset(float x, float y)
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{
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offsetX = x;
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offsetY = y;
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}
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float ParticleSystem::getX() const
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{
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@@ -327,6 +334,16 @@ namespace opengl
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{
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return spread * LOVE_M_TODEG;
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}
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float ParticleSystem::getOffsetX() const
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{
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return offsetX;
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}
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float ParticleSystem::getOffsetY() const
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{
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return offsetY;
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}
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int ParticleSystem::count() const
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{
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@@ -393,7 +410,7 @@ namespace opengl
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glTranslatef(p->position[0],p->position[1],0.0f);
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glRotatef(p->rotation * 57.29578f, 0.0f, 0.0f, 1.0f); // rad * (180 / pi)
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glScalef(p->size,p->size,1.0f);
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glTranslatef(sprite->getWidth()*-0.5f,sprite->getHeight()*-0.5f,0.0f);
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glTranslatef(-offsetX,-offsetY,0.0f);
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sprite->draw(0,0, 0, 1, 1, 0, 0);
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glPopMatrix();
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@@ -1,21 +1,21 @@
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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||||
* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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||||
* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
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@@ -139,6 +139,10 @@ namespace opengl
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float spinStart;
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float spinEnd;
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float spinVariation;
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// Offsets
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float offsetX;
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float offsetY;
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// Color.
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unsigned char colorStart[4];
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@@ -340,7 +344,14 @@ namespace opengl
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* @param color The color.
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**/
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void setColor(unsigned char * color);
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/**
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* Sets the particles' offsets for rotation.
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* @param x The x offset.
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* @param y The y offset.
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**/
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void setOffset(float x, float y);
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/**
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* Sets the color of the particles.
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* @param start The color of the particle when created.
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@@ -367,7 +378,17 @@ namespace opengl
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* Returns the directional spread of the emitter (in degrees).
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**/
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float getSpread() const;
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/**
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* Returns the X offset of the particles.
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**/
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float getOffsetX() const;
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/**
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* Returns the Y offset of the particles.
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**/
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float getOffsetY() const;
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/**
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* Returns the amount of particles that are currently active in the system.
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**/
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@@ -1,352 +1,378 @@
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
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||||
*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
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||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_ParticleSystem.h"
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#include <cstring>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx)
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{
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return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
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}
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int w_ParticleSystem_setSprite(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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Image * i = luax_checkimage(L, 2);
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t->setSprite(i);
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return 0;
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}
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int w_ParticleSystem_setBufferSize(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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int arg1 = luaL_checkint(L, 2);
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t->setBufferSize((unsigned int)arg1);
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return 0;
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}
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int w_ParticleSystem_setEmissionRate(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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int arg1 = luaL_checkint(L, 2);
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t->setEmissionRate((unsigned int)arg1);
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return 0;
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}
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int w_ParticleSystem_setLifetime(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setLifetime(arg1);
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return 0;
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}
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int w_ParticleSystem_setParticleLife(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setParticleLife(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setPosition(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_checknumber(L, 3);
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t->setPosition(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setDirection(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setDirection(arg1);
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return 0;
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}
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int w_ParticleSystem_setSpread(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setSpread(arg1);
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return 0;
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}
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int w_ParticleSystem_setRelativeDirection(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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bool arg1 = (bool)luax_toboolean(L, 2);
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t->setRelativeDirection(arg1);
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return 0;
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}
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int w_ParticleSystem_setSpeed(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setSpeed(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setGravity(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setGravity(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setRadialAcceleration(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setRadialAcceleration(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setTangentialAcceleration(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setTangentialAcceleration(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setSize(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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float arg3 = (float)luaL_optnumber(L, 3, 0);
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t->setSize(arg1, arg2, arg3);
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return 0;
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}
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int w_ParticleSystem_setSizeVariation(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setSizeVariation(arg1);
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return 0;
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}
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int w_ParticleSystem_setRotation(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setRotation(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setSpin(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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float arg3 = (float)luaL_optnumber(L, 3, 0);
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t->setSpin(arg1, arg2, arg3);
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return 0;
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}
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int w_ParticleSystem_setSpinVariation(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setSpinVariation(arg1);
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return 0;
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}
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int w_ParticleSystem_setColor(lua_State * L)
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||||
{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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unsigned char start[4];
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start[0] = (unsigned char)luaL_checkint(L, 2);
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start[1] = (unsigned char)luaL_checkint(L, 3);
|
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start[2] = (unsigned char)luaL_checkint(L, 4);
|
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start[3] = (unsigned char)luaL_checkint(L, 5);
|
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||||
if(lua_gettop(L) > 5)
|
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{
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||||
unsigned char end[4];
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end[0] = (unsigned char)luaL_checkint(L, 6);
|
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end[1] = (unsigned char)luaL_checkint(L, 7);
|
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end[2] = (unsigned char)luaL_checkint(L, 8);
|
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end[3] = (unsigned char)luaL_checkint(L, 9);
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t->setColor(start, end);
|
||||
}
|
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else
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t->setColor(start);
|
||||
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return 0;
|
||||
}
|
||||
|
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int w_ParticleSystem_getX(lua_State * L)
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{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getX());
|
||||
return 1;
|
||||
}
|
||||
|
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int w_ParticleSystem_getY(lua_State * L)
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||||
{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getY());
|
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return 1;
|
||||
}
|
||||
|
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int w_ParticleSystem_getDirection(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
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||||
lua_pushnumber(L, t->getDirection());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSpread(lua_State * L)
|
||||
{
|
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getSpread());
|
||||
return 1;
|
||||
}
|
||||
|
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int w_ParticleSystem_count(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->count());
|
||||
return 1;
|
||||
}
|
||||
|
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int w_ParticleSystem_start(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
t->start();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_stop(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
t->stop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_pause(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
t->pause();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_reset(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
t->reset();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isActive(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isActive());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isEmpty(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isEmpty());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isFull(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isFull());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_update(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float dt = (float)luaL_checknumber(L, 2);
|
||||
t->update(dt);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] = {
|
||||
{ "setSprite", w_ParticleSystem_setSprite },
|
||||
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
||||
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
||||
{ "setLifetime", w_ParticleSystem_setLifetime },
|
||||
{ "setParticleLife", w_ParticleSystem_setParticleLife },
|
||||
{ "setPosition", w_ParticleSystem_setPosition },
|
||||
{ "setDirection", w_ParticleSystem_setDirection },
|
||||
{ "setSpread", w_ParticleSystem_setSpread },
|
||||
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
||||
{ "setSpeed", w_ParticleSystem_setSpeed },
|
||||
{ "setGravity", w_ParticleSystem_setGravity },
|
||||
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
||||
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
||||
{ "setSize", w_ParticleSystem_setSize },
|
||||
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
||||
{ "setRotation", w_ParticleSystem_setRotation },
|
||||
{ "setSpin", w_ParticleSystem_setSpin },
|
||||
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
||||
{ "setColor", w_ParticleSystem_setColor },
|
||||
{ "getX", w_ParticleSystem_getX },
|
||||
{ "getY", w_ParticleSystem_getY },
|
||||
{ "getDirection", w_ParticleSystem_getDirection },
|
||||
{ "getSpread", w_ParticleSystem_getSpread },
|
||||
{ "count", w_ParticleSystem_count },
|
||||
{ "start", w_ParticleSystem_start },
|
||||
{ "stop", w_ParticleSystem_stop },
|
||||
{ "pause", w_ParticleSystem_pause },
|
||||
{ "reset", w_ParticleSystem_reset },
|
||||
{ "isActive", w_ParticleSystem_isActive },
|
||||
{ "isEmpty", w_ParticleSystem_isEmpty },
|
||||
{ "isFull", w_ParticleSystem_isFull },
|
||||
{ "update", w_ParticleSystem_update },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
int luaopen_particlesystem(lua_State * L)
|
||||
{
|
||||
return luax_register_type(L, "ParticleSystem", functions);
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_ParticleSystem.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx)
|
||||
{
|
||||
return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSprite(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
Image * i = luax_checkimage(L, 2);
|
||||
t->setSprite(i);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setBufferSize(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
int arg1 = luaL_checkint(L, 2);
|
||||
t->setBufferSize((unsigned int)arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setEmissionRate(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
int arg1 = luaL_checkint(L, 2);
|
||||
t->setEmissionRate((unsigned int)arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setLifetime(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setLifetime(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setParticleLife(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setParticleLife(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setPosition(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_checknumber(L, 3);
|
||||
t->setPosition(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setDirection(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setDirection(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpread(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setSpread(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRelativeDirection(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
bool arg1 = (bool)luax_toboolean(L, 2);
|
||||
t->setRelativeDirection(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpeed(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setSpeed(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setGravity(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setGravity(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRadialAcceleration(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setRadialAcceleration(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setTangentialAcceleration(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setTangentialAcceleration(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSize(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
float arg3 = (float)luaL_optnumber(L, 3, 0);
|
||||
t->setSize(arg1, arg2, arg3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSizeVariation(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setSizeVariation(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRotation(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setRotation(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpin(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
float arg3 = (float)luaL_optnumber(L, 3, 0);
|
||||
t->setSpin(arg1, arg2, arg3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpinVariation(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setSpinVariation(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setColor(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
|
||||
unsigned char start[4];
|
||||
|
||||
start[0] = (unsigned char)luaL_checkint(L, 2);
|
||||
start[1] = (unsigned char)luaL_checkint(L, 3);
|
||||
start[2] = (unsigned char)luaL_checkint(L, 4);
|
||||
start[3] = (unsigned char)luaL_checkint(L, 5);
|
||||
|
||||
if(lua_gettop(L) > 5)
|
||||
{
|
||||
unsigned char end[4];
|
||||
end[0] = (unsigned char)luaL_checkint(L, 6);
|
||||
end[1] = (unsigned char)luaL_checkint(L, 7);
|
||||
end[2] = (unsigned char)luaL_checkint(L, 8);
|
||||
end[3] = (unsigned char)luaL_checkint(L, 9);
|
||||
t->setColor(start, end);
|
||||
}
|
||||
else
|
||||
t->setColor(start);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setOffset(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float x = (float)luaL_checknumber(L, 2);
|
||||
float y = (float)luaL_checknumber(L, 3);
|
||||
t->setOffset(x, y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getX(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getY(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getDirection(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getDirection());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSpread(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getSpread());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getOffsetX(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getOffsetX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getOffsetY(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getOffsetY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_count(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->count());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_start(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
t->start();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_stop(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
t->stop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_pause(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
t->pause();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_reset(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
t->reset();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isActive(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isActive());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isEmpty(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isEmpty());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isFull(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isFull());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_update(lua_State * L)
|
||||
{
|
||||
ParticleSystem * t = luax_checkparticlesystem(L, 1);
|
||||
float dt = (float)luaL_checknumber(L, 2);
|
||||
t->update(dt);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] = {
|
||||
{ "setSprite", w_ParticleSystem_setSprite },
|
||||
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
||||
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
||||
{ "setLifetime", w_ParticleSystem_setLifetime },
|
||||
{ "setParticleLife", w_ParticleSystem_setParticleLife },
|
||||
{ "setPosition", w_ParticleSystem_setPosition },
|
||||
{ "setDirection", w_ParticleSystem_setDirection },
|
||||
{ "setSpread", w_ParticleSystem_setSpread },
|
||||
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
||||
{ "setSpeed", w_ParticleSystem_setSpeed },
|
||||
{ "setGravity", w_ParticleSystem_setGravity },
|
||||
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
||||
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
||||
{ "setSize", w_ParticleSystem_setSize },
|
||||
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
||||
{ "setRotation", w_ParticleSystem_setRotation },
|
||||
{ "setSpin", w_ParticleSystem_setSpin },
|
||||
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
||||
{ "setColor", w_ParticleSystem_setColor },
|
||||
{ "setOffset", w_ParticleSystem_setOffset },
|
||||
{ "getX", w_ParticleSystem_getX },
|
||||
{ "getY", w_ParticleSystem_getY },
|
||||
{ "getDirection", w_ParticleSystem_getDirection },
|
||||
{ "getSpread", w_ParticleSystem_getSpread },
|
||||
{ "getOffsetX", w_ParticleSystem_getOffsetX },
|
||||
{ "getOffsetY", w_ParticleSystem_getOffsetY },
|
||||
{ "count", w_ParticleSystem_count },
|
||||
{ "start", w_ParticleSystem_start },
|
||||
{ "stop", w_ParticleSystem_stop },
|
||||
{ "pause", w_ParticleSystem_pause },
|
||||
{ "reset", w_ParticleSystem_reset },
|
||||
{ "isActive", w_ParticleSystem_isActive },
|
||||
{ "isEmpty", w_ParticleSystem_isEmpty },
|
||||
{ "isFull", w_ParticleSystem_isFull },
|
||||
{ "update", w_ParticleSystem_update },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
int luaopen_particlesystem(lua_State * L)
|
||||
{
|
||||
return luax_register_type(L, "ParticleSystem", functions);
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -1,74 +1,77 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
||||
#define LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
||||
|
||||
// LOVE
|
||||
#include <common/runtime.h>
|
||||
#include "wrap_Image.h"
|
||||
#include "ParticleSystem.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx);
|
||||
int w_ParticleSystem_setSprite(lua_State * L);
|
||||
int w_ParticleSystem_setBufferSize(lua_State * L);
|
||||
int w_ParticleSystem_setEmissionRate(lua_State * L);
|
||||
int w_ParticleSystem_setLifetime(lua_State * L);
|
||||
int w_ParticleSystem_setParticleLife(lua_State * L);
|
||||
int w_ParticleSystem_setPosition(lua_State * L);
|
||||
int w_ParticleSystem_setDirection(lua_State * L);
|
||||
int w_ParticleSystem_setSpread(lua_State * L);
|
||||
int w_ParticleSystem_setRelativeDirection(lua_State * L);
|
||||
int w_ParticleSystem_setSpeed(lua_State * L);
|
||||
int w_ParticleSystem_setGravity(lua_State * L);
|
||||
int w_ParticleSystem_setRadialAcceleration(lua_State * L);
|
||||
int w_ParticleSystem_setTangentialAcceleration(lua_State * L);
|
||||
int w_ParticleSystem_setSize(lua_State * L);
|
||||
int w_ParticleSystem_setSizeVariation(lua_State * L);
|
||||
int w_ParticleSystem_setRotation(lua_State * L);
|
||||
int w_ParticleSystem_setSpin(lua_State * L);
|
||||
int w_ParticleSystem_setSpinVariation(lua_State * L);
|
||||
int w_ParticleSystem_setColor(lua_State * L);
|
||||
int w_ParticleSystem_getX(lua_State * L);
|
||||
int w_ParticleSystem_getY(lua_State * L);
|
||||
int w_ParticleSystem_getDirection(lua_State * L);
|
||||
int w_ParticleSystem_getSpread(lua_State * L);
|
||||
int w_ParticleSystem_count(lua_State * L);
|
||||
int w_ParticleSystem_start(lua_State * L);
|
||||
int w_ParticleSystem_stop(lua_State * L);
|
||||
int w_ParticleSystem_pause(lua_State * L);
|
||||
int w_ParticleSystem_reset(lua_State * L);
|
||||
int w_ParticleSystem_isActive(lua_State * L);
|
||||
int w_ParticleSystem_isEmpty(lua_State * L);
|
||||
int w_ParticleSystem_isFull(lua_State * L);
|
||||
int w_ParticleSystem_update(lua_State * L);
|
||||
int luaopen_particlesystem(lua_State * L);
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
#endif // LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
||||
#define LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
||||
|
||||
// LOVE
|
||||
#include <common/runtime.h>
|
||||
#include "wrap_Image.h"
|
||||
#include "ParticleSystem.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx);
|
||||
int w_ParticleSystem_setSprite(lua_State * L);
|
||||
int w_ParticleSystem_setBufferSize(lua_State * L);
|
||||
int w_ParticleSystem_setEmissionRate(lua_State * L);
|
||||
int w_ParticleSystem_setLifetime(lua_State * L);
|
||||
int w_ParticleSystem_setParticleLife(lua_State * L);
|
||||
int w_ParticleSystem_setPosition(lua_State * L);
|
||||
int w_ParticleSystem_setDirection(lua_State * L);
|
||||
int w_ParticleSystem_setSpread(lua_State * L);
|
||||
int w_ParticleSystem_setRelativeDirection(lua_State * L);
|
||||
int w_ParticleSystem_setSpeed(lua_State * L);
|
||||
int w_ParticleSystem_setGravity(lua_State * L);
|
||||
int w_ParticleSystem_setRadialAcceleration(lua_State * L);
|
||||
int w_ParticleSystem_setTangentialAcceleration(lua_State * L);
|
||||
int w_ParticleSystem_setSize(lua_State * L);
|
||||
int w_ParticleSystem_setSizeVariation(lua_State * L);
|
||||
int w_ParticleSystem_setRotation(lua_State * L);
|
||||
int w_ParticleSystem_setSpin(lua_State * L);
|
||||
int w_ParticleSystem_setSpinVariation(lua_State * L);
|
||||
int w_ParticleSystem_setColor(lua_State * L);
|
||||
int w_ParticleSystem_setOffset(lua_State * L);
|
||||
int w_ParticleSystem_getX(lua_State * L);
|
||||
int w_ParticleSystem_getY(lua_State * L);
|
||||
int w_ParticleSystem_getDirection(lua_State * L);
|
||||
int w_ParticleSystem_getSpread(lua_State * L);
|
||||
int w_ParticleSystem_getOffsetX(lua_State * L);
|
||||
int w_ParticleSystem_getOffsetY(lua_State * L);
|
||||
int w_ParticleSystem_count(lua_State * L);
|
||||
int w_ParticleSystem_start(lua_State * L);
|
||||
int w_ParticleSystem_stop(lua_State * L);
|
||||
int w_ParticleSystem_pause(lua_State * L);
|
||||
int w_ParticleSystem_reset(lua_State * L);
|
||||
int w_ParticleSystem_isActive(lua_State * L);
|
||||
int w_ParticleSystem_isEmpty(lua_State * L);
|
||||
int w_ParticleSystem_isFull(lua_State * L);
|
||||
int w_ParticleSystem_update(lua_State * L);
|
||||
int luaopen_particlesystem(lua_State * L);
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
#endif // LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
|
||||
|
||||
Reference in New Issue
Block a user