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Fixed some internal documentation (thanks to clang's -Wdocumentation)
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@@ -91,29 +91,31 @@ public:
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/**
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* Gets the current position of the Body.
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* @returns The current position.
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* @param[out] x_o The x-component of the position.
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* @param[out] y_o The y-component of the position.
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**/
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void getPosition(float &x_o, float &y_o);
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/**
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* Gets the velocity in the current center of mass.
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* @returns The velocity in the current center of mass.
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* @param[out] x_o The x-component of the velocity.
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* @param[out] y_o The y-component of the velocity.
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**/
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void getLinearVelocity(float &x_o, float &y_o);
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/**
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* The current center of mass for the Body in world
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* coordinates.
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* @returns The x-component of the point.
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* @returns The y-component of the point.
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* @param[out] x_o The x-component of the center of mass.
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* @param[out] y_o The y-component of the center of mass.
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**/
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void getWorldCenter(float &x_o, float &y_o);
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/**
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* The current center of mass for the Body in local
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* coordinates.
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* @returns The x-component of the point.
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* @returns The y-component of the point.
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* @param[out] x_o The x-component of the center of mass.
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* @param[out] y_o The y-component of the center of mass.
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**/
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void getLocalCenter(float &x_o, float &y_o);
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@@ -269,8 +271,8 @@ public:
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* to world coordinates.
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* @param x The x-coordinate of the local point.
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* @param y The y-coordinate of the local point.
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* @returns The x-coordinate of the point in world coordinates.
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* @returns The y-coordinate of the point in world coordinates.
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* @param[out] x_o The x-coordinate of the point in world coordinates.
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* @param[out] y_o The y-coordinate of the point in world coordinates.
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**/
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void getWorldPoint(float x, float y, float &x_o, float &y_o);
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@@ -279,8 +281,8 @@ public:
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* to world coordinates.
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* @param x The x-coordinate of the local vector.
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* @param y The y-coordinate of the local vector.
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* @returns The x-coordinate of the vector in world coordinates.
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* @returns The y-coordinate of the vector in world coordinates.
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* @param[out] x_o The x-coordinate of the vector in world coordinates.
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* @param[out] y_o The y-coordinate of the vector in world coordinates.
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**/
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void getWorldVector(float x, float y, float &x_o, float &y_o);
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@@ -295,8 +297,8 @@ public:
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* to local coordinates.
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* @param x The x-coordinate of the world point.
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* @param y The y-coordinate of the world point.
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* @returns The x-coordinate of the point in local coordinates.
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* @returns The y-coordinate of the point in local coordinates.
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* @param[out] x_o The x-coordinate of the point in local coordinates.
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* @param[out] y_o The y-coordinate of the point in local coordinates.
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**/
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void getLocalPoint(float x, float y, float &x_o, float &y_o);
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@@ -305,8 +307,8 @@ public:
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* to local coordinates.
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* @param x The x-coordinate of the world vector.
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* @param y The y-coordinate of the world vector.
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* @returns The x-coordinate of the vector in local coordinates.
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* @returns The y-coordinate of the vector in local coordinates.
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* @param[out] x_o The x-coordinate of the vector in local coordinates.
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* @param[out] y_o The y-coordinate of the vector in local coordinates.
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**/
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void getLocalVector(float x, float y, float &x_o, float &y_o);
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@@ -314,8 +316,8 @@ public:
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* Gets the velocity on the Body for the given world point.
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* @param x The x-coordinate of the world point.
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* @param y The y-coordinate of the world point.
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* @returns The x-component of the velocity vector.
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* @returns The y-component of the velocity vector.
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* @param[out] x_o The x-component of the velocity vector.
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* @param[out] y_o The y-component of the velocity vector.
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**/
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void getLinearVelocityFromWorldPoint(float x, float y, float &x_o, float &y_o);
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@@ -323,8 +325,8 @@ public:
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* Gets the velocity on the Body for the given local point.
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* @param x The x-coordinate of the local point.
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* @param y The y-coordinate of the local point.
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* @returns The x-component of the velocity vector.
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* @returns The y-component of the velocity vector.
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* @param[out] x_o The x-component of the velocity vector.
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* @param[out] y_o The y-component of the velocity vector.
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**/
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void getLinearVelocityFromLocalPoint(float x, float y, float &x_o, float &y_o);
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