mirror of
https://github.com/love2d/love.git
synced 2026-08-18 19:54:22 +02:00
Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
--HG-- branch : minor
This commit is contained in:
@@ -39,8 +39,8 @@ namespace physfs
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File::File(const std::string &filename)
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: filename(filename)
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, file(0)
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, mode(CLOSED)
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, file(nullptr)
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, mode(MODE_CLOSED)
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, bufferMode(BUFFER_NONE)
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, bufferSize(0)
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{
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@@ -48,25 +48,25 @@ File::File(const std::string &filename)
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File::~File()
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{
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if (mode != CLOSED)
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if (mode != MODE_CLOSED)
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close();
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}
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bool File::open(Mode mode)
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{
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if (mode == CLOSED)
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if (mode == MODE_CLOSED)
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return true;
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// File must exist if read mode.
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if ((mode == READ) && !PHYSFS_exists(filename.c_str()))
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if ((mode == MODE_READ) && !PHYSFS_exists(filename.c_str()))
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throw love::Exception("Could not open file %s. Does not exist.", filename.c_str());
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// Check whether the write directory is set.
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if ((mode == APPEND || mode == WRITE) && (PHYSFS_getWriteDir() == 0) && !hack_setupWriteDirectory())
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if ((mode == MODE_APPEND || mode == MODE_WRITE) && (PHYSFS_getWriteDir() == 0) && !hack_setupWriteDirectory())
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throw love::Exception("Could not set write directory.");
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// File already open?
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if (file != 0)
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if (file != nullptr)
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return false;
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PHYSFS_getLastError(); // Clear the error buffer.
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@@ -74,13 +74,13 @@ bool File::open(Mode mode)
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switch (mode)
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{
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case READ:
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case MODE_READ:
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handle = PHYSFS_openRead(filename.c_str());
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break;
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case APPEND:
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case MODE_APPEND:
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handle = PHYSFS_openAppend(filename.c_str());
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break;
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case WRITE:
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case MODE_WRITE:
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handle = PHYSFS_openWrite(filename.c_str());
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break;
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default:
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@@ -99,94 +99,50 @@ bool File::open(Mode mode)
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this->mode = mode;
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if (file != 0 && !setBuffer(bufferMode, bufferSize))
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if (file != nullptr && !setBuffer(bufferMode, bufferSize))
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{
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// Revert to buffer defaults if we don't successfully set the buffer.
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bufferMode = BUFFER_NONE;
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bufferSize = 0;
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}
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return (file != 0);
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return (file != nullptr);
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}
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bool File::close()
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{
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if (!PHYSFS_close(file))
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if (file == nullptr || !PHYSFS_close(file))
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return false;
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mode = CLOSED;
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file = 0;
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mode = MODE_CLOSED;
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file = nullptr;
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return true;
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}
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bool File::isOpen() const
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{
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return mode != CLOSED && file != 0;
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return mode != MODE_CLOSED && file != nullptr;
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}
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int64 File::getSize()
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{
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// If the file is closed, open it to
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// check the size.
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if (file == 0)
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if (file == nullptr)
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{
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open(READ);
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int64 size = (int64)PHYSFS_fileLength(file);
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open(MODE_READ);
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int64 size = (int64) PHYSFS_fileLength(file);
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close();
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return size;
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}
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return (int64)PHYSFS_fileLength(file);
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}
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FileData *File::read(int64 size)
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{
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bool isOpen = (file != 0);
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if (!isOpen && !open(READ))
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throw love::Exception("Could not read file %s.", filename.c_str());
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int64 max = getSize();
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int64 cur = tell();
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size = (size == ALL) ? max : size;
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if (size < 0)
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throw love::Exception("Invalid read size.");
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// Clamping because the file offset may be in a weird position.
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if (cur < 0)
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cur = 0;
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else if (cur > max)
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cur = max;
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if (cur + size > max)
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size = max - cur;
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FileData *fileData = new FileData(size, getFilename());
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int64 bytesRead = read(fileData->getData(), size);
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if (bytesRead < 0 || (bytesRead == 0 && bytesRead != size))
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{
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delete fileData;
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throw love::Exception("Could not read from file.");
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}
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if (bytesRead < size)
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{
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FileData *tmpFileData = new FileData(bytesRead, getFilename());
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memcpy(tmpFileData->getData(), fileData->getData(), (size_t) bytesRead);
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delete fileData;
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fileData = tmpFileData;
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}
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if (!isOpen)
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close();
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return fileData;
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return (int64) PHYSFS_fileLength(file);
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}
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int64 File::read(void *dst, int64 size)
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{
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if (!file || mode != READ)
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if (!file || mode != MODE_READ)
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throw love::Exception("File is not opened for reading.");
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int64 max = (int64)PHYSFS_fileLength(file);
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@@ -205,7 +161,7 @@ int64 File::read(void *dst, int64 size)
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bool File::write(const void *data, int64 size)
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{
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if (!file || (mode != WRITE && mode != APPEND))
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if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
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throw love::Exception("File is not opened for writing.");
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// Another clamp, for the time being.
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@@ -215,7 +171,7 @@ bool File::write(const void *data, int64 size)
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throw love::Exception("Invalid write size.");
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// Try to write.
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int64 written = static_cast<int64>(PHYSFS_write(file, data, 1, (PHYSFS_uint32) size));
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int64 written = (int64) PHYSFS_write(file, data, 1, (PHYSFS_uint32) size);
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// Check that correct amount of data was written.
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if (written != size)
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@@ -231,14 +187,9 @@ bool File::write(const void *data, int64 size)
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return true;
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}
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bool File::write(const Data *data, int64 size)
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{
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return write(data->getData(), (size == ALL) ? data->getSize() : size);
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}
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bool File::flush()
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{
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if (!file || (mode != WRITE && mode != APPEND))
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if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
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throw love::Exception("File is not opened for writing.");
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return PHYSFS_flush(file) != 0;
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@@ -263,14 +214,12 @@ inline bool test_eof(File *, PHYSFS_File *file)
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bool File::eof()
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{
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if (file == 0 || test_eof(this, file))
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return true;
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return false;
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return file == nullptr || test_eof(this, file);
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}
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int64 File::tell()
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{
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if (file == 0)
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if (file == nullptr)
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return -1;
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return (int64) PHYSFS_tell(file);
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@@ -278,23 +227,17 @@ int64 File::tell()
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bool File::seek(uint64 pos)
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{
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if (file == 0)
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return false;
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if (!PHYSFS_seek(file, (PHYSFS_uint64) pos))
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return false;
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return true;
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return file != nullptr && PHYSFS_seek(file, (PHYSFS_uint64) pos) != 0;
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}
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bool File::setBuffer(BufferMode bufmode, int64 size)
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{
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// No negativity allowed!
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if (size < 0)
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return false;
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// If the file isn't open, we'll make sure the buffer values are set in
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// File::open.
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if (file == 0 || mode == CLOSED)
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if (!isOpen())
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{
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bufferMode = bufmode;
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bufferSize = size;
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@@ -331,21 +274,11 @@ File::BufferMode File::getBuffer(int64 &size) const
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return bufferMode;
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}
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std::string File::getFilename() const
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const std::string &File::getFilename() const
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{
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return filename;
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}
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std::string File::getExtension() const
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{
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std::string::size_type idx = filename.rfind('.');
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if (idx != std::string::npos)
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return filename.substr(idx+1);
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else
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return std::string();
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}
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filesystem::File::Mode File::getMode() const
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{
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return mode;
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@@ -54,14 +54,14 @@ public:
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virtual ~File();
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// Implements love::filesystem::File.
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using love::filesystem::File::read;
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using love::filesystem::File::write;
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bool open(Mode mode);
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bool close();
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bool isOpen() const;
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int64 getSize();
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FileData *read(int64 size = ALL);
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int64 read(void *dst, int64 size);
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virtual int64 read(void *dst, int64 size);
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bool write(const void *data, int64 size);
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bool write(const Data *data, int64 size = ALL);
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bool flush();
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bool eof();
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int64 tell();
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@@ -69,8 +69,7 @@ public:
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bool setBuffer(BufferMode bufmode, int64 size);
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BufferMode getBuffer(int64 &size) const;
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Mode getMode() const;
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std::string getFilename() const;
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std::string getExtension() const;
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const std::string &getFilename() const;
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private:
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@@ -18,8 +18,6 @@
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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#include <iostream>
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#include <sstream>
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@@ -27,6 +25,25 @@
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#include "common/b64.h"
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#include "Filesystem.h"
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#include "File.h"
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// PhysFS
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#ifdef LOVE_MACOSX_USE_FRAMEWORKS
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#include <physfs/physfs.h>
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#else
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#include <physfs.h>
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#endif
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// For great CWD. (Current Working Directory)
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// Using this instead of boost::filesystem which totally
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// cramped our style.
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#ifdef LOVE_WINDOWS
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# include <windows.h>
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# include <direct.h>
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#else
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# include <sys/param.h>
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# include <unistd.h>
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#endif
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namespace
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{
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@@ -73,8 +90,7 @@ namespace physfs
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{
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Filesystem::Filesystem()
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: initialized(false)
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, fused(false)
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: fused(false)
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, fusedSet(false)
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{
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requirePath = {"?.lua", "?/init.lua"};
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@@ -82,7 +98,7 @@ Filesystem::Filesystem()
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Filesystem::~Filesystem()
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{
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if (initialized)
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if (PHYSFS_isInit())
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PHYSFS_deinit();
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}
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@@ -95,7 +111,6 @@ void Filesystem::init(const char *arg0)
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{
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if (!PHYSFS_init(arg0))
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throw Exception(PHYSFS_getLastError());
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initialized = true;
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}
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void Filesystem::setFused(bool fused)
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@@ -115,7 +130,7 @@ bool Filesystem::isFused() const
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bool Filesystem::setIdentity(const char *ident, bool appendToPath)
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{
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if (!initialized)
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if (!PHYSFS_isInit())
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return false;
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std::string old_save_path = save_path_full;
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@@ -164,7 +179,7 @@ const char *Filesystem::getIdentity() const
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bool Filesystem::setSource(const char *source)
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{
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if (!initialized)
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if (!PHYSFS_isInit())
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return false;
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// Check whether directory is already set.
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@@ -188,7 +203,7 @@ const char *Filesystem::getSource() const
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bool Filesystem::setupWriteDirectory()
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{
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if (!initialized)
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if (!PHYSFS_isInit())
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return false;
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// These must all be set.
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@@ -244,13 +259,20 @@ bool Filesystem::setupWriteDirectory()
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bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
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{
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if (!initialized || !archive)
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if (!PHYSFS_isInit() || !archive)
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return false;
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std::string realPath;
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std::string sourceBase = getSourceBaseDirectory();
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if (isFused() && sourceBase.compare(archive) == 0)
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// Check whether the given archive path is in the list of allowed full paths.
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auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
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if (it != allowedMountPaths.end())
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{
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realPath = *it;
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}
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else if (isFused() && sourceBase.compare(archive) == 0)
|
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{
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// Special case: if the game is fused and the archive is the source's
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// base directory, mount it even though it's outside of the save dir.
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@@ -285,7 +307,7 @@ bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendT
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bool Filesystem::unmount(const char *archive)
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{
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if (!initialized || !archive)
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if (!PHYSFS_isInit() || !archive)
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return false;
|
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|
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std::string realPath;
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@@ -319,7 +341,7 @@ bool Filesystem::unmount(const char *archive)
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return PHYSFS_removeFromSearchPath(realPath.c_str());
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}
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File *Filesystem::newFile(const char *filename) const
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love::filesystem::File *Filesystem::newFile(const char *filename) const
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{
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return new File(filename);
|
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}
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@@ -478,7 +500,7 @@ FileData *Filesystem::read(const char *filename, int64 size) const
|
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{
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File file(filename);
|
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|
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file.open(File::READ);
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file.open(File::MODE_READ);
|
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|
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// close() is called in the File destructor.
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return file.read(size);
|
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@@ -488,7 +510,7 @@ void Filesystem::write(const char *filename, const void *data, int64 size) const
|
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{
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File file(filename);
|
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|
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file.open(File::WRITE);
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file.open(File::MODE_WRITE);
|
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|
||||
// close() is called in the File destructor.
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if (!file.write(data, size))
|
||||
@@ -499,7 +521,7 @@ void Filesystem::append(const char *filename, const void *data, int64 size) cons
|
||||
{
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||||
File file(filename);
|
||||
|
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file.open(File::APPEND);
|
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file.open(File::MODE_APPEND);
|
||||
|
||||
// close() is called in the File destructor.
|
||||
if (!file.write(data, size))
|
||||
@@ -538,108 +560,6 @@ int Filesystem::getDirectoryItems(lua_State *L)
|
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return 1;
|
||||
}
|
||||
|
||||
int Filesystem::lines_i(lua_State *L)
|
||||
{
|
||||
const int bufsize = 1024;
|
||||
char buf[bufsize];
|
||||
int linesize = 0;
|
||||
bool newline = false;
|
||||
|
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File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
|
||||
|
||||
// Only accept read mode at this point.
|
||||
if (file->getMode() != File::READ)
|
||||
return luaL_error(L, "File needs to stay in read mode.");
|
||||
|
||||
int64 pos = file->tell();
|
||||
int64 userpos = -1;
|
||||
|
||||
if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
|
||||
{
|
||||
// User may have changed the file position.
|
||||
userpos = pos;
|
||||
pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
|
||||
if (userpos != pos)
|
||||
file->seek(pos);
|
||||
}
|
||||
|
||||
while (!newline && !file->eof())
|
||||
{
|
||||
// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
|
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int read = (int) file->read(buf, bufsize);
|
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if (read < 0)
|
||||
return luaL_error(L, "Could not read from file.");
|
||||
|
||||
linesize += read;
|
||||
|
||||
for (int i = 0; i < read; i++)
|
||||
{
|
||||
if (buf[i] == '\n')
|
||||
{
|
||||
linesize -= read - i;
|
||||
newline = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (newline || (file->eof() && linesize > 0))
|
||||
{
|
||||
if (linesize < bufsize)
|
||||
{
|
||||
// We have the line in the buffer on the stack. No 'new' and 'read' needed.
|
||||
lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
|
||||
if (userpos < 0)
|
||||
file->seek(pos + linesize + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
char *str = 0;
|
||||
try
|
||||
{
|
||||
str = new char[linesize + 1];
|
||||
}
|
||||
catch(std::bad_alloc &)
|
||||
{
|
||||
// Can't lua_error (longjmp) in exception handlers.
|
||||
}
|
||||
|
||||
if (!str)
|
||||
return luaL_error(L, "Out of memory.");
|
||||
|
||||
file->seek(pos);
|
||||
|
||||
// Read the \n anyway and save us a call to seek.
|
||||
if (file->read(str, linesize + 1) == -1)
|
||||
{
|
||||
delete [] str;
|
||||
return luaL_error(L, "Could not read from file.");
|
||||
}
|
||||
|
||||
lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
|
||||
delete [] str;
|
||||
}
|
||||
|
||||
if (userpos >= 0)
|
||||
{
|
||||
// Save new position in upvalue.
|
||||
lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
|
||||
lua_replace(L, lua_upvalueindex(2));
|
||||
file->seek(userpos);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EOF reached.
|
||||
if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
|
||||
file->seek(userpos);
|
||||
else
|
||||
file->close();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int64 Filesystem::getLastModified(const char *filename) const
|
||||
{
|
||||
PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
|
||||
@@ -677,6 +597,12 @@ std::vector<std::string> &Filesystem::getRequirePath()
|
||||
return requirePath;
|
||||
}
|
||||
|
||||
void Filesystem::allowMountingForPath(const std::string &path)
|
||||
{
|
||||
if (std::find(allowedMountPaths.begin(), allowedMountPaths.end(), path) == allowedMountPaths.end())
|
||||
allowedMountPaths.push_back(path);
|
||||
}
|
||||
|
||||
} // physfs
|
||||
} // filesystem
|
||||
} // love
|
||||
|
||||
@@ -24,47 +24,9 @@
|
||||
// STD
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// LOVE
|
||||
#include "common/Module.h"
|
||||
#include "common/config.h"
|
||||
#include "common/int.h"
|
||||
#include "common/runtime.h"
|
||||
#include "filesystem/FileData.h"
|
||||
#include "File.h"
|
||||
|
||||
// For great CWD. (Current Working Directory)
|
||||
// Using this instead of boost::filesystem which totally
|
||||
// cramped our style.
|
||||
#ifdef LOVE_WINDOWS
|
||||
# include <windows.h>
|
||||
# include <direct.h>
|
||||
#else
|
||||
# include <sys/param.h>
|
||||
# include <unistd.h>
|
||||
#endif
|
||||
|
||||
// In Windows, we would like to use "LOVE" as the
|
||||
// application folder, but in Linux, we like .love.
|
||||
#define LOVE_APPDATA_PREFIX ""
|
||||
#ifdef LOVE_WINDOWS
|
||||
# define LOVE_APPDATA_FOLDER "LOVE"
|
||||
# define LOVE_PATH_SEPARATOR "/"
|
||||
# define LOVE_MAX_PATH _MAX_PATH
|
||||
#else
|
||||
# ifdef LOVE_MACOSX
|
||||
# define LOVE_APPDATA_FOLDER "LOVE"
|
||||
# elif defined(LOVE_LINUX)
|
||||
# define LOVE_APPDATA_FOLDER "love"
|
||||
# else
|
||||
# define LOVE_APPDATA_PREFIX "."
|
||||
# define LOVE_APPDATA_FOLDER "love"
|
||||
# endif
|
||||
# define LOVE_PATH_SEPARATOR "/"
|
||||
# define LOVE_MAX_PATH MAXPATHLEN
|
||||
#endif
|
||||
#include "filesystem/Filesystem.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
@@ -73,7 +35,7 @@ namespace filesystem
|
||||
namespace physfs
|
||||
{
|
||||
|
||||
class Filesystem : public Module
|
||||
class Filesystem : public love::filesystem::Filesystem
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -81,7 +43,6 @@ public:
|
||||
virtual ~Filesystem();
|
||||
|
||||
// Implements Module.
|
||||
virtual ModuleType getModuleType() const { return M_FILESYSTEM; }
|
||||
const char *getName() const;
|
||||
|
||||
void init(const char *arg0);
|
||||
@@ -89,183 +50,55 @@ public:
|
||||
void setFused(bool fused);
|
||||
bool isFused() const;
|
||||
|
||||
/**
|
||||
* This sets up the save directory. If the
|
||||
* it is already set up, nothing happens.
|
||||
* @return True on success, false otherwise.
|
||||
**/
|
||||
bool setupWriteDirectory();
|
||||
|
||||
/**
|
||||
* Sets the name of the save folder.
|
||||
* @param ident The name of the game. Will be used to
|
||||
* to create the folder in the LOVE data folder.
|
||||
**/
|
||||
bool setIdentity(const char *ident, bool appendToPath = false);
|
||||
const char *getIdentity() const;
|
||||
|
||||
/**
|
||||
* Sets the path to the game source.
|
||||
* This can only be set once.
|
||||
* @param source Path to a directory or a .love-file.
|
||||
**/
|
||||
bool setSource(const char *source);
|
||||
|
||||
/**
|
||||
* Gets the path to the game source.
|
||||
* Returns a 0-length string if the source has not been set.
|
||||
**/
|
||||
const char *getSource() const;
|
||||
|
||||
bool mount(const char *archive, const char *mountpoint, bool appendToPath = false);
|
||||
bool unmount(const char *archive);
|
||||
|
||||
/**
|
||||
* Creates a new file.
|
||||
**/
|
||||
File *newFile(const char *filename) const;
|
||||
|
||||
/**
|
||||
* Creates a new FileData object. Data will be copied.
|
||||
* @param data Pointer to the data.
|
||||
* @param size The size of the data.
|
||||
* @param filename The full filename used to file type identification.
|
||||
**/
|
||||
FileData *newFileData(void *data, unsigned int size, const char *filename) const;
|
||||
|
||||
/**
|
||||
* Creates a new FileData object from base64 data.
|
||||
* @param b64 The base64 data.
|
||||
**/
|
||||
FileData *newFileData(const char *b64, const char *filename) const;
|
||||
|
||||
/**
|
||||
* Gets the current working directory.
|
||||
**/
|
||||
const char *getWorkingDirectory();
|
||||
|
||||
/**
|
||||
* Gets the user home directory.
|
||||
**/
|
||||
std::string getUserDirectory();
|
||||
|
||||
/**
|
||||
* Gets the APPDATA directory. On Windows, this is the folder
|
||||
* in the %APPDATA% enviroment variable. On Linux, this is the
|
||||
* user home folder.
|
||||
**/
|
||||
std::string getAppdataDirectory();
|
||||
|
||||
/**
|
||||
* Gets the full path of the save folder.
|
||||
**/
|
||||
const char *getSaveDirectory();
|
||||
|
||||
/**
|
||||
* Gets the full path to the directory containing the game source.
|
||||
* For example if the game source is C:\Games\mygame.love, this will return
|
||||
* C:\Games.
|
||||
**/
|
||||
std::string getSourceBaseDirectory() const;
|
||||
|
||||
/**
|
||||
* Gets the real directory path containing the file.
|
||||
**/
|
||||
std::string getRealDirectory(const char *filename) const;
|
||||
|
||||
/**
|
||||
* Checks if a path is a directory.
|
||||
* @param dir The directory name to check.
|
||||
**/
|
||||
bool isDirectory(const char *dir) const;
|
||||
|
||||
/**
|
||||
* Checks if a filename exists.
|
||||
* @param file The filename to check.
|
||||
**/
|
||||
bool isFile(const char *file) const;
|
||||
|
||||
/**
|
||||
* Creates a directory. Write dir must be set.
|
||||
* @param dir The directory to create.
|
||||
**/
|
||||
bool createDirectory(const char *dir);
|
||||
|
||||
/**
|
||||
* Removes a file (or directory).
|
||||
* @param file The file or directory to remove.
|
||||
**/
|
||||
bool remove(const char *file);
|
||||
|
||||
/**
|
||||
* Reads data from a file.
|
||||
* @param filename The name of the file to read from.
|
||||
* @param size The size in bytes of the data to read.
|
||||
**/
|
||||
FileData *read(const char *filename, int64 size = File::ALL) const;
|
||||
|
||||
/**
|
||||
* Write data to a file.
|
||||
* @param filename The name of the file to write to.
|
||||
* @param data The data to write.
|
||||
* @param size The size in bytes of the data to write.
|
||||
**/
|
||||
void write(const char *filename, const void *data, int64 size) const;
|
||||
|
||||
/**
|
||||
* Append data to a file, creating it if it doesn't exist.
|
||||
* @param filename The name of the file to write to.
|
||||
* @param data The data to append.
|
||||
* @param size The size in bytes of the data to append.
|
||||
**/
|
||||
void append(const char *filename, const void *data, int64 size) const;
|
||||
|
||||
/**
|
||||
* This "native" method returns a table of all
|
||||
* files in a given directory.
|
||||
**/
|
||||
int getDirectoryItems(lua_State *L);
|
||||
|
||||
/**
|
||||
* Gets the last modification time of a file, in seconds
|
||||
* since the Unix epoch.
|
||||
* @param filename The name of the file.
|
||||
**/
|
||||
int64 getLastModified(const char *filename) const;
|
||||
|
||||
/**
|
||||
* Gets the size of a file in bytes.
|
||||
* @param filename The name of the file.
|
||||
**/
|
||||
int64 getSize(const char *filename) const;
|
||||
|
||||
/**
|
||||
* Enable or disable symbolic link support in love.filesystem.
|
||||
**/
|
||||
void setSymlinksEnabled(bool enable);
|
||||
|
||||
/**
|
||||
* Gets whether symbolic link support is enabled.
|
||||
**/
|
||||
bool areSymlinksEnabled() const;
|
||||
|
||||
/**
|
||||
* Gets whether a filepath is actually a symlink.
|
||||
* Always returns false if symlinks are not enabled.
|
||||
**/
|
||||
bool isSymlink(const char *filename) const;
|
||||
|
||||
/**
|
||||
* Text file line-reading iterator function used and
|
||||
* pushed on the Lua stack by love.filesystem.lines
|
||||
* and File:lines.
|
||||
**/
|
||||
static int lines_i(lua_State *L);
|
||||
|
||||
// Require path accessors
|
||||
// Not const because it's R/W
|
||||
std::vector<std::string> &getRequirePath();
|
||||
|
||||
void allowMountingForPath(const std::string &path);
|
||||
|
||||
private:
|
||||
|
||||
// Contains the current working directory (UTF8).
|
||||
@@ -286,9 +119,6 @@ private:
|
||||
// The full path to the source of the game.
|
||||
std::string game_source;
|
||||
|
||||
// Workaround for machines without PhysFS 2.0
|
||||
bool initialized;
|
||||
|
||||
// Allow saving outside of the LOVE_APPDATA_FOLDER
|
||||
// for release 'builds'
|
||||
bool fused;
|
||||
@@ -297,6 +127,8 @@ private:
|
||||
// Search path for require
|
||||
std::vector<std::string> requirePath;
|
||||
|
||||
std::vector<std::string> allowedMountPaths;
|
||||
|
||||
}; // Filesystem
|
||||
|
||||
} // physfs
|
||||
|
||||
Reference in New Issue
Block a user