Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-10-18 20:30:36 -03:00
parent af0371361f
commit 8d0654a6a7
25 changed files with 1151 additions and 428 deletions
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/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "Filesystem.h"
#include "common/utf8.h"
// Assume POSIX or Visual Studio.
#include <sys/types.h>
#include <sys/stat.h>
namespace love
{
namespace filesystem
{
Filesystem::Filesystem()
{
}
Filesystem::~Filesystem()
{
}
bool Filesystem::isRealDirectory(const std::string &path) const
{
#ifdef LOVE_WINDOWS
// make sure non-ASCII paths work.
struct _stat buf;
if (_wstat(to_widestr(path).c_str(), &buf) != 0)
return false;
return (buf.st_mode & _S_IFDIR) == _S_IFDIR;
#else
// Assume POSIX support...
struct stat buf;
if (stat(path.c_str(), &buf) != 0)
return false;
return S_ISDIR(buf.st_mode) != 0;
#endif
}
} // filesystem
} // love