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Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
--HG-- branch : minor
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/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_FILESYSTEM_DROPPED_FILE_H
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#define LOVE_FILESYSTEM_DROPPED_FILE_H
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// LOVE
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#include "common/config.h"
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#include "File.h"
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// C
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#include <cstdio>
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namespace love
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{
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namespace filesystem
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{
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/**
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* File which is created when a user drags and drops an actual file onto the
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* LOVE game. Uses C's stdio. Filenames are system-dependent full paths.
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**/
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class DroppedFile : public File
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{
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public:
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DroppedFile(const std::string &filename);
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virtual ~DroppedFile();
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// Implements File.
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using File::read;
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using File::write;
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bool open(Mode mode);
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bool close();
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bool isOpen() const;
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int64 getSize();
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int64 read(void *dst, int64 size);
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bool write(const void *data, int64 size);
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bool flush();
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bool eof();
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int64 tell();
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bool seek(uint64 pos);
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bool setBuffer(BufferMode bufmode, int64 size);
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BufferMode getBuffer(int64 &size) const;
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Mode getMode() const;
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const std::string &getFilename() const;
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private:
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static const char *getModeString(Mode mode);
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std::string filename;
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FILE *file;
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Mode mode;
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BufferMode bufferMode;
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int64 bufferSize;
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}; // DroppedFile
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} // filesystem
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} // love
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#endif // LOVE_FILESYSTEM_DROPPED_FILE_H
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