Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-10-18 20:30:36 -03:00
parent af0371361f
commit 8d0654a6a7
25 changed files with 1151 additions and 428 deletions
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/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_DROPPED_FILE_H
#define LOVE_FILESYSTEM_DROPPED_FILE_H
// LOVE
#include "common/config.h"
#include "File.h"
// C
#include <cstdio>
namespace love
{
namespace filesystem
{
/**
* File which is created when a user drags and drops an actual file onto the
* LOVE game. Uses C's stdio. Filenames are system-dependent full paths.
**/
class DroppedFile : public File
{
public:
DroppedFile(const std::string &filename);
virtual ~DroppedFile();
// Implements File.
using File::read;
using File::write;
bool open(Mode mode);
bool close();
bool isOpen() const;
int64 getSize();
int64 read(void *dst, int64 size);
bool write(const void *data, int64 size);
bool flush();
bool eof();
int64 tell();
bool seek(uint64 pos);
bool setBuffer(BufferMode bufmode, int64 size);
BufferMode getBuffer(int64 &size) const;
Mode getMode() const;
const std::string &getFilename() const;
private:
static const char *getModeString(Mode mode);
std::string filename;
FILE *file;
Mode mode;
BufferMode bufferMode;
int64 bufferSize;
}; // DroppedFile
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_DROPPED_FILE_H