Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-10-18 20:30:36 -03:00
parent af0371361f
commit 8d0654a6a7
25 changed files with 1151 additions and 428 deletions
+27 -1
View File
@@ -20,6 +20,8 @@
#include "Event.h"
#include "filesystem/DroppedFile.h"
#include "filesystem/Filesystem.h"
#include "keyboard/Keyboard.h"
#include "mouse/Mouse.h"
#include "joystick/JoystickModule.h"
@@ -108,7 +110,8 @@ Message *Event::convert(const SDL_Event &e) const
{
Message *msg = NULL;
love::keyboard::Keyboard *kb = 0;
love::keyboard::Keyboard *kb = nullptr;
love::filesystem::Filesystem *filesystem = nullptr;
love::keyboard::Keyboard::Key key;
love::mouse::Mouse::Button button;
@@ -210,6 +213,29 @@ Message *Event::convert(const SDL_Event &e) const
msg = convertWindowEvent(e);
break;
case SDL_DROPFILE:
filesystem = Module::getInstance<filesystem::Filesystem>(Module::M_FILESYSTEM);
if (filesystem != nullptr)
{
// Allow mounting any dropped path, so zips or dirs can be mounted.
filesystem->allowMountingForPath(e.drop.file);
if (filesystem->isRealDirectory(e.drop.file))
{
arg1 = new Variant(e.drop.file, strlen(e.drop.file));
msg = new Message("directorydropped", arg1);
arg1->release();
}
else
{
Proxy proxy;
proxy.data = new love::filesystem::DroppedFile(e.drop.file);
proxy.flags = FILESYSTEM_DROPPED_FILE_T;
arg1 = new Variant(FILESYSTEM_DROPPED_FILE_ID, &proxy);
msg = new Message("filedropped", arg1);
arg1->release();
((Object *) proxy.data)->release();
}
}
SDL_free(e.drop.file);
break;
case SDL_QUIT:
+252
View File
@@ -0,0 +1,252 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "DroppedFile.h"
#include "common/utf8.h"
// Assume POSIX or Visual Studio.
#include <sys/types.h>
#include <sys/stat.h>
#ifdef LOVE_WINDOWS
#include <wchar.h>
#else
#include <unistd.h> // POSIX.
#endif
namespace love
{
namespace filesystem
{
DroppedFile::DroppedFile(const std::string &filename)
: filename(filename)
, file(nullptr)
, mode(MODE_CLOSED)
, bufferMode(BUFFER_NONE)
, bufferSize(0)
{
}
DroppedFile::~DroppedFile()
{
if (mode != MODE_CLOSED)
close();
}
bool DroppedFile::open(Mode newmode)
{
if (newmode == MODE_CLOSED)
return true;
// File already open?
if (file != nullptr)
return false;
#ifdef LOVE_WINDOWS
// make sure non-ASCII filenames work.
std::wstring modestr = to_widestr(getModeString(newmode));
file = _wfopen(to_widestr(filename).c_str(), modestr.c_str());
#else
file = fopen(filename.c_str(), getModeString(newmode));
#endif
if (newmode == MODE_READ && file == nullptr)
throw love::Exception("Could not open file %s. Does not exist.", filename.c_str());
mode = newmode;
if (file != nullptr && !setBuffer(bufferMode, bufferSize))
{
// Revert to buffer defaults if we don't successfully set the buffer.
bufferMode = BUFFER_NONE;
bufferSize = 0;
}
return file != nullptr;
}
bool DroppedFile::close()
{
if (file == nullptr || fclose(file) != 0)
return false;
mode = MODE_CLOSED;
file = nullptr;
return true;
}
bool DroppedFile::isOpen() const
{
return mode != MODE_CLOSED && file != nullptr;
}
int64 DroppedFile::getSize()
{
#ifdef LOVE_WINDOWS
// make sure non-ASCII filenames work.
struct _stat buf;
if (_wstat(to_widestr(filename).c_str(), &buf) != 0)
return -1;
return (int64) buf.st_size;
#else
// Assume POSIX support...
struct stat buf;
if (stat(filename.c_str(), &buf) != 0)
return -1;
return (int64) buf.st_size;
#endif
}
int64 DroppedFile::read(void *dst, int64 size)
{
if (!file || mode != MODE_READ)
throw love::Exception("File is not opened for reading.");
if (size < 0)
throw love::Exception("Invalid read size.");
size_t read = fread(dst, 1, (size_t) size, file);
return (int64) read;
}
bool DroppedFile::write(const void *data, int64 size)
{
if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
throw love::Exception("File is not opened for writing.");
if (size < 0)
throw love::Exception("Invalid write size.");
int64 written = (int64) fwrite(data, 1, (size_t) size, file);
return written == size;
}
bool DroppedFile::flush()
{
if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
throw love::Exception("File is not opened for writing.");
return fflush(file) == 0;
}
bool DroppedFile::eof()
{
return file == nullptr || feof(file) != 0;
}
int64 DroppedFile::tell()
{
if (file == nullptr)
return -1;
return (int64) ftell(file);
}
bool DroppedFile::seek(uint64 pos)
{
return file != nullptr && fseek(file, (long) pos, SEEK_SET) == 0;
}
bool DroppedFile::setBuffer(BufferMode bufmode, int64 size)
{
if (size < 0)
return false;
if (bufmode == BUFFER_NONE)
size = 0;
// If the file isn't open, we'll make sure the buffer values are set in
// DroppedFile::open.
if (!isOpen())
{
bufferMode = bufmode;
bufferSize = size;
return true;
}
int vbufmode;
switch (bufmode)
{
case File::BUFFER_NONE:
default:
vbufmode = _IONBF;
break;
case File::BUFFER_LINE:
vbufmode = _IOLBF;
break;
case File::BUFFER_FULL:
vbufmode = _IOFBF;
break;
}
if (setvbuf(file, nullptr, vbufmode, (size_t) size) != 0)
return false;
bufferMode = bufmode;
bufferSize = size;
return true;
}
File::BufferMode DroppedFile::getBuffer(int64 &size) const
{
size = bufferSize;
return bufferMode;
}
const std::string &DroppedFile::getFilename() const
{
return filename;
}
File::Mode DroppedFile::getMode() const
{
return mode;
}
const char *DroppedFile::getModeString(Mode mode)
{
switch (mode)
{
case File::MODE_CLOSED:
default:
return "c";
case File::MODE_READ:
return "rb";
case File::MODE_WRITE:
return "wb";
case File::MODE_APPEND:
return "ab";
}
}
} // filesystem
} // love
+83
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@@ -0,0 +1,83 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_DROPPED_FILE_H
#define LOVE_FILESYSTEM_DROPPED_FILE_H
// LOVE
#include "common/config.h"
#include "File.h"
// C
#include <cstdio>
namespace love
{
namespace filesystem
{
/**
* File which is created when a user drags and drops an actual file onto the
* LOVE game. Uses C's stdio. Filenames are system-dependent full paths.
**/
class DroppedFile : public File
{
public:
DroppedFile(const std::string &filename);
virtual ~DroppedFile();
// Implements File.
using File::read;
using File::write;
bool open(Mode mode);
bool close();
bool isOpen() const;
int64 getSize();
int64 read(void *dst, int64 size);
bool write(const void *data, int64 size);
bool flush();
bool eof();
int64 tell();
bool seek(uint64 pos);
bool setBuffer(BufferMode bufmode, int64 size);
BufferMode getBuffer(int64 &size) const;
Mode getMode() const;
const std::string &getFilename() const;
private:
static const char *getModeString(Mode mode);
std::string filename;
FILE *file;
Mode mode;
BufferMode bufferMode;
int64 bufferSize;
}; // DroppedFile
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_DROPPED_FILE_H
+66 -4
View File
@@ -29,6 +29,68 @@ File::~File()
{
}
FileData *File::read(int64 size)
{
bool isopen = isOpen();
if (!isopen && !open(MODE_READ))
throw love::Exception("Could not read file %s.", getFilename().c_str());
int64 max = getSize();
int64 cur = tell();
size = (size == ALL) ? max : size;
if (size < 0)
throw love::Exception("Invalid read size.");
// Clamping because the file offset may be in a weird position.
if (cur < 0)
cur = 0;
else if (cur > max)
cur = max;
if (cur + size > max)
size = max - cur;
FileData *fileData = new FileData(size, getFilename());
int64 bytesRead = read(fileData->getData(), size);
if (bytesRead < 0 || (bytesRead == 0 && bytesRead != size))
{
delete fileData;
throw love::Exception("Could not read from file.");
}
if (bytesRead < size)
{
FileData *tmpFileData = new FileData(bytesRead, getFilename());
memcpy(tmpFileData->getData(), fileData->getData(), (size_t) bytesRead);
fileData->release();
fileData = tmpFileData;
}
if (!isopen)
close();
return fileData;
}
bool File::write(const Data *data, int64 size)
{
return write(data->getData(), (size == ALL) ? data->getSize() : size);
}
std::string File::getExtension() const
{
const std::string &filename = getFilename();
std::string::size_type idx = filename.rfind('.');
if (idx != std::string::npos)
return filename.substr(idx+1);
else
return std::string();
}
bool File::getConstant(const char *in, Mode &out)
{
return modes.find(in, out);
@@ -51,10 +113,10 @@ bool File::getConstant(BufferMode in, const char *&out)
StringMap<File::Mode, File::MODE_MAX_ENUM>::Entry File::modeEntries[] =
{
{"c", File::CLOSED},
{"r", File::READ},
{"w", File::WRITE},
{"a", File::APPEND},
{"c", File::MODE_CLOSED},
{"r", File::MODE_READ},
{"w", File::MODE_WRITE},
{"a", File::MODE_APPEND},
};
StringMap<File::Mode, File::MODE_MAX_ENUM> File::modes(File::modeEntries, sizeof(File::modeEntries));
+9 -9
View File
@@ -49,10 +49,10 @@ public:
**/
enum Mode
{
CLOSED,
READ,
WRITE,
APPEND,
MODE_CLOSED,
MODE_READ,
MODE_WRITE,
MODE_APPEND,
MODE_MAX_ENUM
};
@@ -77,7 +77,7 @@ public:
/**
* Opens the file in a certain mode.
*
* @param mode READ, WRITE, APPEND.
* @param mode MODE_READ, MODE_WRITE, MODE_APPEND.
* @return True if successful, false otherwise.
**/
virtual bool open(Mode mode) = 0;
@@ -107,7 +107,7 @@ public:
* @param size The number of bytes to attempt reading, or -1 for EOF.
* @return A newly allocated Data object.
**/
virtual FileData *read(int64 size = ALL) = 0;
virtual FileData *read(int64 size = ALL);
/**
* Reads data into the destination buffer.
@@ -134,7 +134,7 @@ public:
* @param size The number of bytes to attempt writing, or -1 for everything.
* @return True of success, false otherwise.
**/
virtual bool write(const Data *data, int64 size = ALL) = 0;
virtual bool write(const Data *data, int64 size = ALL);
/**
* Flushes the currently buffered file data to disk. Only applicable in
@@ -192,13 +192,13 @@ public:
* Gets the filename for this File, or empty string if none.
* @return The filename for this File.
**/
virtual std::string getFilename() const = 0;
virtual const std::string &getFilename() const = 0;
/**
* Gets the file extension for this File, or empty string if none.
* @return The file extension for this File (without the dot).
**/
virtual std::string getExtension() const = 0;
virtual std::string getExtension() const;
static bool getConstant(const char *in, Mode &out);
static bool getConstant(Mode in, const char *&out);
+62
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@@ -0,0 +1,62 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "Filesystem.h"
#include "common/utf8.h"
// Assume POSIX or Visual Studio.
#include <sys/types.h>
#include <sys/stat.h>
namespace love
{
namespace filesystem
{
Filesystem::Filesystem()
{
}
Filesystem::~Filesystem()
{
}
bool Filesystem::isRealDirectory(const std::string &path) const
{
#ifdef LOVE_WINDOWS
// make sure non-ASCII paths work.
struct _stat buf;
if (_wstat(to_widestr(path).c_str(), &buf) != 0)
return false;
return (buf.st_mode & _S_IFDIR) == _S_IFDIR;
#else
// Assume POSIX support...
struct stat buf;
if (stat(path.c_str(), &buf) != 0)
return false;
return S_ISDIR(buf.st_mode) != 0;
#endif
}
} // filesystem
} // love
+261
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@@ -0,0 +1,261 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_FILESYSTEM_H
#define LOVE_FILESYSTEM_FILESYSTEM_H
// LOVE
#include "common/config.h"
#include "common/runtime.h"
#include "common/Module.h"
#include "common/int.h"
#include "FileData.h"
#include "File.h"
// C++
#include <string>
#include <vector>
// In Windows, we would like to use "LOVE" as the
// application folder, but in Linux, we like .love.
#define LOVE_APPDATA_PREFIX ""
#ifdef LOVE_WINDOWS
# define LOVE_APPDATA_FOLDER "LOVE"
# define LOVE_PATH_SEPARATOR "/"
# define LOVE_MAX_PATH _MAX_PATH
#else
# ifdef LOVE_MACOSX
# define LOVE_APPDATA_FOLDER "LOVE"
# elif defined(LOVE_LINUX)
# define LOVE_APPDATA_FOLDER "love"
# else
# define LOVE_APPDATA_PREFIX "."
# define LOVE_APPDATA_FOLDER "love"
# endif
# define LOVE_PATH_SEPARATOR "/"
# define LOVE_MAX_PATH MAXPATHLEN
#endif
namespace love
{
namespace filesystem
{
class Filesystem : public Module
{
public:
Filesystem();
virtual ~Filesystem();
// Implements Module.
virtual ModuleType getModuleType() const { return M_FILESYSTEM; }
virtual void init(const char *arg0) = 0;
virtual void setFused(bool fused) = 0;
virtual bool isFused() const = 0;
/**
* This sets up the save directory. If the
* it is already set up, nothing happens.
* @return True on success, false otherwise.
**/
virtual bool setupWriteDirectory() = 0;
/**
* Sets the name of the save folder.
* @param ident The name of the game. Will be used to
* to create the folder in the LOVE data folder.
**/
virtual bool setIdentity(const char *ident, bool appendToPath = false) = 0;
virtual const char *getIdentity() const = 0;
/**
* Sets the path to the game source.
* This can only be set once.
* @param source Path to a directory or a .love-file.
**/
virtual bool setSource(const char *source) = 0;
/**
* Gets the path to the game source.
* Returns a 0-length string if the source has not been set.
**/
virtual const char *getSource() const = 0;
virtual bool mount(const char *archive, const char *mountpoint, bool appendToPath = false) = 0;
virtual bool unmount(const char *archive) = 0;
/**
* Creates a new file.
**/
virtual File *newFile(const char *filename) const = 0;
/**
* Creates a new FileData object. Data will be copied.
* @param data Pointer to the data.
* @param size The size of the data.
* @param filename The full filename used to file type identification.
**/
virtual FileData *newFileData(void *data, unsigned int size, const char *filename) const = 0;
/**
* Creates a new FileData object from base64 data.
* @param b64 The base64 data.
**/
virtual FileData *newFileData(const char *b64, const char *filename) const = 0;
/**
* Gets the current working directory.
**/
virtual const char *getWorkingDirectory() = 0;
/**
* Gets the user home directory.
**/
virtual std::string getUserDirectory() = 0;
/**
* Gets the APPDATA directory. On Windows, this is the folder
* in the %APPDATA% enviroment variable. On Linux, this is the
* user home folder.
**/
virtual std::string getAppdataDirectory() = 0;
/**
* Gets the full path of the save folder.
**/
virtual const char *getSaveDirectory() = 0;
/**
* Gets the full path to the directory containing the game source.
* For example if the game source is C:\Games\mygame.love, this will return
* C:\Games.
**/
virtual std::string getSourceBaseDirectory() const = 0;
/**
* Gets the real directory path containing the file.
**/
virtual std::string getRealDirectory(const char *filename) const = 0;
/**
* Checks if a path is a directory.
* @param dir The directory name to check.
**/
virtual bool isDirectory(const char *dir) const = 0;
/**
* Checks if a filename exists.
* @param file The filename to check.
**/
virtual bool isFile(const char *file) const = 0;
/**
* Creates a directory. Write dir must be set.
* @param dir The directory to create.
**/
virtual bool createDirectory(const char *dir) = 0;
/**
* Removes a file (or directory).
* @param file The file or directory to remove.
**/
virtual bool remove(const char *file) = 0;
/**
* Reads data from a file.
* @param filename The name of the file to read from.
* @param size The size in bytes of the data to read.
**/
virtual FileData *read(const char *filename, int64 size = File::ALL) const = 0;
/**
* Write data to a file.
* @param filename The name of the file to write to.
* @param data The data to write.
* @param size The size in bytes of the data to write.
**/
virtual void write(const char *filename, const void *data, int64 size) const = 0;
/**
* Append data to a file, creating it if it doesn't exist.
* @param filename The name of the file to write to.
* @param data The data to append.
* @param size The size in bytes of the data to append.
**/
virtual void append(const char *filename, const void *data, int64 size) const = 0;
/**
* This "native" method returns a table of all
* files in a given directory.
**/
virtual int getDirectoryItems(lua_State *L) = 0;
/**
* Gets the last modification time of a file, in seconds
* since the Unix epoch.
* @param filename The name of the file.
**/
virtual int64 getLastModified(const char *filename) const = 0;
/**
* Gets the size of a file in bytes.
* @param filename The name of the file.
**/
virtual int64 getSize(const char *filename) const = 0;
/**
* Enable or disable symbolic link support in love.filesystem.
**/
virtual void setSymlinksEnabled(bool enable) = 0;
/**
* Gets whether symbolic link support is enabled.
**/
virtual bool areSymlinksEnabled() const = 0;
/**
* Gets whether a filepath is actually a symlink.
* Always returns false if symlinks are not enabled.
**/
virtual bool isSymlink(const char *filename) const = 0;
// Require path accessors
// Not const because it's R/W
virtual std::vector<std::string> &getRequirePath() = 0;
/**
* Allows a full (OS-dependent) path to be used with Filesystem::mount.
**/
virtual void allowMountingForPath(const std::string &path) = 0;
/**
* Gets whether the given full (OS-dependent) path is a directory.
**/
virtual bool isRealDirectory(const std::string &path) const;
}; // Filesystem
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_FILESYSTEM_H
+31 -98
View File
@@ -39,8 +39,8 @@ namespace physfs
File::File(const std::string &filename)
: filename(filename)
, file(0)
, mode(CLOSED)
, file(nullptr)
, mode(MODE_CLOSED)
, bufferMode(BUFFER_NONE)
, bufferSize(0)
{
@@ -48,25 +48,25 @@ File::File(const std::string &filename)
File::~File()
{
if (mode != CLOSED)
if (mode != MODE_CLOSED)
close();
}
bool File::open(Mode mode)
{
if (mode == CLOSED)
if (mode == MODE_CLOSED)
return true;
// File must exist if read mode.
if ((mode == READ) && !PHYSFS_exists(filename.c_str()))
if ((mode == MODE_READ) && !PHYSFS_exists(filename.c_str()))
throw love::Exception("Could not open file %s. Does not exist.", filename.c_str());
// Check whether the write directory is set.
if ((mode == APPEND || mode == WRITE) && (PHYSFS_getWriteDir() == 0) && !hack_setupWriteDirectory())
if ((mode == MODE_APPEND || mode == MODE_WRITE) && (PHYSFS_getWriteDir() == 0) && !hack_setupWriteDirectory())
throw love::Exception("Could not set write directory.");
// File already open?
if (file != 0)
if (file != nullptr)
return false;
PHYSFS_getLastError(); // Clear the error buffer.
@@ -74,13 +74,13 @@ bool File::open(Mode mode)
switch (mode)
{
case READ:
case MODE_READ:
handle = PHYSFS_openRead(filename.c_str());
break;
case APPEND:
case MODE_APPEND:
handle = PHYSFS_openAppend(filename.c_str());
break;
case WRITE:
case MODE_WRITE:
handle = PHYSFS_openWrite(filename.c_str());
break;
default:
@@ -99,94 +99,50 @@ bool File::open(Mode mode)
this->mode = mode;
if (file != 0 && !setBuffer(bufferMode, bufferSize))
if (file != nullptr && !setBuffer(bufferMode, bufferSize))
{
// Revert to buffer defaults if we don't successfully set the buffer.
bufferMode = BUFFER_NONE;
bufferSize = 0;
}
return (file != 0);
return (file != nullptr);
}
bool File::close()
{
if (!PHYSFS_close(file))
if (file == nullptr || !PHYSFS_close(file))
return false;
mode = CLOSED;
file = 0;
mode = MODE_CLOSED;
file = nullptr;
return true;
}
bool File::isOpen() const
{
return mode != CLOSED && file != 0;
return mode != MODE_CLOSED && file != nullptr;
}
int64 File::getSize()
{
// If the file is closed, open it to
// check the size.
if (file == 0)
if (file == nullptr)
{
open(READ);
int64 size = (int64)PHYSFS_fileLength(file);
open(MODE_READ);
int64 size = (int64) PHYSFS_fileLength(file);
close();
return size;
}
return (int64)PHYSFS_fileLength(file);
}
FileData *File::read(int64 size)
{
bool isOpen = (file != 0);
if (!isOpen && !open(READ))
throw love::Exception("Could not read file %s.", filename.c_str());
int64 max = getSize();
int64 cur = tell();
size = (size == ALL) ? max : size;
if (size < 0)
throw love::Exception("Invalid read size.");
// Clamping because the file offset may be in a weird position.
if (cur < 0)
cur = 0;
else if (cur > max)
cur = max;
if (cur + size > max)
size = max - cur;
FileData *fileData = new FileData(size, getFilename());
int64 bytesRead = read(fileData->getData(), size);
if (bytesRead < 0 || (bytesRead == 0 && bytesRead != size))
{
delete fileData;
throw love::Exception("Could not read from file.");
}
if (bytesRead < size)
{
FileData *tmpFileData = new FileData(bytesRead, getFilename());
memcpy(tmpFileData->getData(), fileData->getData(), (size_t) bytesRead);
delete fileData;
fileData = tmpFileData;
}
if (!isOpen)
close();
return fileData;
return (int64) PHYSFS_fileLength(file);
}
int64 File::read(void *dst, int64 size)
{
if (!file || mode != READ)
if (!file || mode != MODE_READ)
throw love::Exception("File is not opened for reading.");
int64 max = (int64)PHYSFS_fileLength(file);
@@ -205,7 +161,7 @@ int64 File::read(void *dst, int64 size)
bool File::write(const void *data, int64 size)
{
if (!file || (mode != WRITE && mode != APPEND))
if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
throw love::Exception("File is not opened for writing.");
// Another clamp, for the time being.
@@ -215,7 +171,7 @@ bool File::write(const void *data, int64 size)
throw love::Exception("Invalid write size.");
// Try to write.
int64 written = static_cast<int64>(PHYSFS_write(file, data, 1, (PHYSFS_uint32) size));
int64 written = (int64) PHYSFS_write(file, data, 1, (PHYSFS_uint32) size);
// Check that correct amount of data was written.
if (written != size)
@@ -231,14 +187,9 @@ bool File::write(const void *data, int64 size)
return true;
}
bool File::write(const Data *data, int64 size)
{
return write(data->getData(), (size == ALL) ? data->getSize() : size);
}
bool File::flush()
{
if (!file || (mode != WRITE && mode != APPEND))
if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
throw love::Exception("File is not opened for writing.");
return PHYSFS_flush(file) != 0;
@@ -263,14 +214,12 @@ inline bool test_eof(File *, PHYSFS_File *file)
bool File::eof()
{
if (file == 0 || test_eof(this, file))
return true;
return false;
return file == nullptr || test_eof(this, file);
}
int64 File::tell()
{
if (file == 0)
if (file == nullptr)
return -1;
return (int64) PHYSFS_tell(file);
@@ -278,23 +227,17 @@ int64 File::tell()
bool File::seek(uint64 pos)
{
if (file == 0)
return false;
if (!PHYSFS_seek(file, (PHYSFS_uint64) pos))
return false;
return true;
return file != nullptr && PHYSFS_seek(file, (PHYSFS_uint64) pos) != 0;
}
bool File::setBuffer(BufferMode bufmode, int64 size)
{
// No negativity allowed!
if (size < 0)
return false;
// If the file isn't open, we'll make sure the buffer values are set in
// File::open.
if (file == 0 || mode == CLOSED)
if (!isOpen())
{
bufferMode = bufmode;
bufferSize = size;
@@ -331,21 +274,11 @@ File::BufferMode File::getBuffer(int64 &size) const
return bufferMode;
}
std::string File::getFilename() const
const std::string &File::getFilename() const
{
return filename;
}
std::string File::getExtension() const
{
std::string::size_type idx = filename.rfind('.');
if (idx != std::string::npos)
return filename.substr(idx+1);
else
return std::string();
}
filesystem::File::Mode File::getMode() const
{
return mode;
+4 -5
View File
@@ -54,14 +54,14 @@ public:
virtual ~File();
// Implements love::filesystem::File.
using love::filesystem::File::read;
using love::filesystem::File::write;
bool open(Mode mode);
bool close();
bool isOpen() const;
int64 getSize();
FileData *read(int64 size = ALL);
int64 read(void *dst, int64 size);
virtual int64 read(void *dst, int64 size);
bool write(const void *data, int64 size);
bool write(const Data *data, int64 size = ALL);
bool flush();
bool eof();
int64 tell();
@@ -69,8 +69,7 @@ public:
bool setBuffer(BufferMode bufmode, int64 size);
BufferMode getBuffer(int64 &size) const;
Mode getMode() const;
std::string getFilename() const;
std::string getExtension() const;
const std::string &getFilename() const;
private:
+44 -118
View File
@@ -18,8 +18,6 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include <iostream>
#include <sstream>
@@ -27,6 +25,25 @@
#include "common/b64.h"
#include "Filesystem.h"
#include "File.h"
// PhysFS
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
#include <physfs/physfs.h>
#else
#include <physfs.h>
#endif
// For great CWD. (Current Working Directory)
// Using this instead of boost::filesystem which totally
// cramped our style.
#ifdef LOVE_WINDOWS
# include <windows.h>
# include <direct.h>
#else
# include <sys/param.h>
# include <unistd.h>
#endif
namespace
{
@@ -73,8 +90,7 @@ namespace physfs
{
Filesystem::Filesystem()
: initialized(false)
, fused(false)
: fused(false)
, fusedSet(false)
{
requirePath = {"?.lua", "?/init.lua"};
@@ -82,7 +98,7 @@ Filesystem::Filesystem()
Filesystem::~Filesystem()
{
if (initialized)
if (PHYSFS_isInit())
PHYSFS_deinit();
}
@@ -95,7 +111,6 @@ void Filesystem::init(const char *arg0)
{
if (!PHYSFS_init(arg0))
throw Exception(PHYSFS_getLastError());
initialized = true;
}
void Filesystem::setFused(bool fused)
@@ -115,7 +130,7 @@ bool Filesystem::isFused() const
bool Filesystem::setIdentity(const char *ident, bool appendToPath)
{
if (!initialized)
if (!PHYSFS_isInit())
return false;
std::string old_save_path = save_path_full;
@@ -164,7 +179,7 @@ const char *Filesystem::getIdentity() const
bool Filesystem::setSource(const char *source)
{
if (!initialized)
if (!PHYSFS_isInit())
return false;
// Check whether directory is already set.
@@ -188,7 +203,7 @@ const char *Filesystem::getSource() const
bool Filesystem::setupWriteDirectory()
{
if (!initialized)
if (!PHYSFS_isInit())
return false;
// These must all be set.
@@ -244,13 +259,20 @@ bool Filesystem::setupWriteDirectory()
bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
{
if (!initialized || !archive)
if (!PHYSFS_isInit() || !archive)
return false;
std::string realPath;
std::string sourceBase = getSourceBaseDirectory();
if (isFused() && sourceBase.compare(archive) == 0)
// Check whether the given archive path is in the list of allowed full paths.
auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
if (it != allowedMountPaths.end())
{
realPath = *it;
}
else if (isFused() && sourceBase.compare(archive) == 0)
{
// Special case: if the game is fused and the archive is the source's
// base directory, mount it even though it's outside of the save dir.
@@ -285,7 +307,7 @@ bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendT
bool Filesystem::unmount(const char *archive)
{
if (!initialized || !archive)
if (!PHYSFS_isInit() || !archive)
return false;
std::string realPath;
@@ -319,7 +341,7 @@ bool Filesystem::unmount(const char *archive)
return PHYSFS_removeFromSearchPath(realPath.c_str());
}
File *Filesystem::newFile(const char *filename) const
love::filesystem::File *Filesystem::newFile(const char *filename) const
{
return new File(filename);
}
@@ -478,7 +500,7 @@ FileData *Filesystem::read(const char *filename, int64 size) const
{
File file(filename);
file.open(File::READ);
file.open(File::MODE_READ);
// close() is called in the File destructor.
return file.read(size);
@@ -488,7 +510,7 @@ void Filesystem::write(const char *filename, const void *data, int64 size) const
{
File file(filename);
file.open(File::WRITE);
file.open(File::MODE_WRITE);
// close() is called in the File destructor.
if (!file.write(data, size))
@@ -499,7 +521,7 @@ void Filesystem::append(const char *filename, const void *data, int64 size) cons
{
File file(filename);
file.open(File::APPEND);
file.open(File::MODE_APPEND);
// close() is called in the File destructor.
if (!file.write(data, size))
@@ -538,108 +560,6 @@ int Filesystem::getDirectoryItems(lua_State *L)
return 1;
}
int Filesystem::lines_i(lua_State *L)
{
const int bufsize = 1024;
char buf[bufsize];
int linesize = 0;
bool newline = false;
File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
// Only accept read mode at this point.
if (file->getMode() != File::READ)
return luaL_error(L, "File needs to stay in read mode.");
int64 pos = file->tell();
int64 userpos = -1;
if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
{
// User may have changed the file position.
userpos = pos;
pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
if (userpos != pos)
file->seek(pos);
}
while (!newline && !file->eof())
{
// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
int read = (int) file->read(buf, bufsize);
if (read < 0)
return luaL_error(L, "Could not read from file.");
linesize += read;
for (int i = 0; i < read; i++)
{
if (buf[i] == '\n')
{
linesize -= read - i;
newline = true;
break;
}
}
}
if (newline || (file->eof() && linesize > 0))
{
if (linesize < bufsize)
{
// We have the line in the buffer on the stack. No 'new' and 'read' needed.
lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
if (userpos < 0)
file->seek(pos + linesize + 1);
}
else
{
char *str = 0;
try
{
str = new char[linesize + 1];
}
catch(std::bad_alloc &)
{
// Can't lua_error (longjmp) in exception handlers.
}
if (!str)
return luaL_error(L, "Out of memory.");
file->seek(pos);
// Read the \n anyway and save us a call to seek.
if (file->read(str, linesize + 1) == -1)
{
delete [] str;
return luaL_error(L, "Could not read from file.");
}
lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
delete [] str;
}
if (userpos >= 0)
{
// Save new position in upvalue.
lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
lua_replace(L, lua_upvalueindex(2));
file->seek(userpos);
}
return 1;
}
// EOF reached.
if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
file->seek(userpos);
else
file->close();
return 0;
}
int64 Filesystem::getLastModified(const char *filename) const
{
PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
@@ -677,6 +597,12 @@ std::vector<std::string> &Filesystem::getRequirePath()
return requirePath;
}
void Filesystem::allowMountingForPath(const std::string &path)
{
if (std::find(allowedMountPaths.begin(), allowedMountPaths.end(), path) == allowedMountPaths.end())
allowedMountPaths.push_back(path);
}
} // physfs
} // filesystem
} // love
+6 -174
View File
@@ -24,47 +24,9 @@
// STD
#include <cstdlib>
#include <cstring>
#include <string>
#include <vector>
// LOVE
#include "common/Module.h"
#include "common/config.h"
#include "common/int.h"
#include "common/runtime.h"
#include "filesystem/FileData.h"
#include "File.h"
// For great CWD. (Current Working Directory)
// Using this instead of boost::filesystem which totally
// cramped our style.
#ifdef LOVE_WINDOWS
# include <windows.h>
# include <direct.h>
#else
# include <sys/param.h>
# include <unistd.h>
#endif
// In Windows, we would like to use "LOVE" as the
// application folder, but in Linux, we like .love.
#define LOVE_APPDATA_PREFIX ""
#ifdef LOVE_WINDOWS
# define LOVE_APPDATA_FOLDER "LOVE"
# define LOVE_PATH_SEPARATOR "/"
# define LOVE_MAX_PATH _MAX_PATH
#else
# ifdef LOVE_MACOSX
# define LOVE_APPDATA_FOLDER "LOVE"
# elif defined(LOVE_LINUX)
# define LOVE_APPDATA_FOLDER "love"
# else
# define LOVE_APPDATA_PREFIX "."
# define LOVE_APPDATA_FOLDER "love"
# endif
# define LOVE_PATH_SEPARATOR "/"
# define LOVE_MAX_PATH MAXPATHLEN
#endif
#include "filesystem/Filesystem.h"
namespace love
{
@@ -73,7 +35,7 @@ namespace filesystem
namespace physfs
{
class Filesystem : public Module
class Filesystem : public love::filesystem::Filesystem
{
public:
@@ -81,7 +43,6 @@ public:
virtual ~Filesystem();
// Implements Module.
virtual ModuleType getModuleType() const { return M_FILESYSTEM; }
const char *getName() const;
void init(const char *arg0);
@@ -89,183 +50,55 @@ public:
void setFused(bool fused);
bool isFused() const;
/**
* This sets up the save directory. If the
* it is already set up, nothing happens.
* @return True on success, false otherwise.
**/
bool setupWriteDirectory();
/**
* Sets the name of the save folder.
* @param ident The name of the game. Will be used to
* to create the folder in the LOVE data folder.
**/
bool setIdentity(const char *ident, bool appendToPath = false);
const char *getIdentity() const;
/**
* Sets the path to the game source.
* This can only be set once.
* @param source Path to a directory or a .love-file.
**/
bool setSource(const char *source);
/**
* Gets the path to the game source.
* Returns a 0-length string if the source has not been set.
**/
const char *getSource() const;
bool mount(const char *archive, const char *mountpoint, bool appendToPath = false);
bool unmount(const char *archive);
/**
* Creates a new file.
**/
File *newFile(const char *filename) const;
/**
* Creates a new FileData object. Data will be copied.
* @param data Pointer to the data.
* @param size The size of the data.
* @param filename The full filename used to file type identification.
**/
FileData *newFileData(void *data, unsigned int size, const char *filename) const;
/**
* Creates a new FileData object from base64 data.
* @param b64 The base64 data.
**/
FileData *newFileData(const char *b64, const char *filename) const;
/**
* Gets the current working directory.
**/
const char *getWorkingDirectory();
/**
* Gets the user home directory.
**/
std::string getUserDirectory();
/**
* Gets the APPDATA directory. On Windows, this is the folder
* in the %APPDATA% enviroment variable. On Linux, this is the
* user home folder.
**/
std::string getAppdataDirectory();
/**
* Gets the full path of the save folder.
**/
const char *getSaveDirectory();
/**
* Gets the full path to the directory containing the game source.
* For example if the game source is C:\Games\mygame.love, this will return
* C:\Games.
**/
std::string getSourceBaseDirectory() const;
/**
* Gets the real directory path containing the file.
**/
std::string getRealDirectory(const char *filename) const;
/**
* Checks if a path is a directory.
* @param dir The directory name to check.
**/
bool isDirectory(const char *dir) const;
/**
* Checks if a filename exists.
* @param file The filename to check.
**/
bool isFile(const char *file) const;
/**
* Creates a directory. Write dir must be set.
* @param dir The directory to create.
**/
bool createDirectory(const char *dir);
/**
* Removes a file (or directory).
* @param file The file or directory to remove.
**/
bool remove(const char *file);
/**
* Reads data from a file.
* @param filename The name of the file to read from.
* @param size The size in bytes of the data to read.
**/
FileData *read(const char *filename, int64 size = File::ALL) const;
/**
* Write data to a file.
* @param filename The name of the file to write to.
* @param data The data to write.
* @param size The size in bytes of the data to write.
**/
void write(const char *filename, const void *data, int64 size) const;
/**
* Append data to a file, creating it if it doesn't exist.
* @param filename The name of the file to write to.
* @param data The data to append.
* @param size The size in bytes of the data to append.
**/
void append(const char *filename, const void *data, int64 size) const;
/**
* This "native" method returns a table of all
* files in a given directory.
**/
int getDirectoryItems(lua_State *L);
/**
* Gets the last modification time of a file, in seconds
* since the Unix epoch.
* @param filename The name of the file.
**/
int64 getLastModified(const char *filename) const;
/**
* Gets the size of a file in bytes.
* @param filename The name of the file.
**/
int64 getSize(const char *filename) const;
/**
* Enable or disable symbolic link support in love.filesystem.
**/
void setSymlinksEnabled(bool enable);
/**
* Gets whether symbolic link support is enabled.
**/
bool areSymlinksEnabled() const;
/**
* Gets whether a filepath is actually a symlink.
* Always returns false if symlinks are not enabled.
**/
bool isSymlink(const char *filename) const;
/**
* Text file line-reading iterator function used and
* pushed on the Lua stack by love.filesystem.lines
* and File:lines.
**/
static int lines_i(lua_State *L);
// Require path accessors
// Not const because it's R/W
std::vector<std::string> &getRequirePath();
void allowMountingForPath(const std::string &path);
private:
// Contains the current working directory (UTF8).
@@ -286,9 +119,6 @@ private:
// The full path to the source of the game.
std::string game_source;
// Workaround for machines without PhysFS 2.0
bool initialized;
// Allow saving outside of the LOVE_APPDATA_FOLDER
// for release 'builds'
bool fused;
@@ -297,6 +127,8 @@ private:
// Search path for require
std::vector<std::string> requirePath;
std::vector<std::string> allowedMountPaths;
}; // Filesystem
} // physfs
@@ -0,0 +1,62 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_DroppedFile.h"
#include "wrap_File.h"
namespace love
{
namespace filesystem
{
DroppedFile *luax_checkdroppedfile(lua_State *L, int idx)
{
return luax_checktype<DroppedFile>(L, idx, "DroppedFile", FILESYSTEM_DROPPED_FILE_T);
}
static const luaL_Reg functions[] =
{
// Inherits from File.
{ "getSize", w_File_getSize },
{ "open", w_File_open },
{ "close", w_File_close },
{ "isOpen", w_File_isOpen },
{ "read", w_File_read },
{ "write", w_File_write },
{ "flush", w_File_flush },
{ "eof", w_File_eof },
{ "tell", w_File_tell },
{ "seek", w_File_seek },
{ "lines", w_File_lines },
{ "setBuffer", w_File_setBuffer },
{ "getBuffer", w_File_getBuffer },
{ "getMode", w_File_getMode },
{ "getFilename", w_File_getFilename },
{ "getExtension", w_File_getExtension },
{ 0, 0 }
};
extern "C" int luaopen_droppedfile(lua_State *L)
{
return luax_register_type(L, "DroppedFile", functions);
}
} // filesystem
} // love
+39
View File
@@ -0,0 +1,39 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_WRAP_DROPPED_FILE_H
#define LOVE_FILESYSTEM_WRAP_DROPPED_FILE_H
// LOVE
#include "common/runtime.h"
#include "DroppedFile.h"
namespace love
{
namespace filesystem
{
DroppedFile *luax_checkdroppedfile(lua_State *L, int idx);
extern "C" int luaopen_droppedfile(lua_State *L);
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_WRAP_DROPPED_FILE_H
+123 -7
View File
@@ -20,8 +20,6 @@
#include "wrap_File.h"
#include "physfs/Filesystem.h"
#include "common/Data.h"
#include "common/Exception.h"
#include "common/int.h"
@@ -223,26 +221,128 @@ int w_File_seek(lua_State *L)
return 1;
}
int w_File_lines_i(lua_State *L)
{
const int bufsize = 1024;
char buf[bufsize];
int linesize = 0;
bool newline = false;
File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
// Only accept read mode at this point.
if (file->getMode() != File::MODE_READ)
return luaL_error(L, "File needs to stay in read mode.");
int64 pos = file->tell();
int64 userpos = -1;
if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
{
// User may have changed the file position.
userpos = pos;
pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
if (userpos != pos)
file->seek(pos);
}
while (!newline && !file->eof())
{
// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
int read = (int) file->read(buf, bufsize);
if (read < 0)
return luaL_error(L, "Could not read from file.");
linesize += read;
for (int i = 0; i < read; i++)
{
if (buf[i] == '\n')
{
linesize -= read - i;
newline = true;
break;
}
}
}
if (newline || (file->eof() && linesize > 0))
{
if (linesize < bufsize)
{
// We have the line in the buffer on the stack. No 'new' and 'read' needed.
lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
if (userpos < 0)
file->seek(pos + linesize + 1);
}
else
{
char *str = 0;
try
{
str = new char[linesize + 1];
}
catch(std::bad_alloc &)
{
// Can't lua_error (longjmp) in exception handlers.
}
if (!str)
return luaL_error(L, "Out of memory.");
file->seek(pos);
// Read the \n anyway and save us a call to seek.
if (file->read(str, linesize + 1) == -1)
{
delete [] str;
return luaL_error(L, "Could not read from file.");
}
lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
delete [] str;
}
if (userpos >= 0)
{
// Save new position in upvalue.
lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
lua_replace(L, lua_upvalueindex(2));
file->seek(userpos);
}
return 1;
}
// EOF reached.
if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
file->seek(userpos);
else
file->close();
return 0;
}
int w_File_lines(lua_State *L)
{
File *file = luax_checkfile(L, 1);
lua_pushnumber(L, 0); // File position.
luax_pushboolean(L, file->getMode() != File::CLOSED); // Save current file mode.
luax_pushboolean(L, file->getMode() != File::MODE_CLOSED); // Save current file mode.
if (file->getMode() != File::READ)
if (file->getMode() != File::MODE_READ)
{
if (file->getMode() != File::CLOSED)
if (file->getMode() != File::MODE_CLOSED)
file->close();
bool success = false;
luax_catchexcept(L, [&](){ success = file->open(File::READ); });
luax_catchexcept(L, [&](){ success = file->open(File::MODE_READ); });
if (!success)
return luaL_error(L, "Could not open file.");
}
lua_pushcclosure(L, physfs::Filesystem::lines_i, 3);
lua_pushcclosure(L, w_File_lines_i, 3);
return 1;
}
@@ -299,6 +399,20 @@ int w_File_getMode(lua_State *L)
return 1;
}
int w_File_getFilename(lua_State *L)
{
File *file = luax_checkfile(L, 1);
luax_pushstring(L, file->getFilename());
return 1;
}
int w_File_getExtension(lua_State *L)
{
File *file = luax_checkfile(L, 1);
luax_pushstring(L, file->getExtension());
return 1;
}
static const luaL_Reg functions[] =
{
{ "getSize", w_File_getSize },
@@ -315,6 +429,8 @@ static const luaL_Reg functions[] =
{ "setBuffer", w_File_setBuffer },
{ "getBuffer", w_File_getBuffer },
{ "getMode", w_File_getMode },
{ "getFilename", w_File_getFilename },
{ "getExtension", w_File_getExtension },
{ 0, 0 }
};
+3
View File
@@ -44,10 +44,13 @@ int w_File_flush(lua_State *L);
int w_File_eof(lua_State *L);
int w_File_tell(lua_State *L);
int w_File_seek(lua_State *L);
int w_File_lines_i(lua_State *L);
int w_File_lines(lua_State *L);
int w_File_setBuffer(lua_State *L);
int w_File_getBuffer(lua_State *L);
int w_File_getMode(lua_State *L);
int w_File_getFilename(lua_State *L);
int w_File_getExtension(lua_State *L);
extern "C" int luaopen_file(lua_State *L);
} // filesystem
+11 -9
View File
@@ -21,6 +21,7 @@
// LOVE
#include "wrap_Filesystem.h"
#include "wrap_File.h"
#include "wrap_DroppedFile.h"
#include "wrap_FileData.h"
#include "physfs/Filesystem.h"
@@ -38,7 +39,7 @@ namespace love
namespace filesystem
{
#define instance() (Module::getInstance<physfs::Filesystem>(Module::M_FILESYSTEM))
#define instance() (Module::getInstance<Filesystem>(Module::M_FILESYSTEM))
bool hack_setupWriteDirectory()
{
@@ -124,7 +125,7 @@ int w_newFile(lua_State *L)
const char *filename = luaL_checkstring(L, 1);
const char *str = 0;
File::Mode mode = File::CLOSED;
File::Mode mode = File::MODE_CLOSED;
if (lua_isstring(L, 2))
{
@@ -135,7 +136,7 @@ int w_newFile(lua_State *L)
File *t = instance()->newFile(filename);
if (mode != File::CLOSED)
if (mode != File::MODE_CLOSED)
{
try
{
@@ -363,7 +364,7 @@ static int w_write_or_append(lua_State *L, File::Mode mode)
try
{
if (mode == File::APPEND)
if (mode == File::MODE_APPEND)
instance()->append(filename, (const void *) input, len);
else
instance()->write(filename, (const void *) input, len);
@@ -379,12 +380,12 @@ static int w_write_or_append(lua_State *L, File::Mode mode)
int w_write(lua_State *L)
{
return w_write_or_append(L, File::WRITE);
return w_write_or_append(L, File::MODE_WRITE);
}
int w_append(lua_State *L)
{
return w_write_or_append(L, File::APPEND);
return w_write_or_append(L, File::MODE_APPEND);
}
int w_getDirectoryItems(lua_State *L)
@@ -401,7 +402,7 @@ int w_lines(lua_State *L)
file = instance()->newFile(lua_tostring(L, 1));
bool success = false;
luax_catchexcept(L, [&](){ success = file->open(File::READ); });
luax_catchexcept(L, [&](){ success = file->open(File::MODE_READ); });
if (!success)
{
@@ -415,7 +416,7 @@ int w_lines(lua_State *L)
else
return luaL_argerror(L, 1, "expected filename.");
lua_pushcclosure(L, physfs::Filesystem::lines_i, 1);
lua_pushcclosure(L, w_File_lines_i, 1);
return 1;
}
@@ -690,13 +691,14 @@ static const luaL_Reg functions[] =
static const lua_CFunction types[] =
{
luaopen_file,
luaopen_droppedfile,
luaopen_filedata,
0
};
extern "C" int luaopen_love_filesystem(lua_State *L)
{
physfs::Filesystem *instance = instance();
Filesystem *instance = instance();
if (instance == nullptr)
{
luax_catchexcept(L, [&](){ instance = new physfs::Filesystem(); });
+2 -2
View File
@@ -20,7 +20,7 @@
// LOVE
#include "BMFontRasterizer.h"
#include "filesystem/physfs/Filesystem.h"
#include "filesystem/Filesystem.h"
#include "image/Image.h"
// C++
@@ -188,7 +188,7 @@ void BMFontRasterizer::parseConfig(const std::string &configtext)
// Load the page file from disk into an ImageData, if necessary.
if (images[pageindex].get() == nullptr)
{
using namespace love::filesystem::physfs;
using namespace love::filesystem;
Filesystem *filesystem = Module::getInstance<Filesystem>(Module::M_FILESYSTEM);
image::Image *imagemodule = Module::getInstance<image::Image>(Module::M_IMAGE);
+1 -1
View File
@@ -176,7 +176,7 @@ void ImageData::encode(love::filesystem::File *f, ImageData::Format format)
try
{
f->open(love::filesystem::File::WRITE);
f->open(love::filesystem::File::MODE_WRITE);
f->write(encodedimage.data, encodedimage.size);
f->close();
}