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metal: avoid redundant resource binding calls.
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@@ -80,8 +80,8 @@ public:
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bool isMainTexture;
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uint8 texturestages[ShaderStage::STAGE_MAX_ENUM];
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uint8 samplerstages[ShaderStage::STAGE_MAX_ENUM];
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uint8 textureStages[ShaderStage::STAGE_MAX_ENUM];
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uint8 samplerStages[ShaderStage::STAGE_MAX_ENUM];
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};
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struct BufferBinding
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