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ImageData can track whether they're meant to be loaded into a Texture with a non-sRGB format when gamma correct rendering is enabled.
Fixes #1556. * Add ImageData/CompressedImageData:setLinear and ImageData/CompressedImageData:isLinear. The flag is used as a hint when loading a texture from the data to determine if the format should not be treated as sRGB-encoded. The 'linear' flag in newImage overrides this. * love.graphics.readbackTexture automatically sets the linear flag on ImageData it returns when the texture's format is linear. This allows an ImageData generated via readback to be fed back into a new Texture and the format will match the original Canvas. * Also clean up some image decoding code.
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@@ -48,7 +48,7 @@ public:
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bool canParseCompressed(Data *data) override;
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StrongRef<ByteData> parseCompressed(Data *filedata,
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std::vector<StrongRef<CompressedSlice>> &images,
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PixelFormat &format, bool &sRGB) override;
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PixelFormat &format) override;
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}; // DDSHandler
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