ImageData can track whether they're meant to be loaded into a Texture with a non-sRGB format when gamma correct rendering is enabled.

Fixes #1556.

* Add ImageData/CompressedImageData:setLinear and ImageData/CompressedImageData:isLinear.
  The flag is used as a hint when loading a texture from the data to determine if the format should not be treated as sRGB-encoded. The 'linear' flag in newImage overrides this.

* love.graphics.readbackTexture automatically sets the linear flag on ImageData it returns when the texture's format is linear.
  This allows an ImageData generated via readback to be fed back into a new Texture and the format will match the original Canvas.

* Also clean up some image decoding code.
This commit is contained in:
Sasha Szpakowski
2023-10-14 20:48:21 -03:00
parent bd55100d56
commit 8c13943f64
26 changed files with 149 additions and 105 deletions
+1 -3
View File
@@ -114,7 +114,7 @@ bool PKMHandler::canParseCompressed(Data *data)
return true;
}
StrongRef<ByteData> PKMHandler::parseCompressed(Data *filedata, std::vector<StrongRef<CompressedSlice>> &images, PixelFormat &format, bool &sRGB)
StrongRef<ByteData> PKMHandler::parseCompressed(Data *filedata, std::vector<StrongRef<CompressedSlice>> &images, PixelFormat &format)
{
if (!canParseCompressed(filedata))
throw love::Exception("Could not decode compressed data (not a PKM file?)");
@@ -148,8 +148,6 @@ StrongRef<ByteData> PKMHandler::parseCompressed(Data *filedata, std::vector<Stro
images.emplace_back(new CompressedSlice(cformat, width, height, memory, 0, totalsize), Acquire::NORETAIN);
format = cformat;
sRGB = false;
return memory;
}