Don't override texture binding check when calling bindTexture with a texture id of 0

This commit is contained in:
Alexander Szpakowski
2013-01-01 04:03:26 -04:00
parent 15a1fd3552
commit 8bae828924
+2 -2
View File
@@ -122,7 +122,7 @@ void bindTexture(GLuint texture)
{
initializeContext();
if (texture != textureUnits[curTextureUnitIndex] || texture == 0)
if (texture != textureUnits[curTextureUnitIndex])
{
textureUnits[curTextureUnitIndex] = texture;
glBindTexture(GL_TEXTURE_2D, texture);
@@ -138,7 +138,7 @@ void bindTextureToUnit(GLuint texture, GLenum textureunit, bool restoreprev)
if (textureunitindex < 0 || (size_t) textureunitindex >= textureUnits.size())
throw love::Exception("Invalid texture unit index.");
if (texture != textureUnits[textureunitindex] || texture == 0)
if (texture != textureUnits[textureunitindex])
{
int oldtexunitindex = curTextureUnitIndex;
setActiveTextureUnit(textureunit);