mirror of
https://github.com/love2d/love.git
synced 2026-08-19 20:19:42 +02:00
Fix line drawing artefact with nearly parallel segments.
This commit is contained in:
@@ -18,7 +18,7 @@
|
|||||||
* 3. This notice may not be removed or altered from any source distribution.
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
**/
|
**/
|
||||||
|
|
||||||
#include <iostream>
|
#include <algorithm>
|
||||||
|
|
||||||
// LOVE
|
// LOVE
|
||||||
#include "Polyline.h"
|
#include "Polyline.h"
|
||||||
@@ -26,8 +26,8 @@
|
|||||||
// OpenGL
|
// OpenGL
|
||||||
#include "OpenGL.h"
|
#include "OpenGL.h"
|
||||||
|
|
||||||
// treat adjacent segments with angles between their normals <7 degree as straight
|
// treat adjacent segments with angles between their directions <5 degree as straight
|
||||||
static const float LINES_PARALLEL_EPS = 0.15;
|
static const float LINES_PARALLEL_EPS = 0.05;
|
||||||
|
|
||||||
namespace love
|
namespace love
|
||||||
{
|
{
|
||||||
@@ -123,19 +123,19 @@ void NoneJoinPolyline::renderEdge(std::vector<Vector> &anchors, std::vector<Vect
|
|||||||
* u1/u2 are the intersection points of the parallel lines to p-q and q-r,
|
* u1/u2 are the intersection points of the parallel lines to p-q and q-r,
|
||||||
* i.e. the point where
|
* i.e. the point where
|
||||||
*
|
*
|
||||||
* (p + w/2 * ns) + lambda * (q - p) = (q + w/2 * nt) + mu * (r - q) (u1)
|
* (q + w/2 * ns) + lambda * (q - p) = (q + w/2 * nt) + mu * (r - q) (u1)
|
||||||
* (p - w/2 * ns) + lambda * (q - p) = (q - w/2 * nt) + mu * (r - q) (u2)
|
* (q - w/2 * ns) + lambda * (q - p) = (q - w/2 * nt) + mu * (r - q) (u2)
|
||||||
*
|
*
|
||||||
* with nt,nt being the normals on the segments s = p-q and t = q-r,
|
* with nt,nt being the normals on the segments s = p-q and t = q-r,
|
||||||
*
|
*
|
||||||
* ns = perp(s) / |s|
|
* ns = perp(s) / |s|
|
||||||
* nt = perp(t) / |s|.
|
* nt = perp(t) / |t|.
|
||||||
*
|
*
|
||||||
* Using the linear equation system (similar for u2)
|
* Using the linear equation system (similar for u2)
|
||||||
*
|
*
|
||||||
* p + w/2 * ns + lambda * s - (q + w/2 * nt + mu * t) = 0 (u1)
|
* q + w/2 * ns + lambda * s - (q + w/2 * nt + mu * t) = 0 (u1)
|
||||||
* <=> (p-q) + lambda * s - mu * t = (nt - ns) * w/2
|
* <=> q-q + lambda * s - mu * t = (nt - ns) * w/2
|
||||||
* <=> (lambda - 1) * s - mu * t = (nt - ns) * w/2
|
* <=> lambda * s - mu * t = (nt - ns) * w/2
|
||||||
*
|
*
|
||||||
* the intersection points can be efficiently calculated using Cramer's rule.
|
* the intersection points can be efficiently calculated using Cramer's rule.
|
||||||
*/
|
*/
|
||||||
@@ -151,7 +151,7 @@ void MiterJoinPolyline::renderEdge(std::vector<Vector> &anchors, std::vector<Vec
|
|||||||
anchors.push_back(q);
|
anchors.push_back(q);
|
||||||
|
|
||||||
float det = s ^ t;
|
float det = s ^ t;
|
||||||
if (fabs(det) / (len_s * len_t) < LINES_PARALLEL_EPS)
|
if (fabs(det) / (len_s * len_t) < LINES_PARALLEL_EPS && s * t > 0)
|
||||||
{
|
{
|
||||||
// lines parallel, compute as u1 = q + ns * w/2, u2 = q - ns * w/2
|
// lines parallel, compute as u1 = q + ns * w/2, u2 = q - ns * w/2
|
||||||
normals.push_back(ns);
|
normals.push_back(ns);
|
||||||
@@ -196,7 +196,7 @@ void BevelJoinPolyline::renderEdge(std::vector<Vector> &anchors, std::vector<Vec
|
|||||||
float len_t = t.getLength();
|
float len_t = t.getLength();
|
||||||
|
|
||||||
float det = s ^ t;
|
float det = s ^ t;
|
||||||
if (fabs(det) / (len_s * len_t) < LINES_PARALLEL_EPS)
|
if (fabs(det) / (len_s * len_t) < LINES_PARALLEL_EPS && s * t > 0)
|
||||||
{
|
{
|
||||||
// lines parallel, compute as u1 = q + ns * w/2, u2 = q - ns * w/2
|
// lines parallel, compute as u1 = q + ns * w/2, u2 = q - ns * w/2
|
||||||
Vector n = t.getNormal(hw / len_t);
|
Vector n = t.getNormal(hw / len_t);
|
||||||
@@ -338,8 +338,6 @@ void Polyline::draw()
|
|||||||
if (overdraw)
|
if (overdraw)
|
||||||
{
|
{
|
||||||
// prepare colors:
|
// prepare colors:
|
||||||
// even indices in overdraw* point to inner vertices => alpha = current-alpha,
|
|
||||||
// odd indices point to outer vertices => alpha = 0.
|
|
||||||
Color c = gl.getColor();
|
Color c = gl.getColor();
|
||||||
Color *colors = new Color[overdraw_vertex_count];
|
Color *colors = new Color[overdraw_vertex_count];
|
||||||
fill_color_array(colors, c);
|
fill_color_array(colors, c);
|
||||||
@@ -374,8 +372,7 @@ void NoneJoinPolyline::fill_color_array(Color *colors, const Color &c)
|
|||||||
{
|
{
|
||||||
colors[i] = c;
|
colors[i] = c;
|
||||||
// if (i % 4 == 1 || i % 4 == 2) colors[i].a = 0
|
// if (i % 4 == 1 || i % 4 == 2) colors[i].a = 0
|
||||||
size_t k = i % 4;
|
colors[i].a *= GLubyte((i+1) % 4 < 2);
|
||||||
colors[i].a *= GLubyte(k != 1 && k != 2);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user