Remove a workaround for a driver that's no longer supported

This commit is contained in:
Sasha Szpakowski
2024-06-20 18:14:46 -03:00
parent 66a1197053
commit 8b37337436
+6 -21
View File
@@ -377,28 +377,13 @@ bool Graphics::setMode(void */*context*/, int width, int height, int pixelwidth,
{
auto stype = (Shader::StandardShader) i;
if (i == Shader::STANDARD_ARRAY && !capabilities.textureTypes[TEXTURE_2D_ARRAY])
continue;
// Apparently some intel GMA drivers on windows fail to compile shaders
// which use array textures despite claiming support for the extension.
try
if (!Shader::standardShaders[i])
{
if (!Shader::standardShaders[i])
{
std::vector<std::string> stages;
Shader::CompileOptions opts;
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_VERTEX));
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_PIXEL));
Shader::standardShaders[i] = newShader(stages, opts);
}
}
catch (love::Exception &)
{
if (i == Shader::STANDARD_ARRAY)
capabilities.textureTypes[TEXTURE_2D_ARRAY] = false;
else
throw;
std::vector<std::string> stages;
Shader::CompileOptions opts;
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_VERTEX));
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_PIXEL));
Shader::standardShaders[i] = newShader(stages, opts);
}
}