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Fixed the build.
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@@ -660,6 +660,11 @@ int OpenGL::getMaxTextureUnits() const
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return maxTextureUnits;
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return maxTextureUnits;
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}
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}
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float OpenGL::getMaxPointSize() const
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{
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return maxPointSize;
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}
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void OpenGL::updateTextureMemorySize(size_t oldsize, size_t newsize)
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void OpenGL::updateTextureMemorySize(size_t oldsize, size_t newsize)
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{
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{
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int64 memsize = (int64) stats.textureMemory + ((int64) newsize - (int64) oldsize);
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int64 memsize = (int64) stats.textureMemory + ((int64) newsize - (int64) oldsize);
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