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remove debug code
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@@ -615,9 +615,6 @@ void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::
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std::string name = basename + comp.get_member_name(type.self, uindex);
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if (name == "Debug")
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float x = 1.0f;
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switch (memberType.basetype)
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{
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case SPIRType::Struct:
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