Removed unnecessary tabs from empty lines

This commit is contained in:
Alexander Szpakowski
2013-01-07 06:21:15 -04:00
parent 0968fa6f11
commit 88af7239c3
7 changed files with 128 additions and 137 deletions
@@ -444,16 +444,16 @@ int w_newShaderEffect(lua_State *L)
lua_settop(L, 2);
luax_getfunction(L, "graphics", "_effectCodeToGLSL");
// push vertcode and fragcode strings to the top of the stack so they become arguments for the function
lua_pushvalue(L, 1);
lua_pushvalue(L, 2);
// call effectCodeToGLSL, returned values will be at the top of the stack
lua_pcall(L, 2, 2, 0);
std::vector<ShaderEffect::ShaderSource> shaderlist;
// vertex shader code
if (lua_isstring(L, -2))
{
@@ -462,7 +462,7 @@ int w_newShaderEffect(lua_State *L)
vertshader.code = luaL_checkstring(L, -2);
shaderlist.push_back(vertshader);
}
// fragment shader code
if (lua_isstring(L, -1))
{
@@ -471,7 +471,7 @@ int w_newShaderEffect(lua_State *L)
fragshader.code = luaL_checkstring(L, -1);
shaderlist.push_back(fragshader);
}
ShaderEffect *effect = instance->newShaderEffect(shaderlist);
luax_newtype(L, "ShaderEffect", GRAPHICS_SHADEREFFECT_T, (void *)effect);
}