Add C++ side support for unsigned int shader uniforms. Note that the shader languages love currently supports (glsl 1.20, glsl es 1.00) don’t support uints at the moment.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-02 20:41:07 -04:00
parent abb72cb813
commit 8899c03651
8 changed files with 60 additions and 12 deletions
+3 -3
View File
@@ -66,9 +66,9 @@ public:
GLint getAttribLocation(const std::string &name);
void checkSetScreenParams();
void checkSetPointSize(float size);
void checkSetBuiltinUniforms();
void updateScreenParams();
void updatePointSize(float size);
void updateBuiltinUniforms();
GLuint getProgram() const
{