mirror of
https://github.com/love2d/love.git
synced 2026-08-19 20:19:42 +02:00
Add C++ side support for unsigned int shader uniforms. Note that the shader languages love currently supports (glsl 1.20, glsl es 1.00) don’t support uints at the moment.
--HG-- branch : minor
This commit is contained in:
@@ -66,9 +66,9 @@ public:
|
||||
|
||||
GLint getAttribLocation(const std::string &name);
|
||||
|
||||
void checkSetScreenParams();
|
||||
void checkSetPointSize(float size);
|
||||
void checkSetBuiltinUniforms();
|
||||
void updateScreenParams();
|
||||
void updatePointSize(float size);
|
||||
void updateBuiltinUniforms();
|
||||
|
||||
GLuint getProgram() const
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user