mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Updated luasocket to 3.0rc1 (git commit 316a945)
--HG-- branch : minor
This commit is contained in:
@@ -3,35 +3,34 @@
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* LuaSocket toolkit
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*
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* The penalty of calling select to avoid busy-wait is only paid when
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* the I/O call fail in the first place.
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*
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* RCS ID: $Id: wsocket.c,v 1.36 2007/06/11 23:44:54 diego Exp $
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* the I/O call fail in the first place.
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\*=========================================================================*/
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#include <string.h>
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#include "socket.h"
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#include "pierror.h"
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/* WinSock doesn't have a strerror... */
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static const char *wstrerror(int err);
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/*-------------------------------------------------------------------------*\
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* Initializes module
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* Initializes module
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\*-------------------------------------------------------------------------*/
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int socket_open(void) {
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WSADATA wsaData;
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WORD wVersionRequested = MAKEWORD(2, 0);
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WORD wVersionRequested = MAKEWORD(2, 0);
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int err = WSAStartup(wVersionRequested, &wsaData );
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if (err != 0) return 0;
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if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) &&
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(LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) {
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WSACleanup();
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return 0;
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return 0;
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}
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return 1;
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}
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/*-------------------------------------------------------------------------*\
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* Close module
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* Close module
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\*-------------------------------------------------------------------------*/
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int socket_close(void) {
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WSACleanup();
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@@ -52,10 +51,10 @@ int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
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struct timeval tv, *tp = NULL;
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double t;
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if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
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if (sw & WAITFD_R) {
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FD_ZERO(&rfds);
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FD_SET(*ps, &rfds);
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rp = &rfds;
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if (sw & WAITFD_R) {
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FD_ZERO(&rfds);
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FD_SET(*ps, &rfds);
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rp = &rfds;
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}
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if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
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if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; }
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@@ -74,9 +73,9 @@ int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
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/*-------------------------------------------------------------------------*\
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* Select with int timeout in ms
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\*-------------------------------------------------------------------------*/
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int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
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int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
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p_timeout tm) {
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struct timeval tv;
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struct timeval tv;
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double t = timeout_get(tm);
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tv.tv_sec = (int) t;
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tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
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@@ -98,7 +97,7 @@ void socket_destroy(p_socket ps) {
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}
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/*-------------------------------------------------------------------------*\
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*
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*
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\*-------------------------------------------------------------------------*/
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void socket_shutdown(p_socket ps, int how) {
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socket_setblocking(ps);
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@@ -136,10 +135,10 @@ int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
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/* give windows time to set the error (yes, disgusting) */
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Sleep(10);
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/* find out why we failed */
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getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len);
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getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len);
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/* we KNOW there was an error. if 'why' is 0, we will return
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* "unknown error", but it's not really our fault */
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return err > 0? err: IO_UNKNOWN;
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return err > 0? err: IO_UNKNOWN;
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} else return err;
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}
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@@ -156,7 +155,7 @@ int socket_bind(p_socket ps, SA *addr, socklen_t len) {
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}
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/*-------------------------------------------------------------------------*\
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*
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*
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\*-------------------------------------------------------------------------*/
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int socket_listen(p_socket ps, int backlog) {
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int err = IO_DONE;
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@@ -169,35 +168,29 @@ int socket_listen(p_socket ps, int backlog) {
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/*-------------------------------------------------------------------------*\
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* Accept with timeout
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\*-------------------------------------------------------------------------*/
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int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
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int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
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p_timeout tm) {
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SA daddr;
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socklen_t dlen = sizeof(daddr);
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if (*ps == SOCKET_INVALID) return IO_CLOSED;
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if (!addr) addr = &daddr;
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if (!len) len = &dlen;
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for ( ;; ) {
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int err;
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/* try to get client socket */
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if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
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/* find out why we failed */
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err = WSAGetLastError();
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err = WSAGetLastError();
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/* if we failed because there was no connectoin, keep trying */
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if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err;
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/* call select to avoid busy wait */
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if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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}
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/* can't reach here */
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return IO_UNKNOWN;
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}
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}
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/*-------------------------------------------------------------------------*\
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* Send with timeout
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* On windows, if you try to send 10MB, the OS will buffer EVERYTHING
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* this can take an awful lot of time and we will end up blocked.
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* On windows, if you try to send 10MB, the OS will buffer EVERYTHING
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* this can take an awful lot of time and we will end up blocked.
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* Therefore, whoever calls this function should not pass a huge buffer.
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\*-------------------------------------------------------------------------*/
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int socket_send(p_socket ps, const char *data, size_t count,
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int socket_send(p_socket ps, const char *data, size_t count,
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size_t *sent, p_timeout tm)
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{
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int err;
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@@ -207,27 +200,25 @@ int socket_send(p_socket ps, const char *data, size_t count,
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/* loop until we send something or we give up on error */
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for ( ;; ) {
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/* try to send something */
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int put = send(*ps, data, (int) count, 0);
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int put = send(*ps, data, (int) count, 0);
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/* if we sent something, we are done */
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if (put > 0) {
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*sent = put;
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return IO_DONE;
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}
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/* deal with failure */
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err = WSAGetLastError();
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err = WSAGetLastError();
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/* we can only proceed if there was no serious error */
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if (err != WSAEWOULDBLOCK) return err;
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/* avoid busy wait */
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if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
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}
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/* can't reach here */
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return IO_UNKNOWN;
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}
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}
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/*-------------------------------------------------------------------------*\
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* Sendto with timeout
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\*-------------------------------------------------------------------------*/
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int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
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int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
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SA *addr, socklen_t len, p_timeout tm)
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{
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int err;
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@@ -239,18 +230,19 @@ int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
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*sent = put;
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return IO_DONE;
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}
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err = WSAGetLastError();
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err = WSAGetLastError();
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if (err != WSAEWOULDBLOCK) return err;
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if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
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}
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return IO_UNKNOWN;
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}
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}
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/*-------------------------------------------------------------------------*\
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* Receive with timeout
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\*-------------------------------------------------------------------------*/
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int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
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int err;
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int socket_recv(p_socket ps, char *data, size_t count, size_t *got,
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p_timeout tm)
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{
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int err, prev = IO_DONE;
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*got = 0;
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if (*ps == SOCKET_INVALID) return IO_CLOSED;
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for ( ;; ) {
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@@ -261,18 +253,25 @@ int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm
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}
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if (taken == 0) return IO_CLOSED;
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err = WSAGetLastError();
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if (err != WSAEWOULDBLOCK) return err;
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/* On UDP, a connreset simply means the previous send failed.
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* So we try again.
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* On TCP, it means our socket is now useless, so the error passes.
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* (We will loop again, exiting because the same error will happen) */
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if (err != WSAEWOULDBLOCK) {
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if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
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prev = err;
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}
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if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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}
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return IO_UNKNOWN;
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}
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/*-------------------------------------------------------------------------*\
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* Recvfrom with timeout
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\*-------------------------------------------------------------------------*/
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int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
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SA *addr, socklen_t *len, p_timeout tm) {
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int err;
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int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
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SA *addr, socklen_t *len, p_timeout tm)
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{
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int err, prev = IO_DONE;
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*got = 0;
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if (*ps == SOCKET_INVALID) return IO_CLOSED;
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for ( ;; ) {
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@@ -283,10 +282,16 @@ int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
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}
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if (taken == 0) return IO_CLOSED;
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err = WSAGetLastError();
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if (err != WSAEWOULDBLOCK) return err;
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/* On UDP, a connreset simply means the previous send failed.
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* So we try again.
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* On TCP, it means our socket is now useless, so the error passes.
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* (We will loop again, exiting because the same error will happen) */
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if (err != WSAEWOULDBLOCK) {
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if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
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prev = err;
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}
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if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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}
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return IO_UNKNOWN;
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}
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/*-------------------------------------------------------------------------*\
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@@ -306,7 +311,7 @@ void socket_setnonblocking(p_socket ps) {
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}
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/*-------------------------------------------------------------------------*\
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* DNS helpers
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* DNS helpers
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\*-------------------------------------------------------------------------*/
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int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
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*hp = gethostbyaddr(addr, len, AF_INET);
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@@ -326,34 +331,34 @@ int socket_gethostbyname(const char *addr, struct hostent **hp) {
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const char *socket_hoststrerror(int err) {
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if (err <= 0) return io_strerror(err);
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switch (err) {
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case WSAHOST_NOT_FOUND: return "host not found";
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default: return wstrerror(err);
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case WSAHOST_NOT_FOUND: return PIE_HOST_NOT_FOUND;
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default: return wstrerror(err);
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}
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}
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const char *socket_strerror(int err) {
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if (err <= 0) return io_strerror(err);
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switch (err) {
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case WSAEADDRINUSE: return "address already in use";
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case WSAECONNREFUSED: return "connection refused";
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case WSAEISCONN: return "already connected";
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case WSAEACCES: return "permission denied";
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case WSAECONNABORTED: return "closed";
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case WSAECONNRESET: return "closed";
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case WSAETIMEDOUT: return "timeout";
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case WSAEADDRINUSE: return PIE_ADDRINUSE;
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case WSAECONNREFUSED : return PIE_CONNREFUSED;
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case WSAEISCONN: return PIE_ISCONN;
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case WSAEACCES: return PIE_ACCESS;
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case WSAECONNABORTED: return PIE_CONNABORTED;
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case WSAECONNRESET: return PIE_CONNRESET;
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case WSAETIMEDOUT: return PIE_TIMEDOUT;
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default: return wstrerror(err);
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}
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}
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const char *socket_ioerror(p_socket ps, int err) {
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(void) ps;
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return socket_strerror(err);
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(void) ps;
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return socket_strerror(err);
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}
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static const char *wstrerror(int err) {
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switch (err) {
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case WSAEINTR: return "Interrupted function call";
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case WSAEACCES: return "Permission denied";
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case WSAEACCES: return PIE_ACCESS; // "Permission denied";
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case WSAEFAULT: return "Bad address";
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case WSAEINVAL: return "Invalid argument";
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case WSAEMFILE: return "Too many open files";
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@@ -366,36 +371,63 @@ static const char *wstrerror(int err) {
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case WSAEPROTOTYPE: return "Protocol wrong type for socket";
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case WSAENOPROTOOPT: return "Bad protocol option";
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case WSAEPROTONOSUPPORT: return "Protocol not supported";
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case WSAESOCKTNOSUPPORT: return "Socket type not supported";
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case WSAESOCKTNOSUPPORT: return PIE_SOCKTYPE; // "Socket type not supported";
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case WSAEOPNOTSUPP: return "Operation not supported";
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case WSAEPFNOSUPPORT: return "Protocol family not supported";
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case WSAEAFNOSUPPORT:
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return "Address family not supported by protocol family";
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case WSAEADDRINUSE: return "Address already in use";
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case WSAEAFNOSUPPORT: return PIE_FAMILY; // "Address family not supported by protocol family";
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case WSAEADDRINUSE: return PIE_ADDRINUSE; // "Address already in use";
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case WSAEADDRNOTAVAIL: return "Cannot assign requested address";
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case WSAENETDOWN: return "Network is down";
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case WSAENETUNREACH: return "Network is unreachable";
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case WSAENETRESET: return "Network dropped connection on reset";
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case WSAECONNABORTED: return "Software caused connection abort";
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case WSAECONNRESET: return "Connection reset by peer";
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case WSAECONNRESET: return PIE_CONNRESET; // "Connection reset by peer";
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case WSAENOBUFS: return "No buffer space available";
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case WSAEISCONN: return "Socket is already connected";
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case WSAEISCONN: return PIE_ISCONN; // "Socket is already connected";
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case WSAENOTCONN: return "Socket is not connected";
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case WSAESHUTDOWN: return "Cannot send after socket shutdown";
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case WSAETIMEDOUT: return "Connection timed out";
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case WSAECONNREFUSED: return "Connection refused";
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case WSAETIMEDOUT: return PIE_TIMEDOUT; // "Connection timed out";
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case WSAECONNREFUSED: return PIE_CONNREFUSED; // "Connection refused";
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case WSAEHOSTDOWN: return "Host is down";
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case WSAEHOSTUNREACH: return "No route to host";
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case WSAEPROCLIM: return "Too many processes";
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case WSASYSNOTREADY: return "Network subsystem is unavailable";
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case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range";
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case WSANOTINITIALISED:
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case WSANOTINITIALISED:
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return "Successful WSAStartup not yet performed";
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case WSAEDISCON: return "Graceful shutdown in progress";
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case WSAHOST_NOT_FOUND: return "Host not found";
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case WSAHOST_NOT_FOUND: return PIE_HOST_NOT_FOUND; // "Host not found";
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case WSATRY_AGAIN: return "Nonauthoritative host not found";
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case WSANO_RECOVERY: return "Nonrecoverable name lookup error";
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case WSANO_RECOVERY: return PIE_FAIL; // "Nonrecoverable name lookup error";
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case WSANO_DATA: return "Valid name, no data record of requested type";
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default: return "Unknown error";
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}
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}
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const char *socket_gaistrerror(int err) {
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if (err == 0) return NULL;
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switch (err) {
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case EAI_AGAIN: return PIE_AGAIN;
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case EAI_BADFLAGS: return PIE_BADFLAGS;
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#ifdef EAI_BADHINTS
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case EAI_BADHINTS: return PIE_BADHINTS;
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#endif
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case EAI_FAIL: return PIE_FAIL;
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case EAI_FAMILY: return PIE_FAMILY;
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case EAI_MEMORY: return PIE_MEMORY;
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case EAI_NONAME: return PIE_NONAME;
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#ifdef EAI_OVERFLOW
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case EAI_OVERFLOW: return PIE_OVERFLOW;
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#endif
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#ifdef EAI_PROTOCOL
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case EAI_PROTOCOL: return PIE_PROTOCOL;
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#endif
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case EAI_SERVICE: return PIE_SERVICE;
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case EAI_SOCKTYPE: return PIE_SOCKTYPE;
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#ifdef EAI_SYSTEM
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case EAI_SYSTEM: return strerror(errno);
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#endif
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default: return gai_strerror(err);
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}
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}
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