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Merge in default
--HG-- branch : minor
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@@ -0,0 +1,65 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "Module.h"
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#include "Exception.h"
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// std
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#include <map>
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#include <utility>
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#include <string>
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namespace
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{
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std::map<std::string, love::Module*> registry;
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} // anonymous namespace
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namespace love
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{
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void Module::registerInstance(Module *instance)
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{
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if (instance == NULL)
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throw Exception("Module instance is NULL");
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std::string name(instance->getName());
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std::map<std::string, Module*>::iterator it = registry.find(name);
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if (registry.end() != it)
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{
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if (it->second == instance)
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return;
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throw Exception("Module %s already registered!", instance->getName());
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}
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registry.insert(make_pair(name, instance));
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}
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Module *Module::getInstance(const char *name)
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{
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std::map<std::string, Module*>::iterator it = registry.find(std::string(name));
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if (registry.end() == it)
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return NULL;
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return it->second;
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}
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} // namespace love
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@@ -48,6 +48,21 @@ public:
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**/
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virtual const char *getName() const = 0;
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/**
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* Add module to internal registry. To be used /only/ in
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* runtime.cpp:luax_register_module()
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* @param instance The module instance.
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*/
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static void registerInstance(Module *instance);
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/**
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* Retrieve module instance from internal registry. May return NULL
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* if module not registered.
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* @param name The full name of the module.
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* @returns Module instance of NULL if the module is not registered.
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*/
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static Module *getInstance(const char *name);
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}; // Module
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} // love
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@@ -0,0 +1,33 @@
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#include "math.h"
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#include <limits>
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#include <cmath>
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namespace
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{
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// The Box–Muller transform generates two random numbers, one of which we
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// cache here. A value of +infinity is used to signal the cache is invalid
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// and that new numbers have to be generated.
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float last_randnormal = std::numeric_limits<float>::infinity();
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}
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namespace love
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{
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float random_normal(float o)
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{
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// number in cache?
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if (last_randnormal != std::numeric_limits<float>::infinity())
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{
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float r = last_randnormal;
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last_randnormal = std::numeric_limits<float>::infinity();
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return r * o;
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}
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// else: generate numbers using the Box-Muller transform
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float a = sqrt(-2.0f * log(random()));
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float b = float(LOVE_M_PI) * 2.0f * random();
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last_randnormal = a * cos(b);
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return a * sin(b) * o;
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}
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} // namespace love
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@@ -22,6 +22,7 @@
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#define LOVE_MATH_H
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#include <climits> // for CHAR_BIT
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#include <cstdlib> // for rand() and RAND_MAX
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/* Definitions of useful mathematical constants
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* M_E - e
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@@ -80,6 +81,42 @@ inline float next_p2(float x)
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return static_cast<float>(next_p2(static_cast<int>(x)));
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}
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/**
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* Draws a random number from a uniform distribution.
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* @returns Uniformly distributed random number in [0:1).
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*/
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inline float random()
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{
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// to satisfy picky compilers...
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return float(double(rand() % RAND_MAX) / double(RAND_MAX));
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}
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/**
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* Draws a random number from a uniform distribution.
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* @return Uniformly distributed random number in [0:max).
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*/
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inline float random(float max)
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{
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return random() * max;
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}
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/**
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* Draws a random number from a uniform distribution.
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* @return Uniformly distributed random number in [min:max).
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*/
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inline float random(float min, float max)
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{
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return random(max - min) + min;
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}
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/**
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* Draws a random number from a normal/gaussian distribution.
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* @param o Standard deviation of the distribution.
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* @returns Normal distributed random number with mean 0 and variance o^2.
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*/
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float random_normal(float o = 1.);
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#define random_gaussian random_normal
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} // love
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#endif // LOVE_MATH_H
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@@ -196,6 +196,9 @@ int luax_register_module(lua_State *L, const WrappedModule &m)
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lua_setfield(L, -3, m.name); // love.graphics = table
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lua_remove(L, -2); // love
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// Register module instance
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Module::registerInstance(m.module);
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return 1;
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}
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