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Rename SoundData:getBits to getBitDepth (resolve #636)
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@@ -52,7 +52,7 @@ Source::Source(Pool *pool, love::sound::SoundData *soundData)
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, toLoop(0)
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{
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alGenBuffers(1, buffers);
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ALenum fmt = getFormat(soundData->getChannels(), soundData->getBits());
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ALenum fmt = getFormat(soundData->getChannels(), soundData->getBitDepth());
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alBufferData(buffers[0], fmt, soundData->getData(), soundData->getSize(), soundData->getSampleRate());
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static float z[3] = {0, 0, 0};
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@@ -137,7 +137,7 @@ int SoundData::getChannels() const
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return channels;
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}
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int SoundData::getBits() const
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int SoundData::getBitDepth() const
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{
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return bits;
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}
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@@ -46,7 +46,7 @@ public:
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int getSize() const;
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virtual int getChannels() const;
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virtual int getBits() const;
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virtual int getBitDepth() const;
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virtual int getSampleRate() const;
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virtual int getSampleCount() const;
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@@ -39,10 +39,10 @@ int w_SoundData_getChannels(lua_State *L)
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return 1;
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}
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int w_SoundData_getBits(lua_State *L)
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int w_SoundData_getBitDepth(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getBits());
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lua_pushinteger(L, t->getBitDepth());
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return 1;
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}
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@@ -105,7 +105,7 @@ static const luaL_Reg functions[] =
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{ "getSize", w_Data_getSize },
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{ "getChannels", w_SoundData_getChannels },
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{ "getBits", w_SoundData_getBits },
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{ "getBitDepth", w_SoundData_getBitDepth },
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{ "getSampleRate", w_SoundData_getSampleRate },
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{ "getSampleCount", w_SoundData_getSampleCount },
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{ "getDuration", w_SoundData_getDuration },
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@@ -33,7 +33,7 @@ namespace sound
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SoundData *luax_checksounddata(lua_State *L, int idx);
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int w_getSize(lua_State *L);
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int w_getChannels(lua_State *L);
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int w_getBits(lua_State *L);
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int w_getBitDepth(lua_State *L);
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int w_getSampleRate(lua_State *L);
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int w_getSampleCount(lua_State *L);
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int w_getDuration(lua_State *L);
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