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Mixed up s and t, po2ify should work correctly now, quads still broken
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@@ -287,8 +287,8 @@ namespace opengl
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float p2width = next_p2(width);
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float p2height = next_p2(height);
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float t = width/p2width;
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float s = height/p2height;
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float s = width/p2width;
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float t = height/p2height;
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vertices[1].t = t;
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vertices[2].t = t;
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