Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.

This commit is contained in:
rude
2009-10-10 11:11:04 +02:00
parent 0a2ae705dd
commit 87e3c4131c
101 changed files with 3225 additions and 33496 deletions
+51
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@@ -0,0 +1,51 @@
/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Mouse.h"
namespace love
{
namespace mouse
{
bool Mouse::getConstant(const char * in, Button & out)
{
return buttons.find(in, out);
}
bool Mouse::getConstant(Button in, const char *& out)
{
return buttons.find(in, out);
}
StringMap<Mouse::Button, Mouse::BUTTON_MAX_ENUM>::Entry Mouse::buttonEntries[] =
{
{"l", Mouse::BUTTON_LEFT},
{"m", Mouse::BUTTON_MIDDLE},
{"r", Mouse::BUTTON_RIGHT},
{"wu", Mouse::BUTTON_WHEELUP},
{"wd", Mouse::BUTTON_WHEELDOWN},
{"x1", Mouse::BUTTON_X1},
{"x2", Mouse::BUTTON_X2},
};
StringMap<Mouse::Button, Mouse::BUTTON_MAX_ENUM> Mouse::buttons(Mouse::buttonEntries, sizeof(Mouse::buttonEntries));
} // mouse
} // love
+19 -6
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@@ -23,6 +23,7 @@
// LOVE
#include <common/Module.h>
#include <common/StringMap.h>
namespace love
{
@@ -32,17 +33,29 @@ namespace mouse
{
public:
enum MouseButton
enum Button
{
MOUSE_LEFT = 1,
MOUSE_MIDDLE,
MOUSE_RIGHT,
MOUSE_WHEELUP,
MOUSE_WHEELDOWN
BUTTON_INVALID,
BUTTON_LEFT,
BUTTON_MIDDLE,
BUTTON_RIGHT,
BUTTON_WHEELUP,
BUTTON_WHEELDOWN,
BUTTON_X1,
BUTTON_X2,
BUTTON_MAX_ENUM
};
virtual ~Mouse(){};
static bool getConstant(const char * in, Button & out);
static bool getConstant(Button in, const char *& out);
private:
static StringMap<Button, BUTTON_MAX_ENUM>::Entry buttonEntries[];
static StringMap<Button, BUTTON_MAX_ENUM> buttons;
}; // Mouse
} // mouse
+22 -4
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@@ -48,9 +48,9 @@ namespace sdl
return y;
}
void Mouse::getPosition(int * x, int * y) const
void Mouse::getPosition(int & x, int & y) const
{
SDL_GetMouseState(x, y);
SDL_GetMouseState(&x, &y);
}
void Mouse::setPosition(int x, int y)
@@ -63,9 +63,14 @@ namespace sdl
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
bool Mouse::isDown(int button) const
bool Mouse::isDown(Button button) const
{
return (SDL_GetMouseState(0, 0) & SDL_BUTTON(button)) != 0;
unsigned b = 0;
if(!buttons.find(button, b))
return false;
return (SDL_GetMouseState(0, 0) & SDL_BUTTON(b)) != 0;
}
bool Mouse::isVisible() const
@@ -83,6 +88,19 @@ namespace sdl
return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
}
EnumMap<Mouse::Button, unsigned, Mouse::BUTTON_MAX_ENUM>::Entry Mouse::buttonEntries[] =
{
{ Mouse::BUTTON_LEFT, SDL_BUTTON_LEFT},
{ Mouse::BUTTON_MIDDLE, SDL_BUTTON_MIDDLE},
{ Mouse::BUTTON_RIGHT, SDL_BUTTON_RIGHT},
{ Mouse::BUTTON_WHEELUP, SDL_BUTTON_WHEELUP},
{ Mouse::BUTTON_WHEELDOWN, SDL_BUTTON_WHEELDOWN},
{ Mouse::BUTTON_X1, SDL_BUTTON_X1},
{ Mouse::BUTTON_X2, SDL_BUTTON_X2},
};
EnumMap<Mouse::Button, unsigned, Mouse::BUTTON_MAX_ENUM> Mouse::buttons(Mouse::buttonEntries, sizeof(Mouse::buttonEntries));
} // sdl
} // mouse
} // love
+8 -2
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@@ -23,6 +23,7 @@
// LOVE
#include <mouse/Mouse.h>
#include <common/EnumMap.h>
namespace love
{
@@ -39,14 +40,19 @@ namespace sdl
int getX() const;
int getY() const;
void getPosition(int * x, int * y) const;
void getPosition(int & x, int & y) const;
void setPosition(int x, int y);
void setVisible(bool visible);
bool isDown(int button) const;
bool isDown(Button button) const;
bool isVisible() const;
void setGrab(bool grab);
bool isGrabbed() const;
public:
static EnumMap<Button, unsigned, BUTTON_MAX_ENUM>::Entry buttonEntries[];
static EnumMap<Button, unsigned, BUTTON_MAX_ENUM> buttons;
}; // Mouse
} // sdl
+9 -16
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@@ -25,7 +25,7 @@ namespace love
namespace mouse
{
namespace sdl
{
{
static Mouse * instance = 0;
int w_getX(lua_State * L)
@@ -43,7 +43,7 @@ namespace sdl
int w_getPosition(lua_State * L)
{
int x, y;
instance->getPosition(&x, &y);
instance->getPosition(x, y);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 2;
@@ -59,8 +59,13 @@ namespace sdl
int w_isDown(lua_State * L)
{
int b = luaL_checkint(L, 1);
luax_pushboolean(L, instance->isDown(b));
Mouse::Button button;
if(!Mouse::getConstant(luaL_checkstring(L, 1), button))
luax_pushboolean(L, false);
else
luax_pushboolean(L, instance->isDown(button));
return 1;
}
@@ -104,17 +109,6 @@ namespace sdl
{ 0, 0 }
};
// List of constants.
static const Constant constants[] = {
{ "mouse_left", Mouse::MOUSE_LEFT },
{ "mouse_middle", Mouse::MOUSE_MIDDLE },
{ "mouse_right", Mouse::MOUSE_RIGHT },
{ "mouse_wheelup", Mouse::MOUSE_WHEELUP },
{ "mouse_wheeldown", Mouse::MOUSE_WHEELDOWN },
{ 0, 0 }
};
int luaopen_love_mouse(lua_State * L)
{
if(instance == 0)
@@ -135,7 +129,6 @@ namespace sdl
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
w.constants = constants;
return luax_register_module(L, w);
}