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Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
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@@ -24,6 +24,7 @@
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// LOVE
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#include <event/Event.h>
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#include <common/runtime.h>
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#include <common/EnumMap.h>
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// SDL
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#include <SDL.h>
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@@ -34,13 +35,15 @@ namespace event
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{
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namespace sdl
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{
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class Event : public event::Event
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class Event : public love::event::Event
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{
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public:
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// Implements Module.
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const char * getName() const;
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Event();
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/**
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* Pumps the event queue. This function gathers all the pending input information
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* from devices and places it on the event queue. Normally not needed if you poll
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@@ -48,38 +51,38 @@ namespace sdl
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**/
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void pump();
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/**
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* Returns an iterator function for iterating over pending events.
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/**
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* Checks if there are messages in the queue.
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*
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* @param message The next message in the queue, if the return value is true.
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* @return True if there a message was found, false otherwise.
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**/
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int poll(lua_State * L);
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bool poll(Message & message);
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/**
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* Waits for the next event (indefinitely). Useful for creating games where
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* the screen and game state only needs updating when the user interacts with
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* the window.
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**/
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int wait(lua_State * L);
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bool wait(Message & message);
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/**
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* Push a message onto the event queue.
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*
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* @param message The message to push onto the queue.
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* @return True on success, false if the queue was full.
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**/
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bool push(Message & message);
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/**
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* Push a quit event. Calling this does not mean the application
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* will exit immediately, it just means an quit event will be issued.
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* How to respond to the quit event is up the application.
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**/
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void quit();
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/**
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* Pushes an event into the queue.
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**/
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int push(lua_State * L);
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/**
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* The iterator function.
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**/
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static int poll_i(lua_State * L);
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private:
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static int pushEvent(lua_State * L, SDL_Event & e);
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static int getEvent(lua_State * L, SDL_Event & e);
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bool convert(SDL_Event & e, Message & m);
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bool convert(Message & m, SDL_Event & e);
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static EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM>::Entry keyEntries[];
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static EnumMap<love::keyboard::Keyboard::Key, SDLKey, love::keyboard::Keyboard::KEY_MAX_ENUM> keys;
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static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry buttonEntries[];
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static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> buttons;
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}; // System
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