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Add a extern vec2 love_ScreenSize to the pixel effects that will be (re)set upon PixelEffect::loadVolatile() and is used to flip the fragment coordinate. Unfixes #324 because canvases can have different dimensions than the screen.
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@@ -54,7 +54,6 @@ public:
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Viewport getViewport() const;
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void flip(bool x, bool y);
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void mirror(bool x, bool y);
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/**
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* Gets a pointer to the vertices.
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