Fix #435 (for real this time). Unfixes #324.

Add a extern vec2 love_ScreenSize to the pixel effects that will
be (re)set upon PixelEffect::loadVolatile() and is used to flip
the fragment coordinate.

Unfixes #324 because canvases can have different dimensions than
the screen.
This commit is contained in:
vrld
2012-08-05 16:08:22 +02:00
parent 1fd12e4596
commit 87c6646705
7 changed files with 22 additions and 59 deletions
-5
View File
@@ -50,11 +50,6 @@ public:
virtual void flip(bool x, bool y) = 0;
/**
* Mirror texture coordinates around 0.5
*/
virtual void mirror(bool x, bool y) = 0;
/**
* Gets a pointer to the vertices.
**/
+6 -16
View File
@@ -197,13 +197,13 @@ Canvas::Canvas(int width, int height)
// world coordinates
vertices[0].x = 0;
vertices[0].y = 0;
vertices[0].y = h;
vertices[1].x = 0;
vertices[1].y = h;
vertices[1].y = 0;
vertices[2].x = w;
vertices[2].y = h;
vertices[2].y = 0;
vertices[3].x = w;
vertices[3].y = 0;
vertices[3].y = h;
// texture coordinates
vertices[0].s = 0;
@@ -262,7 +262,7 @@ void Canvas::startGrab()
glLoadIdentity();
// Set up orthographic view (no depth)
glOrtho(0.0, width, height, 0.0, -1.0, 1.0);
glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
// Switch back to modelview matrix
glMatrixMode(GL_MODELVIEW);
@@ -312,12 +312,10 @@ void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, f
void Canvas::drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
quad->mirror(false, true);
const vertex *v = quad->getVertices();
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
drawv(t, v);
quad->mirror(false, true);
}
love::image::ImageData *Canvas::getImageData(love::image::Image *image)
@@ -325,7 +323,6 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
int row = 4 * width;
int size = row * height;
GLubyte *pixels = new GLubyte[size];
GLubyte *screenshot = new GLubyte[size];
strategy->bindFBO(fbo);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
@@ -334,15 +331,8 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
else
strategy->bindFBO(0);
GLubyte *src = pixels - row; // second line of source image
GLubyte *dst = screenshot + size; // last row of destination image
love::image::ImageData *img = image->newImageData(width, height, (void *)pixels);
for (int i = 0; i < height; ++i)
memcpy(dst -= row, src += row, row);
love::image::ImageData *img = image->newImageData(width, height, (void *)screenshot);
delete[] screenshot;
delete[] pixels;
return img;
@@ -20,6 +20,7 @@
#include "PixelEffect.h"
#include "GLee.h"
#include "Graphics.h"
namespace
{
@@ -134,6 +135,11 @@ bool PixelEffect::loadVolatile()
}
glDeleteShader(shader);
Graphics *instance = (Graphics*)Module::getInstance("love.graphics.opengl");
GLfloat screenSize[2] = {(float)instance->getWidth(), (float)instance->getHeight()};
sendFloat("love_ScreenSize", 2, screenSize, 1);
return true;
}
-11
View File
@@ -113,17 +113,6 @@ void Quad::flip(bool x, bool y)
}
}
void Quad::mirror(bool x, bool y)
{
for (size_t i = 0; i < NUM_VERTICES; ++i)
{
if (x)
vertices[i].s = 1.0f - vertices[i].s;
if (y)
vertices[i].t = 1.0f - vertices[i].t;
}
}
const vertex *Quad::getVertices() const
{
return vertices;
-1
View File
@@ -54,7 +54,6 @@ public:
Viewport getViewport() const;
void flip(bool x, bool y);
void mirror(bool x, bool y);
/**
* Gets a pointer to the vertices.