Make WheelJoint/PrismaticJoint:getAxis return a world vector (refs #1176)

This commit is contained in:
Bart van Strien
2016-07-15 12:20:58 +02:00
parent 7922c44d27
commit 877ebbf9c9
2 changed files with 8 additions and 4 deletions
+4 -2
View File
@@ -140,8 +140,10 @@ int PrismaticJoint::getLimits(lua_State *L)
int PrismaticJoint::getAxis(lua_State *L)
{
lua_pushnumber(L, joint->GetLocalAxisA().x);
lua_pushnumber(L, joint->GetLocalAxisA().y);
b2Vec2 axis = joint->GetLocalAxisA();
getBodyA()->getWorldVector(axis.x, axis.y, axis.x, axis.y);
lua_pushnumber(L, axis.x);
lua_pushnumber(L, axis.y);
return 2;
}
+4 -2
View File
@@ -115,8 +115,10 @@ float WheelJoint::getSpringDampingRatio() const
int WheelJoint::getAxis(lua_State *L)
{
lua_pushnumber(L, joint->GetLocalAxisA().x);
lua_pushnumber(L, joint->GetLocalAxisA().y);
b2Vec2 axis = joint->GetLocalAxisA();
getBodyA()->getWorldVector(axis.x, axis.y, axis.x, axis.y);
lua_pushnumber(L, axis.x);
lua_pushnumber(L, axis.y);
return 2;
}