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Only bind images when they weren't (issue #353)
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@@ -262,8 +262,15 @@ namespace opengl
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void Image::bind() const
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{
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if (texture != 0)
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glBindTexture(GL_TEXTURE_2D,texture);
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if (texture == 0)
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return;
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GLuint boundTex;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *)&boundTex);
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// only bind if this texture is not already bound
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if (boundTex != texture)
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glBindTexture(GL_TEXTURE_2D, texture);
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}
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bool Image::load()
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