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Add ParticleSystem:getPosition (issue #368)
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@@ -320,6 +320,11 @@ namespace opengl
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{
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return position.getY();
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}
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const love::Vector& ParticleSystem::getPosition() const
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{
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return position;
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}
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float ParticleSystem::getDirection() const
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{
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@@ -363,6 +363,11 @@ namespace opengl
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**/
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float getY() const;
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/**
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* Returns the position of the emitter.
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**/
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const love::Vector& getPosition() const;
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/**
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* Returns the direction of the emitter (in degrees).
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**/
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@@ -20,6 +20,8 @@
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#include "wrap_ParticleSystem.h"
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#include <common/Vector.h>
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#include <cstring>
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namespace love
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@@ -260,6 +262,15 @@ namespace opengl
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lua_pushnumber(L, t->getY());
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return 1;
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}
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int w_ParticleSystem_getPosition(lua_State * L)
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{
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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const love::Vector& p = t->getPosition();
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lua_pushnumber(L, p.x);
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lua_pushnumber(L, p.y);
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return 2;
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}
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int w_ParticleSystem_getDirection(lua_State * L)
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{
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@@ -376,6 +387,7 @@ namespace opengl
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{ "setOffset", w_ParticleSystem_setOffset },
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{ "getX", w_ParticleSystem_getX },
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{ "getY", w_ParticleSystem_getY },
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{ "getPosition", w_ParticleSystem_getPosition },
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{ "getDirection", w_ParticleSystem_getDirection },
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{ "getSpread", w_ParticleSystem_getSpread },
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{ "getOffsetX", w_ParticleSystem_getOffsetX },
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@@ -55,6 +55,7 @@ namespace opengl
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int w_ParticleSystem_setOffset(lua_State * L);
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int w_ParticleSystem_getX(lua_State * L);
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int w_ParticleSystem_getY(lua_State * L);
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int w_ParticleSystem_getPosition(lua_State * L);
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int w_ParticleSystem_getDirection(lua_State * L);
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int w_ParticleSystem_getSpread(lua_State * L);
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int w_ParticleSystem_getOffsetX(lua_State * L);
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