Add ParticleSystem:getPosition (issue #368)

This commit is contained in:
Bill Meltsner
2012-02-04 11:31:07 -05:00
parent 9a301dee81
commit 86abc9323b
4 changed files with 23 additions and 0 deletions
@@ -320,6 +320,11 @@ namespace opengl
{
return position.getY();
}
const love::Vector& ParticleSystem::getPosition() const
{
return position;
}
float ParticleSystem::getDirection() const
{
@@ -363,6 +363,11 @@ namespace opengl
**/
float getY() const;
/**
* Returns the position of the emitter.
**/
const love::Vector& getPosition() const;
/**
* Returns the direction of the emitter (in degrees).
**/
@@ -20,6 +20,8 @@
#include "wrap_ParticleSystem.h"
#include <common/Vector.h>
#include <cstring>
namespace love
@@ -260,6 +262,15 @@ namespace opengl
lua_pushnumber(L, t->getY());
return 1;
}
int w_ParticleSystem_getPosition(lua_State * L)
{
ParticleSystem * t = luax_checkparticlesystem(L, 1);
const love::Vector& p = t->getPosition();
lua_pushnumber(L, p.x);
lua_pushnumber(L, p.y);
return 2;
}
int w_ParticleSystem_getDirection(lua_State * L)
{
@@ -376,6 +387,7 @@ namespace opengl
{ "setOffset", w_ParticleSystem_setOffset },
{ "getX", w_ParticleSystem_getX },
{ "getY", w_ParticleSystem_getY },
{ "getPosition", w_ParticleSystem_getPosition },
{ "getDirection", w_ParticleSystem_getDirection },
{ "getSpread", w_ParticleSystem_getSpread },
{ "getOffsetX", w_ParticleSystem_getOffsetX },
@@ -55,6 +55,7 @@ namespace opengl
int w_ParticleSystem_setOffset(lua_State * L);
int w_ParticleSystem_getX(lua_State * L);
int w_ParticleSystem_getY(lua_State * L);
int w_ParticleSystem_getPosition(lua_State * L);
int w_ParticleSystem_getDirection(lua_State * L);
int w_ParticleSystem_getSpread(lua_State * L);
int w_ParticleSystem_getOffsetX(lua_State * L);