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Added (hopefully) cross-platform love.timer.getMicroTime
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -24,6 +24,12 @@
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// SDL
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#include <SDL.h>
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#ifdef LOVE_WINDOWS
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#include <time.h>
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#else
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#include <sys/time.h>
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#endif
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// LOVE
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#include <common/Module.h>
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@@ -43,7 +49,7 @@ namespace sdl
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// Timing vars for benchmarking.
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Uint32 time_init;
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// Frame delta vars.
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Uint32 currTime;
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Uint32 prevTime;
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@@ -78,9 +84,9 @@ namespace sdl
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* @return Always returns "love.timer.sdl".
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**/
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const char * getName() const;
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/**
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* Measures the time between this call and the previous call,
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* Measures the time between this call and the previous call,
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* and updates internal values accordinly.
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**/
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void step();
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@@ -101,7 +107,7 @@ namespace sdl
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/**
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* Gets the average FPS over the last second. Beucase the value is only updated
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* once per second, it does not look erratic when displayed on screen.
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* @return The "current" FPS.
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* @return The "current" FPS.
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**/
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float getFPS() const;
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@@ -112,6 +118,13 @@ namespace sdl
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**/
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float getTime() const;
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/**
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* Gets the amount of time since the Epoch. Useful for timing too because
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* it is accurate to the microsecond.
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* @return The time (in seconds) since the Epoch.
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**/
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float getMicroTime() const;
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}; // Timer
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} // sdl
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