mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Added (hopefully) cross-platform love.timer.getMicroTime
This commit is contained in:
@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -27,7 +27,7 @@ namespace timer
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namespace sdl
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{
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Timer::Timer()
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: time_init(0), currTime(0), prevFpsUpdate(0), fps(0), fpsUpdateFrequency(1),
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: time_init(0), currTime(0), prevFpsUpdate(0), fps(0), fpsUpdateFrequency(1),
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frames(0), dt(0)
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{
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// Init the SDL timer system.
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@@ -50,7 +50,7 @@ namespace sdl
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{
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// Frames rendered
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frames++;
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// "Current" time is previous time by now.
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prevTime = currTime;
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@@ -90,6 +90,32 @@ namespace sdl
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return (SDL_GetTicks() - time_init)/1000.0f;
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}
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float Timer::getMicroTime() const
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{
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#ifdef LOVE_WINDOWS
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FILETIME ft;
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unsigned __int64 t = 0;
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GetSystemTimeAsFileTime(&ft);
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t |= ft.dwHighDateTime;
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t <<= 32;
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t |= ft.dwLowDateTime;
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t /= 10;
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#if defined(_MSC_VER) || defined(_MSC_EXTENSIONS)
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#define DELTA_EPOCH_IN_MICROSECS 11644473600000000Ui64
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#else
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#define DELTA_EPOCH_IN_MICROSECS 11644473600000000ULL
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#endif
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t -= DELTA_EPOCH_IN_MICROSECS;
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float floatt = t/1000000.0f;
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floatt %= 86400;
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return floatt;
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#else
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timeval t;
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gettimeofday(&t, NULL);
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return t.tv_sec%86400 + t.tv_usec/1000000.0f;
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#endif
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}
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} // sdl
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} // timer
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} // love
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -24,6 +24,12 @@
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// SDL
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#include <SDL.h>
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#ifdef LOVE_WINDOWS
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#include <time.h>
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#else
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#include <sys/time.h>
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#endif
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// LOVE
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#include <common/Module.h>
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@@ -43,7 +49,7 @@ namespace sdl
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// Timing vars for benchmarking.
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Uint32 time_init;
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// Frame delta vars.
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Uint32 currTime;
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Uint32 prevTime;
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@@ -78,9 +84,9 @@ namespace sdl
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* @return Always returns "love.timer.sdl".
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**/
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const char * getName() const;
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/**
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* Measures the time between this call and the previous call,
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* Measures the time between this call and the previous call,
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* and updates internal values accordinly.
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**/
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void step();
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@@ -101,7 +107,7 @@ namespace sdl
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/**
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* Gets the average FPS over the last second. Beucase the value is only updated
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* once per second, it does not look erratic when displayed on screen.
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* @return The "current" FPS.
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* @return The "current" FPS.
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**/
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float getFPS() const;
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@@ -112,6 +118,13 @@ namespace sdl
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**/
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float getTime() const;
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/**
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* Gets the amount of time since the Epoch. Useful for timing too because
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* it is accurate to the microsecond.
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* @return The time (in seconds) since the Epoch.
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**/
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float getMicroTime() const;
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}; // Timer
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} // sdl
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -60,6 +60,12 @@ namespace sdl
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return 1;
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}
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int w_getMicroTime(lua_State * L)
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{
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lua_pushnumber(L, instance->getMicroTime());
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] = {
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{ "step", w_step },
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@@ -67,6 +73,7 @@ namespace sdl
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{ "getFPS", w_getFPS },
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{ "sleep", w_sleep },
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{ "getTime", w_getTime },
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{ "getMicroTime", w_getMicroTime },
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{ 0, 0 }
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};
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@@ -75,10 +82,10 @@ namespace sdl
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{
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if(instance == 0)
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{
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try
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try
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{
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instance = new Timer();
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}
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}
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catch(Exception & e)
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{
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return luaL_error(L, e.what());
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -36,6 +36,7 @@ namespace sdl
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int w_getFPS(lua_State * L);
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int w_sleep(lua_State * L);
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int w_getTime(lua_State * L);
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int w_getMicroTime(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_timer(lua_State * L);
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} // sdl
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