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Add type to Body constructor (defaults to "static")
--HG-- branch : box2d-update
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@@ -75,7 +75,7 @@ namespace box2d
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/**
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* Create a Body at position p.
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**/
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Body(World * world, b2Vec2 p);
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Body(World * world, b2Vec2 p, Type type);
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virtual ~Body();
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