Move all remaining love.graphics Lua wrapper code out of the opengl implementation folder.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-29 01:19:37 -04:00
parent c0e66eba83
commit 8558d7894c
8 changed files with 97 additions and 62 deletions
+4 -2
View File
@@ -61,8 +61,8 @@ public:
// Implements Module.
const char *getName() const override;
Image *newImage(const std::vector<love::image::ImageData *> &data, const Image::Settings &settings);
Image *newImage(const std::vector<love::image::CompressedImageData *> &cdata, const Image::Settings &settings);
love::graphics::Image *newImage(const std::vector<love::image::ImageData *> &data, const Image::Settings &settings) override;
love::graphics::Image *newImage(const std::vector<love::image::CompressedImageData *> &cdata, const Image::Settings &settings) override;
love::graphics::Font *newFont(love::font::Rasterizer *data, const Texture::Filter &filter = Texture::defaultFilter) override;
@@ -127,6 +127,8 @@ public:
bool isSupported(Feature feature) const override;
double getSystemLimit(SystemLimit limittype) const override;
bool isCanvasFormatSupported(PixelFormat format) const override;
bool isImageFormatSupported(PixelFormat format) const override;
Renderer getRenderer() const override;
RendererInfo getRendererInfo() const override;
Stats getStats() const override;