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Remove some dead code.
--HG-- branch : minor
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@@ -756,28 +756,6 @@ void Shader::updateBuiltinUniforms(love::graphics::Graphics *gfx, int viewportW,
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glUniform4fv(location, 13, (const GLfloat *) &data);
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}
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std::string Shader::getGLSLVersion()
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{
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const char *tmp = (const char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
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if (tmp == nullptr)
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return "0.0";
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// the version string always begins with a version number of the format
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// major_number.minor_number
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// or
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// major_number.minor_number.release_number
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// we can keep release_number, since it does not affect the check below.
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std::string versionstring(tmp);
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size_t minorendpos = versionstring.find(' ');
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return versionstring.substr(0, minorendpos);
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}
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bool Shader::isSupported()
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{
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return GLAD_ES_VERSION_2_0 || (getGLSLVersion() >= "1.2");
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}
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int Shader::getUniformTypeComponents(GLenum type) const
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{
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if (getUniformBaseType(type) == UNIFORM_SAMPLER)
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@@ -69,9 +69,6 @@ public:
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void updatePointSize(float size);
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void updateBuiltinUniforms(love::graphics::Graphics *gfx, int viewportW, int viewportH);
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static std::string getGLSLVersion();
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static bool isSupported();
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private:
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struct TextureUnit
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