From 84bf839872718c464716e50306ee4aee21257567 Mon Sep 17 00:00:00 2001 From: rude Date: Sun, 26 Jul 2009 23:08:40 +0200 Subject: [PATCH] Removed classes which should be implemented in Lua (or need of re-implementation). --- src/modules/graphics/opengl/Animation.cpp | 235 --------- src/modules/graphics/opengl/Animation.h | 172 ------ src/modules/graphics/opengl/Color.cpp | 85 --- src/modules/graphics/opengl/Color.h | 102 ---- .../graphics/opengl/ParticleSystem.cpp | 497 ------------------ src/modules/graphics/opengl/ParticleSystem.h | 432 --------------- src/modules/graphics/opengl/SpriteBatch.cpp | 111 ---- src/modules/graphics/opengl/SpriteBatch.h | 74 --- src/modules/graphics/opengl/VertexBuffer.cpp | 188 ------- src/modules/graphics/opengl/VertexBuffer.h | 98 ---- .../graphics/opengl/wrap_Animation.cpp | 161 ------ src/modules/graphics/opengl/wrap_Animation.h | 54 -- src/modules/graphics/opengl/wrap_Color.cpp | 117 ----- src/modules/graphics/opengl/wrap_Color.h | 49 -- .../graphics/opengl/wrap_ParticleSystem.cpp | 334 ------------ .../graphics/opengl/wrap_ParticleSystem.h | 75 --- .../graphics/opengl/wrap_SpriteBatch.cpp | 69 --- .../graphics/opengl/wrap_SpriteBatch.h | 42 -- .../graphics/opengl/wrap_VertexBuffer.cpp | 87 --- .../graphics/opengl/wrap_VertexBuffer.h | 44 -- 20 files changed, 3026 deletions(-) delete mode 100644 src/modules/graphics/opengl/Animation.cpp delete mode 100644 src/modules/graphics/opengl/Animation.h delete mode 100644 src/modules/graphics/opengl/Color.cpp delete mode 100644 src/modules/graphics/opengl/Color.h delete mode 100644 src/modules/graphics/opengl/ParticleSystem.cpp delete mode 100644 src/modules/graphics/opengl/ParticleSystem.h delete mode 100644 src/modules/graphics/opengl/SpriteBatch.cpp delete mode 100644 src/modules/graphics/opengl/SpriteBatch.h delete mode 100644 src/modules/graphics/opengl/VertexBuffer.cpp delete mode 100644 src/modules/graphics/opengl/VertexBuffer.h delete mode 100644 src/modules/graphics/opengl/wrap_Animation.cpp delete mode 100644 src/modules/graphics/opengl/wrap_Animation.h delete mode 100644 src/modules/graphics/opengl/wrap_Color.cpp delete mode 100644 src/modules/graphics/opengl/wrap_Color.h delete mode 100644 src/modules/graphics/opengl/wrap_ParticleSystem.cpp delete mode 100644 src/modules/graphics/opengl/wrap_ParticleSystem.h delete mode 100644 src/modules/graphics/opengl/wrap_SpriteBatch.cpp delete mode 100644 src/modules/graphics/opengl/wrap_SpriteBatch.h delete mode 100644 src/modules/graphics/opengl/wrap_VertexBuffer.cpp delete mode 100644 src/modules/graphics/opengl/wrap_VertexBuffer.h diff --git a/src/modules/graphics/opengl/Animation.cpp b/src/modules/graphics/opengl/Animation.cpp deleted file mode 100644 index de5225246..000000000 --- a/src/modules/graphics/opengl/Animation.cpp +++ /dev/null @@ -1,235 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#include "Animation.h" - -// STD -#include - -// LOVE -#include - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - Animation::Animation(Image * image) - : image(image), mode(1), current(0), playing(true), - timeBuffer(0), direction(1), speed(1.0f) - { - image->retain(); - } - - Animation::Animation(Image * image, float fw, float fh, float delay, int num) - : image(image), mode(1), current(0), playing(true), timeBuffer(0), direction(1), speed(1.0f) - { - - image->retain(); - - // Generate frames. - int w = (int)(image->getWidth()/fw); - int h = (int)(image->getHeight()/fh); - - int real_num = (num == 0) ? (w * h) : num; - if(real_num > (w * h)) real_num = (w * h); - - for(int i = 0;irelease(); - } - - void Animation::addFrame(float x, float y, float w, float h, float delay) - { - // Add delay. - delays.push_back(delay); - - // Add frame. - AnimationFrame f; - f.x = x; - f.y = y; - f.w = w; - f.h = h; - f.postDelay = (int)delays.size() - 1; - - frames.push_back(f); - - if(frames.size() > 1) - { - frames.back().preDelay = frames[frames.size() - 2].postDelay; - - // Update delay of first frame. - frames.front().preDelay = frames.back().postDelay; - } - - } - - void Animation::setMode(int mode) - { - this->mode = mode; - } - - void Animation::play() - { - playing = true; - } - - void Animation::stop() - { - playing = false; - } - - void Animation::reset() - { - current = 0; - timeBuffer = 0; - } - - void Animation::seek(int frame) - { - if(frame >= 0 && frame < (int)frames.size()) - current = frame; - } - - int Animation::getCurrentFrame() const - { - return current; - } - - int Animation::getSize() const - { - return (int)frames.size(); - } - - void Animation::setDelay(int frame, float delay) - { - if(frame >= 0 && frame < (int)frames.size()) - delays[frames[0].postDelay] = delay; - } - - void Animation::setSpeed(float speed) - { - this->speed = speed; - } - - float Animation::getSpeed() const - { - return speed; - } - - void Animation::update(float dt) - { - if(!playing) - return; - - if(frames.size() <= 0) - return; - - timeBuffer += (dt * speed); - - int next; - float d; - - switch(mode) - { - case ANIMATION_LOOP: - next = current; - while(timeBuffer >= delays[frames[current].postDelay]) - { - timeBuffer -= delays[frames[current].postDelay]; - if(++next >= (int)frames.size()) - next = 0; - } - current = next; - break; - case ANIMATION_PLAY_ONCE: - next = current; - while(timeBuffer >= delays[frames[current].postDelay]) - { - timeBuffer -= delays[frames[current].postDelay]; - if(++next >= (int)frames.size()) - { - next--; - playing = false; - timeBuffer = 0; - } - } - current = next; - break; - case ANIMATION_BOUNCE: - next = current; - d = (direction == 1) ? delays[frames[next].postDelay] : delays[frames[next].preDelay]; - - while(timeBuffer >= d) - { - timeBuffer -= d; - next += direction; - if(next < 0 || next >= (int)frames.size()) - { - direction *= -1; - next += direction; - } - d = (direction == 1) ? delays[frames[next].postDelay] : delays[frames[next].preDelay]; - } - current = next; - break; - } - } - - void Animation::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const - { - if(frames.size() <= 0) - return; - - const AnimationFrame & f = frames[current]; - image->draws(x, y, angle, sx, sy, ox, oy, f.x, f.y, f.w, f.h); - } - - float Animation::getWidth() const - { - if(frames.size() <= 0) - return 0; - - return frames[current].w; - } - - float Animation::getHeight() const - { - if(frames.size() <= 0) - return 0; - - return frames[current].h; - } - -} // opengl -} // graphics -} // love - diff --git a/src/modules/graphics/opengl/Animation.h b/src/modules/graphics/opengl/Animation.h deleted file mode 100644 index 207e28c09..000000000 --- a/src/modules/graphics/opengl/Animation.h +++ /dev/null @@ -1,172 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_OPENGL_ANIMATION_H -#define LOVE_OPENGL_ANIMATION_H - -// LOVE -#include "../Drawable.h" -#include "Image.h" - -// STD -#include - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - - // Represents a single frame. - struct AnimationFrame - { - float x, y; // Top left corner of the frame. - float w, h; // Size of the frame. - int preDelay; // Delay to previous frame. - int postDelay; // Delay to next frame. - }; - - class Animation : public Drawable - { - private: - - // The source of the animation. - Image * image; - - // Delays between frames. - // delays[0] is the delay between frames[0] and frames[1]. - std::vector delays; - - // Holds all the frames. - std::vector frames; - - // Animation mode. - int mode; - - // The current frame. - int current; - - // True if playing, false otherwise. - bool playing; - - // "Left over"-time. - float timeBuffer; - - // Used for bounce mode. - int direction; - - // Overall speed. (1 = normal). - float speed; - - public: - - /** - * Creates an Animation with no frames. - * @param image The image to use as the source. - **/ - Animation(Image * image); - - /** - * Creates an Animation with frames from top-left to bottom right. - * @param image The image to use as the source. - * @param fw The width of each frame. - * @param fh The height of each frame. - * @param delay The delay after each frame. - * @param num The number of frames. (0 = all) - **/ - Animation(Image * image, float fw, float fh, float delay, int num = 0); - - virtual ~Animation(); - - /** - * Adds a single frame. - * @param x The top-left corner of the frame. - * @param y The top-right corner of the frame. - * @param w The width of the frame. - * @param h The height of the frame. - * @param delay The delay after the frame. - **/ - void addFrame(float x, float y, float w, float h, float delay); - - /** - * Sets the current animation mode, and reset. - **/ - void setMode(int mode); - - /** - * Causes the Animation to start playing. - **/ - void play(); - - /** - * Causes the Animation to stop. - **/ - void stop(); - - /** - * Resets the Animation. - **/ - void reset(); - - /** - * Resets timebuffers, and sets the current frame directly. - **/ - void seek(int frame); - - /** - * Gets the current frame. - **/ - int getCurrentFrame() const; - - /** - * Gets amount of frames. - **/ - int getSize() const; - - /** - * Sets the delay after a frame. - **/ - void setDelay(int frame, float delay); - - /** - * Sets the overall animation speed. - **/ - void setSpeed(float speed); - - /** - * Gets the overall animation speed. - **/ - float getSpeed() const; - - void update(float dt); - - void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const; - - float getWidth() const; - - float getHeight() const; - }; - -} // opengl -} // graphics -} // love - -#endif // LOVE_OPENGL_ANIMATION_H diff --git a/src/modules/graphics/opengl/Color.cpp b/src/modules/graphics/opengl/Color.cpp deleted file mode 100644 index 80410deb4..000000000 --- a/src/modules/graphics/opengl/Color.cpp +++ /dev/null @@ -1,85 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#include "Color.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - Color::Color() - : red(255), green(255), blue(255), alpha(255) - { - } - - Color::Color(int r, int g, int b, int a) - : red(r), green(g), blue(b), alpha(a) - { - } - - Color::~Color() - { - } - - void Color::setRed(int red) - { - this->red = red; - } - - void Color::setGreen(int green) - { - this->green = green; - } - - void Color::setBlue(int blue) - { - this->blue = blue; - } - - void Color::setAlpha(int alpha) - { - this->alpha = alpha; - } - - int Color::getRed() const - { - return red; - } - - int Color::getGreen() const - { - return green; - } - - int Color::getBlue() const - { - return blue; - } - - int Color::getAlpha() const - { - return alpha; - } - -} // opengl -} // graphics -} // love diff --git a/src/modules/graphics/opengl/Color.h b/src/modules/graphics/opengl/Color.h deleted file mode 100644 index 668945fdf..000000000 --- a/src/modules/graphics/opengl/Color.h +++ /dev/null @@ -1,102 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_GRAPHICS_OPENGL_COLOR_H -#define LOVE_GRAPHICS_OPENGL_COLOR_H - -// LOVE -#include - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - - /** - * @author Michael Enger - **/ - class Color : public Object - { - protected: - - // Color components. (0-255) - int red, green, blue, alpha; - - public: - - Color(); - - /** - * Creates a new color with the specified component values. - * Values must be unsigned bytes. (0-255). - **/ - Color(int r, int g, int b, int a); - - virtual ~Color(); - - /** - * Sets the amount of red in the color. - **/ - void setRed(int red); - - /** - * Sets the amount of green in the color. - **/ - void setGreen(int green); - - /** - * Sets the amount of blue in the color. - **/ - void setBlue(int blue); - - /** - * Sets the amount of alpha. - **/ - void setAlpha(int alpha); - - /** - * Returns the amount of red in the color. - **/ - int getRed() const; - - /** - * Returns the amount of green in the color. - **/ - int getGreen() const; - - /** - * Returns the amount of blue in the color. - **/ - int getBlue() const; - - /** - * Returns the amount of alpha. - **/ - int getAlpha() const; - - }; // Color - -} // opengl -} // graphics -} // love - -#endif // LOVE_GRAPHICS_OPENGL_COLOR_H diff --git a/src/modules/graphics/opengl/ParticleSystem.cpp b/src/modules/graphics/opengl/ParticleSystem.cpp deleted file mode 100644 index 999480220..000000000 --- a/src/modules/graphics/opengl/ParticleSystem.cpp +++ /dev/null @@ -1,497 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#include "ParticleSystem.h" - -#include -#include -#include - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - - float calculate_variation(float inner, float outer, float var) - { - float low = inner - (outer/2.0f)*var; - float high = inner + (outer/2.0f)*var; - float r = (rand() / (float(RAND_MAX)+1)); - return low*(1-r)+high*r; - } - - - ParticleSystem::ParticleSystem(Image * sprite, unsigned int buffer) : pStart(0), pLast(0), pEnd(0), active(true), emissionRate(0), - emitCounter(0), lifetime(-1), life(0), particleLifeMin(0), particleLifeMax(0), - direction(0), spread(0), relative(false), speedMin(0), speedMax(0), gravityMin(0), - gravityMax(0), radialAccelerationMin(0), radialAccelerationMax(0), - tangentialAccelerationMin(0), tangentialAccelerationMax(0), - sizeStart(1), sizeEnd(1), sizeVariation(0), rotationMin(0), rotationMax(0), - spinStart(0), spinEnd(0), spinVariation(0) - { - this->sprite = sprite; - sprite->retain(); - colorStart = Color(255, 255, 255, 255); - colorEnd = Color(255, 255, 255, 255); - setBufferSize(buffer); - } - - ParticleSystem::~ParticleSystem() - { - if(this->sprite != 0) - { - this->sprite->release(); - this->sprite = 0; - } - - if(pStart != 0) - delete [] pStart; - } - - void ParticleSystem::add() - { - if(isFull()) return; - - float min,max; - - min = particleLifeMin; - max = particleLifeMax; - if(min == max) - pLast->life = min; - else - pLast->life = (rand() / (float(RAND_MAX)+1)) * (max - min) + min; - pLast->lifetime = pLast->life; - - pLast->position[0] = position.getX(); - pLast->position[1] = position.getY(); - - min = direction - spread/2.0f; - max = direction + spread/2.0f; - pLast->direction = (rand() / (float(RAND_MAX)+1)) * (max - min) + min; - - min = speedMin; - max = speedMax; - float speed = (rand() / (float(RAND_MAX)+1)) * (max - min) + min; - pLast->speed = love::Vector(cos(pLast->direction), sin(pLast->direction)); - pLast->speed *= speed; - - min = gravityMin; - max = gravityMax; - pLast->gravity = (rand() / (float(RAND_MAX)+1)) * (max - min) + min; - - min = radialAccelerationMin; - max = radialAccelerationMax; - pLast->radialAcceleration = (rand() / (float(RAND_MAX)+1)) * (max - min) + min; - - min = tangentialAccelerationMin; - max = tangentialAccelerationMax; - pLast->tangentialAcceleration = (rand() / (float(RAND_MAX)+1)) * (max - min) + min; - - pLast->sizeStart = calculate_variation(sizeStart, sizeEnd, sizeVariation); - pLast->sizeEnd = calculate_variation(sizeEnd, sizeStart, sizeVariation); - pLast->size = pLast->sizeStart; - - min = rotationMin; - max = rotationMax; - pLast->spinStart = calculate_variation(spinStart, spinEnd, spinVariation); - pLast->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation); - pLast->rotation = (rand() / (float(RAND_MAX)+1)) * (max - min) + min;; - - pLast->color[0] = (float)colorStart.getRed() / 255; - pLast->color[1] = (float)colorStart.getGreen() / 255; - pLast->color[2] = (float)colorStart.getBlue() / 255; - pLast->color[3] = (float)colorStart.getAlpha() / 255; - - pLast++; - } - - void ParticleSystem::remove(particle * p) - { - if(!isEmpty()) - { - *p = *(--pLast); - } - } - - void ParticleSystem::setSprite(Image * image) - { - if(this->sprite != 0) - { - this->sprite->release(); - this->sprite = 0; - } - - this->sprite = image; - } - - void ParticleSystem::setBufferSize(unsigned int size) - { - // delete previous data - delete [] pStart; - - pLast = pStart = new particle[size]; - - pEnd = pStart + size; - } - - void ParticleSystem::setEmissionRate(int rate) - { - emissionRate = rate; - } - - void ParticleSystem::setLifetime(float life) - { - this->life = lifetime = life; - } - - void ParticleSystem::setParticleLife(float min, float max) - { - particleLifeMin = min; - if(max == 0) - particleLifeMax = min; - else - particleLifeMax = max; - } - - void ParticleSystem::setPosition(float x, float y) - { - position = love::Vector(x, y); - } - - void ParticleSystem::setDirection(float direction) - { - this->direction = direction * LOVE_M_TORAD; - } - - void ParticleSystem::setSpread(float spread) - { - this->spread = spread * LOVE_M_TORAD; - } - - void ParticleSystem::setRelativeDirection(bool relative) - { - this->relative = relative; - } - - void ParticleSystem::setSpeed(float speed) - { - speedMin = speedMax = speed; - } - - void ParticleSystem::setSpeed(float min, float max) - { - speedMin = min; - speedMax = max; - } - - void ParticleSystem::setGravity(float gravity) - { - gravityMin = gravityMax = gravity; - } - - void ParticleSystem::setGravity(float min, float max) - { - gravityMin = min; - gravityMax = max; - } - - void ParticleSystem::setRadialAcceleration(float acceleration) - { - radialAccelerationMin = radialAccelerationMax = acceleration; - } - - void ParticleSystem::setRadialAcceleration(float min, float max) - { - radialAccelerationMin = min; - radialAccelerationMax = max; - } - - void ParticleSystem::setTangentialAcceleration(float acceleration) - { - tangentialAccelerationMin = tangentialAccelerationMax = acceleration; - } - - void ParticleSystem::setTangentialAcceleration(float min, float max) - { - tangentialAccelerationMin = min; - tangentialAccelerationMax = max; - } - - void ParticleSystem::setSize(float size) - { - sizeStart = size; - sizeEnd = size; - } - - void ParticleSystem::setSize(float start, float end) - { - sizeStart = start; - sizeEnd = end; - } - - void ParticleSystem::setSize(float start, float end, float variation) - { - sizeStart = start; - sizeEnd = end; - sizeVariation = variation; - } - - void ParticleSystem::setSizeVariation(float variation) - { - sizeVariation = variation; - } - - void ParticleSystem::setRotation(float rotation) - { - rotationMin = rotationMax = rotation; - } - - void ParticleSystem::setRotation(float min, float max) - { - rotationMin = min; - rotationMax = max; - } - - void ParticleSystem::setSpin(float spin) - { - spinStart = spin * LOVE_M_TORAD; - spinEnd = spin * LOVE_M_TORAD; - } - - void ParticleSystem::setSpin(float start, float end) - { - spinStart = start * LOVE_M_TORAD; - spinEnd = end * LOVE_M_TORAD; - } - - void ParticleSystem::setSpin(float start, float end, float variation) - { - spinStart = start * LOVE_M_TORAD; - spinEnd = end * LOVE_M_TORAD; - spinVariation = variation * LOVE_M_TORAD; - } - - void ParticleSystem::setSpinVariation(float variation) - { - spinVariation = variation * LOVE_M_TORAD; - } - - void ParticleSystem::setColor(Color * color) - { - colorStart = *color; - colorEnd = *color; - } - - void ParticleSystem::setColor(Color * start, Color * end) - { - colorStart = *start; - colorEnd = *end; - } - - float ParticleSystem::getX() const - { - return position.getX(); - } - - float ParticleSystem::getY() const - { - return position.getY(); - } - - float ParticleSystem::getDirection() const - { - return direction * LOVE_M_TODEG; - } - - float ParticleSystem::getSpread() const - { - return spread * LOVE_M_TODEG; - } - - int ParticleSystem::count() const - { - return (int)(pLast - pStart); - } - - void ParticleSystem::start() - { - active = true; - } - - void ParticleSystem::stop() - { - active = false; - life = lifetime; - emitCounter = 0; - } - - void ParticleSystem::pause() - { - active = false; - } - - void ParticleSystem::reset() - { - pLast = pStart; - life = lifetime; - emitCounter = 0; - } - - bool ParticleSystem::isActive() const - { - return active; - } - - bool ParticleSystem::isEmpty() const - { - return pStart == pLast; - } - - bool ParticleSystem::isFull() const - { - return pLast == pEnd; - } - - void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const - { - if(sprite == 0) return; // just in case of failure - - glPushMatrix(); - glPushAttrib(GL_CURRENT_BIT); - - glTranslatef(x, y, 0); - glRotatef(angle, 0, 0, 1.0f); - glScalef(sx, sy, 1.0f); - glTranslatef( ox, oy, 0); - - particle * p = pStart; - while(p != pLast) - { - glPushMatrix(); - - glColor4f(p->color[0],p->color[1],p->color[2],p->color[3]); - glTranslatef(p->position[0],p->position[1],0.0f); - glRotatef(p->rotation * 57.29578f, 0.0f, 0.0f, 1.0f); // rad * (180 / pi) - glScalef(p->size,p->size,1.0f); - sprite->draw(0,0, 0, 1, 1, 0, 0); - - glPopMatrix(); - p++; - } - - glPopAttrib(); - glPopMatrix(); - } - - void ParticleSystem::update(float dt) - { - // Traverse all particles and update. - particle * p = pStart; - - // Make some more particles. - if(active) - { - float rate = 1.0f / emissionRate; // the amount of time between each particle emit - emitCounter += dt; - while(emitCounter > rate) - { - add(); - emitCounter -= rate; - } - /*int particles = (int)(emissionRate * dt); - for(int i = 0; i != particles; i++) - add();*/ - - life -= dt; - if(lifetime != -1 && life < 0) - stop(); - } - - while(p != pLast) - { - // Decrease lifespan. - p->life -= dt; - - if(p->life > 0) - { - - // Temp variables. - love::Vector radial, tangential, gravity(0, p->gravity); - love::Vector ppos(p->position[0], p->position[1]); - - // Get vector from particle center to particle. - radial = ppos - position; - radial.normalize(); - tangential = radial; - - // Resize radial acceleration. - radial *= p->radialAcceleration; - - // Calculate tangential acceleration. - { - float a = tangential.getX(); - tangential.setX(-tangential.getY()); - tangential.setY(a); - } - - // Resize tangential. - tangential *= p->tangentialAcceleration; - - // Update position. - p->speed += (radial+tangential+gravity)*dt; - - // Modify position. - ppos += p->speed * dt; - - p->position[0] = ppos.getX(); - p->position[1] = ppos.getY(); - - const float t = p->life / p->lifetime; - - // Change size. - p->size = p->sizeEnd - ((p->sizeEnd - p->sizeStart) * t); - - // Rotate. - p->rotation += (p->spinStart*(1-t) + p->spinEnd*t)*dt; - - // Update color. - p->color[0] = (float)(colorEnd.getRed()*(1.0f-t) + colorStart.getRed() * t)/255.0f; - p->color[1] = (float)(colorEnd.getGreen()*(1.0f-t) + colorStart.getGreen() * t)/255.0f; - p->color[2] = (float)(colorEnd.getBlue()*(1.0f-t) + colorStart.getBlue() * t)/255.0f; - p->color[3] = (float)(colorEnd.getAlpha()*(1.0f-t) + colorStart.getAlpha() * t)/255.0f; - - // Next particle. - p++; - } - else - { - remove(p); - - if(p >= pLast) - return; - } // else - } // while - } - -} // opengl -} // graphics -} // love diff --git a/src/modules/graphics/opengl/ParticleSystem.h b/src/modules/graphics/opengl/ParticleSystem.h deleted file mode 100644 index d25daaa7c..000000000 --- a/src/modules/graphics/opengl/ParticleSystem.h +++ /dev/null @@ -1,432 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H -#define LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H - -// LOVE - -#include -#include -#include -#include - -#include "Color.h" -#include "Image.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - - // Represents a single particle. - struct particle - { - float lifetime; - float life; - - float position[2]; - float direction; - - love::Vector speed; - float gravity; - float radialAcceleration; - float tangentialAcceleration; - - float size; - float sizeStart; - float sizeEnd; - - float rotation; - float spinStart; - float spinEnd; - - float color[4]; - }; - - /** - * A class for creating, moving and drawing particles. - * A big thanks to bobthebloke.org - **/ - class ParticleSystem : public Drawable - { - protected: - - // The max amount of particles. - unsigned int bufferSize; - - // Pointer to the first particle. - particle * pStart; - - // Pointer to the next available free space. - particle * pLast; - - // Pointer to the end of the memory allocation. - particle * pEnd; - - // The sprite to be drawn. - Image * sprite; - - // Whether the particle emitter is active. - bool active; - - // The emission rate (particles/sec). - int emissionRate; - - // Used to determine when a particle should be emitted. - float emitCounter; - - // The relative position of the particle emitter. - love::Vector position; - - // The lifetime of the particle emitter (-1 means infinite) and the life it has left. - float lifetime; - float life; - - // The particle life. - float particleLifeMin; - float particleLifeMax; - - // The direction (and spread) the particles will be emitted in. Measured in radians. - float direction; - float spread; - - // Whether the direction should be relative to the emitter's movement. - bool relative; - - // The speed. - float speedMin; - float speedMax; - - // Acceleration towards the bottom of the screen - float gravityMin; - float gravityMax; - - // Acceleration towards the emitter's center - float radialAccelerationMin; - float radialAccelerationMax; - - // Acceleration perpendicular to the particle's direction. - float tangentialAccelerationMin; - float tangentialAccelerationMax; - - // Size. - float sizeStart; - float sizeEnd; - float sizeVariation; - - // Rotation - float rotationMin; - float rotationMax; - - // Spin. - float spinStart; - float spinEnd; - float spinVariation; - - // Color. - Color colorStart; - Color colorEnd; - - void add(); - void remove(particle * p); - - public: - - /** - * Creates a particle system with the specified buffersize and sprite. - **/ - ParticleSystem(Image * sprite, unsigned int buffer); - - /** - * Deletes any allocated memory. - **/ - virtual ~ParticleSystem(); - - /** - * Sets the sprite used in the particle system. - * @param sprite The new sprite. - **/ - void setSprite(Image * image); - - /** - * Clears the current buffer and allocates the appropriate amount of space for the buffer. - * @param size The new buffer size. - **/ - void setBufferSize(unsigned int size); - - /** - * Sets the emission rate. - * @param rate The amount of particles per second. - **/ - void setEmissionRate(int rate); - - /** - * Sets the lifetime of the particle emitter (-1 means eternal) - * @param life The lifetime (in seconds). - **/ - void setLifetime(float life); - - /** - * Sets the life range of the particles. - * @param lifeMin The minimum life. - * @param lifeMax The maximum life (if 0, then becomes the same as minimum life). - **/ - void setParticleLife(float min, float max = 0); - - /** - * Sets the position of the center of the emitter and the direction (if set to relative). - * Used to move the emitter without changing the position of already existing particles. - * @param x The x-coordinate. - * @param y The y-coordinate. - **/ - void setPosition(float x, float y); - - /** - * Sets the direction and the spread of the particle emitter. - * @param direction The direction (in degrees). - **/ - void setDirection(float direction); - - /** - * Sets the spread of the particle emitter. - * @param spread The spread (in degrees). - **/ - void setSpread(float spread); - - /** - * Sets whether the direction should be relative to the particle emitters movement. Used in conjunction with setPosition. - * @param relative Whether to have relative direction. - **/ - void setRelativeDirection(bool relative); - - /** - * Sets the speed of the particles. - * @param speed The speed. - **/ - void setSpeed(float speed); - - /** - * Sets the speed of the particles. - * @param min The minimum speed. - * @param max The maximum speed. - **/ - void setSpeed(float min, float max); - - /** - * Sets the gravity of the particles (the acceleration along the y-axis). - * @param gravity The amount of gravity. - **/ - void setGravity(float gravity); - - /** - * Sets the gravity of the particles (the acceleration along the y-axis). - * @param min The minimum gravity. - * @param max The maximum gravity. - **/ - void setGravity(float min, float max); - - /** - * Sets the radial acceleration (the acceleration towards the particle emitter). - * @param acceleration The amount of acceleration. - **/ - void setRadialAcceleration(float acceleration); - - /** - * Sets the radial acceleration (the acceleration towards the particle emitter). - * @param min The minimum acceleration. - * @param max The maximum acceleration. - **/ - void setRadialAcceleration(float min, float max); - - /** - * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction). - * @param acceleration The amount of acceleration. - **/ - void setTangentialAcceleration(float acceleration); - - /** - * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction). - * @param min The minimum acceleration. - * @param max The maximum acceleration. - **/ - void setTangentialAcceleration(float min, float max); - - /** - * Sets the size of the sprite (1.0 being the default size). - * @param size The size of the sprite. - **/ - void setSize(float size); - - /** - * Sets the size of the sprite upon creation and upon death (1.0 being the default size). - * @param start The size of the sprite upon creation - * @param end The size of the sprite upon death. - **/ - void setSize(float start, float end); - - /** - * Sets the size of the sprite upon creation and upon death (1.0 being the default size) and any variation. - * @param start The size of the sprite upon creation - * @param end The size of the sprite upon death. - * @param variation The amount of variation on the starting size (0 being no variation and 1.0 a random size between start and end). - **/ - void setSize(float start, float end, float variation); - - /** - * Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end). - * @param variation The amount of variation. - **/ - void setSizeVariation(float variation); - - /** - * Sets the amount of rotation a sprite starts out with. - * @param rotation The amount of rotation. - **/ - void setRotation(float rotation); - - /** - * Sets the amount of rotation a sprite starts out with (a random value between min and max). - * @param min The minimum amount of rotation. - * @param max The maximum amount of rotation. - **/ - void setRotation(float min, float max); - - /** - * Sets the spin of the sprite. - * @param spin The spin of the sprite (in degrees). - **/ - void setSpin(float spin); - - /** - * Sets the spin of the sprite upon particle creation and death. - * @param start The spin of the sprite upon creation (in degrees). - * @param end The spin of the sprite upon death (in degrees). - **/ - void setSpin(float start, float end); - - /** - * Sets the spin of the sprite upon particle creation and death and the variation. - * @param start The spin of the sprite upon creation (in degrees). - * @param end The spin of the sprite upon death (in degrees). - * @param variation The variation of the start spin (0 being no variation and 1 beign a random spin between start and end). - **/ - void setSpin(float start, float end, float variation); - - /** - * Sets the variation of the start spin (0 being no variation and 1 beign a random spin between start and end). - * @param variation The variation in degrees. - **/ - void setSpinVariation(float variation); - - /** - * Sets the color of the particles. - * @param color The color. - **/ - void setColor(Color * color); - - /** - * Sets the color of the particles. - * @param start The color of the particle when created. - * @param end The color of the particle upon death. - **/ - void setColor(Color * start, Color * end); - - /** - * Returns the x-coordinate of the emitter's position. - **/ - float getX() const; - - /** - * Returns the y-coordinate of the emitter's position. - **/ - float getY() const; - - /** - * Returns the direction of the emitter (in degrees). - **/ - float getDirection() const; - - /** - * Returns the directional spread of the emitter (in degrees). - **/ - float getSpread() const; - - /** - * Returns the amount of particles that are currently active in the system. - **/ - int count() const; - - /** - * Starts/resumes the particle emitter. - **/ - void start(); - - /** - * Stops the particle emitter and resets. - **/ - void stop(); - - /** - * Pauses the particle emitter. - **/ - void pause(); - - /** - * Resets the particle emitter. - **/ - void reset(); - - /** - * Returns whether the particle emitter is active. - **/ - bool isActive() const; - - /** - * Returns whether the particle system is empty of particles or not. - **/ - bool isEmpty() const; - - /** - * Returns whether the amount of particles has reached the buffer limit or not. - **/ - bool isFull() const; - - /** - * Draws the particle emitter at the specified position. - * @param x The x-coordinate. - * @param y The y-coordinate. - **/ - virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const; - - /** - * Updates the particle system. - * @param dt Time since last update. - **/ - void update(float dt); - }; - -} // opengl -} // graphics -} // love - -#endif // LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H diff --git a/src/modules/graphics/opengl/SpriteBatch.cpp b/src/modules/graphics/opengl/SpriteBatch.cpp deleted file mode 100644 index d45bf2ef4..000000000 --- a/src/modules/graphics/opengl/SpriteBatch.cpp +++ /dev/null @@ -1,111 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#include "SpriteBatch.h" - -// STD -#include - -// LOVE -#include "VertexBuffer.h" -#include "Image.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - SpriteBatch::SpriteBatch(Image * image, int size, int usage) - : size(size), next(0) - { - // Four vertices in one sprite. - buffer = new VertexBuffer(image, size*6, TYPE_TRIANGLES, usage); - } - - SpriteBatch::~SpriteBatch() - { - buffer->release(); - } - - void SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, float oy) - { - // Only do this if there's a free slot. - if(next < size) - { - // Get a pointer to the correct insertion position. - vertex * v = buffer->vertices + next*6; - - // Fill vertices with ones (for white colors). - memset(v, 0xff, sizeof(vertex)*6); - - // Half-sizes. - float w2 = buffer->image->getWidth()/2.0f; - float h2 = buffer->image->getHeight()/2.0f; - - // MASSIVE TODO: just copy vertices from image. - - v[0].x = -w2; v[0].y = -h2; - v[1].x = -w2; v[1].y = h2; - v[2].x = w2; v[2].y = h2; - v[3].x = w2; v[3].y = -h2; - - v[0].s = 0; v[0].t = 0; - v[1].s = 0; v[1].t = 1; - v[2].s = 1; v[2].t = 1; - v[3].s = 1; v[3].t = 0; - - // Transform. - Matrix t; - t.translate(x, y); - t.scale(sx, sy); - t.rotate(a); - t.transform(v, v, 4); - - v[5] = v[3]; - v[4] = v[2]; - v[3] = v[0]; - - // Send the buffer to the GPU. - buffer->update(next*6, 6); - - // Increment counter. - next++; - } - } - - void SpriteBatch::clear() - { - // Reset the position of the next index. - next = 0; - - // Also reset the buffer. - buffer->clear(); - } - - void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const - { - // Let the buffer handle this. - buffer->draw(x, y, angle, sx, sy, ox, oy); - } - -} // opengl -} // graphics -} // love diff --git a/src/modules/graphics/opengl/SpriteBatch.h b/src/modules/graphics/opengl/SpriteBatch.h deleted file mode 100644 index 330ba019b..000000000 --- a/src/modules/graphics/opengl/SpriteBatch.h +++ /dev/null @@ -1,74 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H -#define LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H - -// C -#include - -// LOVE -#include -#include -#include -#include -#include - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - // Forward declarations. - class VertexBuffer; - class Image; - - class SpriteBatch : public Drawable - { - private: - - // Max number of sprites in the batch. - int size; - - // The next free element. - int next; - - // Vertex Buffer. - VertexBuffer * buffer; - - public: - - SpriteBatch(Image * image, int size, int usage); - virtual ~SpriteBatch(); - - void add(float x, float y, float a, float sx, float sy, float ox, float oy); - void clear(); - - // Implements Drawable. - void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const; - - }; // SpriteBatch - -} // opengl -} // graphics -} // love - -#endif // LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H diff --git a/src/modules/graphics/opengl/VertexBuffer.cpp b/src/modules/graphics/opengl/VertexBuffer.cpp deleted file mode 100644 index f56b76a73..000000000 --- a/src/modules/graphics/opengl/VertexBuffer.cpp +++ /dev/null @@ -1,188 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#include "VertexBuffer.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - VertexBuffer::VertexBuffer(Image * image, int size, int type, int usage) - : size(size), next(0), image(image), vbo_buf(0), type(type), gl_type(0), usage(usage), gl_usage(0) - { - if(image != 0) - image->retain(); - - vertices = new vertex[size]; - - // If VBOs aren't supported, then we must use vertex arrays. - if(!GLEE_ARB_vertex_buffer_object) - usage = USAGE_ARRAY; - - // Find out which OpenGL VBO usage hint to use. - gl_usage = (usage == USAGE_DYNAMIC) ? GL_DYNAMIC_DRAW : gl_usage; - gl_usage = (usage == USAGE_STATIC) ? GL_STATIC_DRAW : gl_usage; - gl_usage = (usage == USAGE_STREAM) ? GL_STREAM_DRAW : gl_usage; - - setType(type); - - if(useVBO()) - { - glGenBuffers(1, &vbo_buf); - if(vbo_buf != 0) - { - glBindBuffer(GL_ARRAY_BUFFER, vbo_buf); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertex)*size, vertices, gl_usage); - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - else // FAIL. Use vertex arrays instead. - usage = USAGE_ARRAY; - } - } - - VertexBuffer::~VertexBuffer() - { - if(image != 0) - image->release(); - - delete [] vertices; - - if(useVBO() && vbo_buf != 0) - glDeleteBuffers(1, &vbo_buf); - } - - bool VertexBuffer::useVBO() const - { - return usage >= USAGE_DYNAMIC; - } - - void VertexBuffer::update(int pos, int size) - { - // Update VBO. - if(useVBO()) - { - glBindBuffer(GL_ARRAY_BUFFER, vbo_buf); - glBufferSubData(GL_ARRAY_BUFFER, pos*sizeof(vertex), sizeof(vertex)*size, &vertices[pos]); - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - // ... no need to update vertex arrays. - - next += size; - } - - void VertexBuffer::setType(int type) - { - this->type = type; - // Find out which OpenGL primitive type to use. - gl_type = (type == TYPE_POINTS) ? GL_POINTS : gl_type; - gl_type = (type == TYPE_LINES) ? GL_LINES : gl_type; - gl_type = (type == TYPE_LINE_STRIP) ? GL_LINE_STRIP : gl_type; - gl_type = (type == TYPE_TRIANGLES) ? GL_TRIANGLES : gl_type; - gl_type = (type == TYPE_TRIANGLE_STRIP) ? GL_TRIANGLE_STRIP : gl_type; - gl_type = (type == TYPE_TRIANGLE_FAN) ? GL_TRIANGLE_FAN : gl_type; - } - - int VertexBuffer::getType() const - { - return type; - } - - void VertexBuffer::add(float x, float y, float s, float t, unsigned char r, unsigned char g, unsigned char b, unsigned char a) - { - // Only do this if there's a free slot. - if(next < size) - { - vertex & e = vertices[next]; - - e.x = x; - e.y = y; - e.s = s; - e.t = t; - e.r = r; - e.g = g; - e.b = b; - e.a = a; - - update(next, 1); - } - } - - void VertexBuffer::add(float x, float y, float s, float t) - { - add(x, y, s, y, 255, 255, 255, 255); - } - - void VertexBuffer::clear() - { - // Reset the position of the next index. - next = 0; - } - - void VertexBuffer::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const - { - glPushMatrix(); - glTranslatef(x, y, 0); - - if(image == 0) - glDisable(GL_TEXTURE_2D); - else - image->bind(); - - // Enable vertex arrays. - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - - if(useVBO()) - { - // Bind the VBO buffer. - glBindBuffer(GL_ARRAY_BUFFER, vbo_buf); - glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid*)0); - glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4)); - glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4+sizeof(float)*2)); - glDrawArrays(gl_type, 0, next); - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - else - { - glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid*)&vertices[0].r); - glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].x); - glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].s); - glDrawArrays(gl_type, 0, next); - } - - // Disable vertex arrays. - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - - // Enable textures again. - if(image == 0) - glEnable(GL_TEXTURE_2D); - - glPopMatrix(); - } - -} // opengl -} // graphics -} // love diff --git a/src/modules/graphics/opengl/VertexBuffer.h b/src/modules/graphics/opengl/VertexBuffer.h deleted file mode 100644 index 15f71a2a2..000000000 --- a/src/modules/graphics/opengl/VertexBuffer.h +++ /dev/null @@ -1,98 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_GRAPHICS_OPENGL_VERTEX_BUFFER_H -#define LOVE_GRAPHICS_OPENGL_VERTEX_BUFFER_H - -// LOVE -#include -#include -#include -#include -#include -#include - -// Module. -#include "Image.h" - -// OpenGL -#include "GLee.h" -#include - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - class VertexBuffer : public Drawable - { - friend class SpriteBatch; - private: - - vertex * vertices; - - // Max number of vertices in the buffer. - int size; - - // The next free element. - int next; - - // The texture (optional). - Image * image; - - // Contains the vbo_buffer. - GLuint vbo_buf; - - // The uage hint for the vertex buffer. - int usage; - int gl_usage; - - // The type of primitives we're drawing. - int type; - int gl_type; - - private: - - bool useVBO() const; - void update(int pos, int size); - - public: - - VertexBuffer(Image * image, int size, int type, int usage); - virtual ~VertexBuffer(); - - void setType(int type); - int getType() const; - - void add(float x, float y, float s, float t, unsigned char r, unsigned char g, unsigned char b, unsigned char a); - void add(float x, float y, float s, float t); - void clear(); - - // Implements Drawable. - void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const; - - }; // VertexBuffer - -} // opengl -} // graphics -} // love - -#endif // LOVE_GRAPHICS_OPENGL_VERTEX_BUFFER_H diff --git a/src/modules/graphics/opengl/wrap_Animation.cpp b/src/modules/graphics/opengl/wrap_Animation.cpp deleted file mode 100644 index cac3cf075..000000000 --- a/src/modules/graphics/opengl/wrap_Animation.cpp +++ /dev/null @@ -1,161 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -// LOVE -#include "wrap_Animation.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - Animation * luax_checkanimation(lua_State * L, int idx) - { - return luax_checktype(L, idx, "Animation", LOVE_GRAPHICS_ANIMATION_BITS); - } - - int _wrap_Animation_addFrame(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - float x = (float)luaL_checknumber(L, 2); - float y = (float)luaL_checknumber(L, 3); - float w = (float)luaL_checknumber(L, 4); - float h = (float)luaL_checknumber(L, 5); - float d = (float)luaL_checknumber(L, 6); - t->addFrame(x, y, w, h, d); - return 0; - } - - int _wrap_Animation_play(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - t->play(); - return 0; - } - - int _wrap_Animation_stop(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - t->stop(); - return 0; - } - - int _wrap_Animation_reset(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - t->reset(); - return 0; - } - - int _wrap_Animation_seek(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - int frame = luaL_checkint(L, 2); - t->seek(frame); - return 0; - } - - int _wrap_Animation_getCurrentFrame(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - lua_pushnumber(L, t->getCurrentFrame()); - return 1; - } - - int _wrap_Animation_getSize(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - lua_pushnumber(L, t->getSize()); - return 1; - } - - int _wrap_Animation_setDelay(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - int frame = luaL_checkint(L, 2); - float delay = (float)luaL_checknumber(L, 3); - t->setDelay(frame, delay); - return 0; - } - - int _wrap_Animation_setSpeed(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - float speed = (float)luaL_checknumber(L, 2); - t->setSpeed(speed); - return 0; - } - - int _wrap_Animation_getSpeed(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - lua_pushnumber(L, t->getSpeed()); - return 1; - } - - int _wrap_Animation_update(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - float dt = (float)luaL_checknumber(L, 2); - t->update(dt); - return 0; - } - - int _wrap_Animation_getWidth(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - lua_pushnumber(L, t->getWidth()); - return 1; - } - - int _wrap_Animation_getHeight(lua_State * L) - { - Animation * t = luax_checkanimation(L, 1); - lua_pushnumber(L, t->getHeight()); - return 1; - } - - static const luaL_Reg wrap_Animation_functions[] = { - { "addFrame", _wrap_Animation_addFrame }, - { "play", _wrap_Animation_play }, - { "stop", _wrap_Animation_stop }, - { "reset", _wrap_Animation_reset }, - { "seek", _wrap_Animation_seek }, - { "getCurrentFrame", _wrap_Animation_getCurrentFrame }, - { "getSize", _wrap_Animation_getSize }, - { "setDelay", _wrap_Animation_setDelay }, - { "setSpeed", _wrap_Animation_setSpeed }, - { "getSpeed", _wrap_Animation_getSpeed }, - { "update", _wrap_Animation_update }, - { "getWidth", _wrap_Animation_getWidth }, - { "getHeight", _wrap_Animation_getHeight }, - { 0, 0 } - }; - - int wrap_Animation_open(lua_State * L) - { - luax_register_type(L, "Animation", wrap_Animation_functions); - return 0; - } - -} // opengl -} // graphics -} // love diff --git a/src/modules/graphics/opengl/wrap_Animation.h b/src/modules/graphics/opengl/wrap_Animation.h deleted file mode 100644 index aa62120ca..000000000 --- a/src/modules/graphics/opengl/wrap_Animation.h +++ /dev/null @@ -1,54 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_GRAPHICS_OPENGL_WRAP_ANIMATION_H -#define LOVE_GRAPHICS_OPENGL_WRAP_ANIMATION_H - -// LOVE -#include -#include "Animation.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - Animation * luax_checkanimation(lua_State * L, int idx); - int _wrap_Animation_addFrame(lua_State * L); - int _wrap_Animation_play(lua_State * L); - int _wrap_Animation_stop(lua_State * L); - int _wrap_Animation_reset(lua_State * L); - int _wrap_Animation_seek(lua_State * L); - int _wrap_Animation_getCurrentFrame(lua_State * L); - int _wrap_Animation_getSize(lua_State * L); - int _wrap_Animation_setDelay(lua_State * L); - int _wrap_Animation_setSpeed(lua_State * L); - int _wrap_Animation_getSpeed(lua_State * L); - int _wrap_Animation_update(lua_State * L); - int _wrap_Animation_getWidth(lua_State * L); - int _wrap_Animation_getHeight(lua_State * L); - int wrap_Animation_open(lua_State * L); - -} // opengl -} // graphics -} // love - -#endif // LOVE_GRAPHICS_OPENGL_WRAP_ANIMATION_H diff --git a/src/modules/graphics/opengl/wrap_Color.cpp b/src/modules/graphics/opengl/wrap_Color.cpp deleted file mode 100644 index 6b5f0cd8c..000000000 --- a/src/modules/graphics/opengl/wrap_Color.cpp +++ /dev/null @@ -1,117 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -// LOVE -#include "wrap_Color.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - // This macro makes checking for the correct type slightly more compact. - Color * luax_checkcolor(lua_State * L, int idx) - { - return luax_checktype(L, idx, "Color", LOVE_GRAPHICS_COLOR_BITS); - } - - int _wrap_Color_setRed(lua_State * L) - { - Color * t = luax_checkcolor(L, 1); - int arg = luaL_checkinteger(L, 2); - t->setRed(arg); - return 0; - } - - int _wrap_Color_setGreen(lua_State * L) - { - Color * t = luax_checkcolor(L, 1); - int arg = luaL_checkinteger(L, 2); - t->setGreen(arg); - return 0; - } - - int _wrap_Color_setBlue(lua_State * L) - { - Color * t = luax_checkcolor(L, 1); - int arg = luaL_checkinteger(L, 2); - t->setBlue(arg); - return 0; - } - - int _wrap_Color_setAlpha(lua_State * L) - { - Color * t = luax_checkcolor(L, 1); - int arg = luaL_checkinteger(L, 2); - t->setAlpha(arg); - return 0; - } - - int _wrap_Color_getRed(lua_State * L) - { - Color * t = luax_checkcolor(L, 1); - lua_pushinteger(L, t->getRed()); - return 1; - } - - int _wrap_Color_getGreen(lua_State * L) - { - Color * t = luax_checkcolor(L, 1); - lua_pushinteger(L, t->getGreen()); - return 1; - } - - int _wrap_Color_getBlue(lua_State * L) - { - Color * t = luax_checkcolor(L, 1); - lua_pushinteger(L, t->getBlue()); - return 1; - } - - int _wrap_Color_getAlpha(lua_State * L) - { - Color * t = luax_checkcolor(L, 1); - lua_pushinteger(L, t->getAlpha()); - return 1; - } - - static const luaL_Reg wrap_Color_functions[] = { - { "setRed", _wrap_Color_setRed }, - { "setGreen", _wrap_Color_setGreen }, - { "setBlue", _wrap_Color_setBlue }, - { "setAlpha", _wrap_Color_setAlpha }, - { "getRed", _wrap_Color_getRed }, - { "getGreen", _wrap_Color_getGreen }, - { "getBlue", _wrap_Color_getBlue }, - { "getAlpha", _wrap_Color_getAlpha }, - { 0, 0 } - }; - - int wrap_Color_open(lua_State * L) - { - luax_register_type(L, "Color", wrap_Color_functions); - return 0; - } - -} // opengl -} // graphics -} // love - diff --git a/src/modules/graphics/opengl/wrap_Color.h b/src/modules/graphics/opengl/wrap_Color.h deleted file mode 100644 index 18e93fd76..000000000 --- a/src/modules/graphics/opengl/wrap_Color.h +++ /dev/null @@ -1,49 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_GRAPHICS_OPENGL_WRAP_COLOR_H -#define LOVE_GRAPHICS_OPENGL_WRAP_COLOR_H - -// LOVE -#include -#include "Color.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - Color * luax_checkcolor(lua_State * L, int idx); - int _wrap_Color_setRed(lua_State * L); - int _wrap_Color_setGreen(lua_State * L); - int _wrap_Color_setBlue(lua_State * L); - int _wrap_Color_setAlpha(lua_State * L); - int _wrap_Color_getRed(lua_State * L); - int _wrap_Color_getGreen(lua_State * L); - int _wrap_Color_getBlue(lua_State * L); - int _wrap_Color_getAlpha(lua_State * L); - int wrap_Color_open(lua_State * L); - -} // opengl -} // graphics -} // love - -#endif // LOVE_GRAPHICS_OPENGL_WRAP_COLOR_H diff --git a/src/modules/graphics/opengl/wrap_ParticleSystem.cpp b/src/modules/graphics/opengl/wrap_ParticleSystem.cpp deleted file mode 100644 index 47934bd95..000000000 --- a/src/modules/graphics/opengl/wrap_ParticleSystem.cpp +++ /dev/null @@ -1,334 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#include "wrap_ParticleSystem.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx) - { - return luax_checktype(L, idx, "ParticleSystem", LOVE_GRAPHICS_PARTICLE_SYSTEM_BITS); - } - - int _wrap_ParticleSystem_setSprite(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - Image * i = luax_checkimage(L, 2); - t->setSprite(i); - return 0; - } - - int _wrap_ParticleSystem_setBufferSize(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - int arg1 = luaL_checkint(L, 2); - t->setBufferSize((unsigned int)arg1); - return 0; - } - - int _wrap_ParticleSystem_setEmissionRate(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - int arg1 = luaL_checkint(L, 2); - t->setEmissionRate((unsigned int)arg1); - return 0; - } - - int _wrap_ParticleSystem_setLifetime(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - t->setLifetime(arg1); - return 0; - } - - int _wrap_ParticleSystem_setParticleLife(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - float arg2 = (float)luaL_checknumber(L, 3); - t->setParticleLife(arg1, arg2); - return 0; - } - - int _wrap_ParticleSystem_setPosition(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - float arg2 = (float)luaL_checknumber(L, 3); - t->setPosition(arg1, arg2); - return 0; - } - - int _wrap_ParticleSystem_setDirection(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - t->setDirection(arg1); - return 0; - } - - int _wrap_ParticleSystem_setSpread(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - t->setSpread(arg1); - return 0; - } - - int _wrap_ParticleSystem_setRelativeDirection(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - bool arg1 = (bool)luax_toboolean(L, 2); - t->setRelativeDirection(arg1); - return 0; - } - - int _wrap_ParticleSystem_setSpeed(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - float arg2 = (float)luaL_optnumber(L, 3, arg1); - t->setSpeed(arg1, arg2); - return 0; - } - - int _wrap_ParticleSystem_setGravity(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - float arg2 = (float)luaL_optnumber(L, 3, arg1); - t->setGravity(arg1, arg2); - return 0; - } - - int _wrap_ParticleSystem_setRadialAcceleration(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - float arg2 = (float)luaL_optnumber(L, 3, arg1); - t->setRadialAcceleration(arg1, arg2); - return 0; - } - - int _wrap_ParticleSystem_setTangentialAcceleration(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - float arg2 = (float)luaL_optnumber(L, 3, arg1); - t->setTangentialAcceleration(arg1, arg2); - return 0; - } - - int _wrap_ParticleSystem_setSize(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - float arg2 = (float)luaL_optnumber(L, 3, arg1); - float arg3 = (float)luaL_optnumber(L, 3, 0); - t->setSize(arg1, arg2, arg3); - return 0; - } - - int _wrap_ParticleSystem_setSizeVariation(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - t->setSizeVariation(arg1); - return 0; - } - - int _wrap_ParticleSystem_setRotation(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - float arg2 = (float)luaL_optnumber(L, 3, arg1); - t->setRotation(arg1, arg2); - return 0; - } - - int _wrap_ParticleSystem_setSpin(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - float arg2 = (float)luaL_optnumber(L, 3, arg1); - float arg3 = (float)luaL_optnumber(L, 3, 0); - t->setSpin(arg1, arg2, arg3); - return 0; - } - - int _wrap_ParticleSystem_setSpinVariation(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float arg1 = (float)luaL_checknumber(L, 2); - t->setSpinVariation(arg1); - return 0; - } - - int _wrap_ParticleSystem_setColor(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - Color * start = luax_checkcolor(L, 2); - Color * end = (lua_gettop(L) == 3) ? luax_checkcolor(L, 3) : start; - t->setColor(start, end); - return 0; - } - - int _wrap_ParticleSystem_getX(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - lua_pushnumber(L, t->getX()); - return 1; - } - - int _wrap_ParticleSystem_getY(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - lua_pushnumber(L, t->getY()); - return 1; - } - - int _wrap_ParticleSystem_getDirection(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - lua_pushnumber(L, t->getDirection()); - return 1; - } - - int _wrap_ParticleSystem_getSpread(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - lua_pushnumber(L, t->getSpread()); - return 1; - } - - int _wrap_ParticleSystem_count(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - lua_pushnumber(L, t->count()); - return 1; - } - - int _wrap_ParticleSystem_start(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - t->start(); - return 0; - } - - int _wrap_ParticleSystem_stop(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - t->stop(); - return 0; - } - - int _wrap_ParticleSystem_pause(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - t->pause(); - return 0; - } - - int _wrap_ParticleSystem_reset(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - t->reset(); - return 0; - } - - int _wrap_ParticleSystem_isActive(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - luax_pushboolean(L, t->isActive()); - return 1; - } - - int _wrap_ParticleSystem_isEmpty(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - luax_pushboolean(L, t->isEmpty()); - return 1; - } - - int _wrap_ParticleSystem_isFull(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - luax_pushboolean(L, t->isFull()); - return 1; - } - - int _wrap_ParticleSystem_update(lua_State * L) - { - ParticleSystem * t = luax_checkparticlesystem(L, 1); - float dt = (float)luaL_checknumber(L, 2); - t->update(dt); - return 0; - } - - static const luaL_Reg wrap_ParticleSystem_functions[] = { - { "setSprite", _wrap_ParticleSystem_setSprite }, - { "setBufferSize", _wrap_ParticleSystem_setBufferSize }, - { "setEmissionRate", _wrap_ParticleSystem_setEmissionRate }, - { "setLifeTime", _wrap_ParticleSystem_setLifetime }, - { "setParticleLife", _wrap_ParticleSystem_setParticleLife }, - { "setPosition", _wrap_ParticleSystem_setPosition }, - { "setDirection", _wrap_ParticleSystem_setDirection }, - { "setSpread", _wrap_ParticleSystem_setSpread }, - { "setRelativeDirection", _wrap_ParticleSystem_setRelativeDirection }, - { "setSpeed", _wrap_ParticleSystem_setSpeed }, - { "setGravity", _wrap_ParticleSystem_setGravity }, - { "setRadialAcceleration", _wrap_ParticleSystem_setRadialAcceleration }, - { "setTangentialAcceleration", _wrap_ParticleSystem_setTangentialAcceleration }, - { "setSize", _wrap_ParticleSystem_setSize }, - { "setSizeVariation", _wrap_ParticleSystem_setSizeVariation }, - { "setRotation", _wrap_ParticleSystem_setRotation }, - { "setSpin", _wrap_ParticleSystem_setSpin }, - { "setSpinVariation", _wrap_ParticleSystem_setSpinVariation }, - { "setColor", _wrap_ParticleSystem_setColor }, - { "getX", _wrap_ParticleSystem_getX }, - { "getY", _wrap_ParticleSystem_getY }, - { "getDirection", _wrap_ParticleSystem_getDirection }, - { "getSpread", _wrap_ParticleSystem_getSpread }, - { "count", _wrap_ParticleSystem_count }, - { "start", _wrap_ParticleSystem_start }, - { "stop", _wrap_ParticleSystem_stop }, - { "pause", _wrap_ParticleSystem_pause }, - { "reset", _wrap_ParticleSystem_reset }, - { "isActive", _wrap_ParticleSystem_isActive }, - { "isEmpty", _wrap_ParticleSystem_isEmpty }, - { "isFull", _wrap_ParticleSystem_isFull }, - { "update", _wrap_ParticleSystem_update }, - { 0, 0 } - }; - - int wrap_ParticleSystem_open(lua_State * L) - { - luax_register_type(L, "ParticleSystem", wrap_ParticleSystem_functions); - return 0; - } - -} // opengl -} // graphics -} // love diff --git a/src/modules/graphics/opengl/wrap_ParticleSystem.h b/src/modules/graphics/opengl/wrap_ParticleSystem.h deleted file mode 100644 index 20c6cb3bf..000000000 --- a/src/modules/graphics/opengl/wrap_ParticleSystem.h +++ /dev/null @@ -1,75 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H -#define LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H - -// LOVE -#include -#include "wrap_Image.h" -#include "wrap_Color.h" -#include "ParticleSystem.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - ParticleSystem * luax_checkparticlesystem(lua_State * L, int idx); - int _wrap_ParticleSystem_setSprite(lua_State * L); - int _wrap_ParticleSystem_setBufferSize(lua_State * L); - int _wrap_ParticleSystem_setEmissionRate(lua_State * L); - int _wrap_ParticleSystem_setLifetime(lua_State * L); - int _wrap_ParticleSystem_setParticleLife(lua_State * L); - int _wrap_ParticleSystem_setPosition(lua_State * L); - int _wrap_ParticleSystem_setDirection(lua_State * L); - int _wrap_ParticleSystem_setSpread(lua_State * L); - int _wrap_ParticleSystem_setRelativeDirection(lua_State * L); - int _wrap_ParticleSystem_setSpeed(lua_State * L); - int _wrap_ParticleSystem_setGravity(lua_State * L); - int _wrap_ParticleSystem_setRadialAcceleration(lua_State * L); - int _wrap_ParticleSystem_setTangentialAcceleration(lua_State * L); - int _wrap_ParticleSystem_setSize(lua_State * L); - int _wrap_ParticleSystem_setSizeVariation(lua_State * L); - int _wrap_ParticleSystem_setRotation(lua_State * L); - int _wrap_ParticleSystem_setSpin(lua_State * L); - int _wrap_ParticleSystem_setSpinVariation(lua_State * L); - int _wrap_ParticleSystem_setColor(lua_State * L); - int _wrap_ParticleSystem_getX(lua_State * L); - int _wrap_ParticleSystem_getY(lua_State * L); - int _wrap_ParticleSystem_getDirection(lua_State * L); - int _wrap_ParticleSystem_getSpread(lua_State * L); - int _wrap_ParticleSystem_count(lua_State * L); - int _wrap_ParticleSystem_start(lua_State * L); - int _wrap_ParticleSystem_stop(lua_State * L); - int _wrap_ParticleSystem_pause(lua_State * L); - int _wrap_ParticleSystem_reset(lua_State * L); - int _wrap_ParticleSystem_isActive(lua_State * L); - int _wrap_ParticleSystem_isEmpty(lua_State * L); - int _wrap_ParticleSystem_isFull(lua_State * L); - int _wrap_ParticleSystem_update(lua_State * L); - int wrap_ParticleSystem_open(lua_State * L); - -} // opengl -} // graphics -} // love - -#endif // LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H diff --git a/src/modules/graphics/opengl/wrap_SpriteBatch.cpp b/src/modules/graphics/opengl/wrap_SpriteBatch.cpp deleted file mode 100644 index 29b8d66bc..000000000 --- a/src/modules/graphics/opengl/wrap_SpriteBatch.cpp +++ /dev/null @@ -1,69 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#include "wrap_SpriteBatch.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - SpriteBatch * luax_checkspritebatch(lua_State * L, int idx) - { - return luax_checktype(L, idx, "SpriteBatch", LOVE_GRAPHICS_SPRITE_BATCH_BITS); - } - - int _wrap_SpriteBatch_add(lua_State * L) - { - SpriteBatch * t = luax_checkspritebatch(L, 1); - float x = (float)luaL_optnumber(L, 2, 0.0f); - float y = (float)luaL_optnumber(L, 3, 0.0f); - float angle = (float)luaL_optnumber(L, 4, 0.0f); - float sx = (float)luaL_optnumber(L, 5, 1.0f); - float sy = (float)luaL_optnumber(L, 6, sx); - float ox = (float)luaL_optnumber(L, 7, 0); - float oy = (float)luaL_optnumber(L, 8, 0); - t->add(x, y, angle, sx, sy, ox, oy); - return 0; - } - - int _wrap_SpriteBatch_clear(lua_State * L) - { - SpriteBatch * t = luax_checkspritebatch(L, 1); - t->clear(); - return 0; - } - - static const luaL_Reg wrap_SpriteBatch_functions[] = { - { "add", _wrap_SpriteBatch_add }, - { "clear", _wrap_SpriteBatch_clear }, - { 0, 0 } - }; - - int wrap_SpriteBatch_open(lua_State * L) - { - luax_register_type(L, "SpriteBatch", wrap_SpriteBatch_functions); - return 0; - } - -} // opengl -} // graphics -} // love \ No newline at end of file diff --git a/src/modules/graphics/opengl/wrap_SpriteBatch.h b/src/modules/graphics/opengl/wrap_SpriteBatch.h deleted file mode 100644 index 5d56fbabd..000000000 --- a/src/modules/graphics/opengl/wrap_SpriteBatch.h +++ /dev/null @@ -1,42 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_GRAPHICS_OPENGL_WRAP_SPRITE_BATCH_H -#define LOVE_GRAPHICS_OPENGL_WRAP_SPRITE_BATCH_H - -#include -#include "SpriteBatch.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - SpriteBatch * luax_checkspritebatch(lua_State * L, int idx); - int _wrap_SpriteBatch_add(lua_State * L); - int _wrap_SpriteBatch_clear(lua_State * L); - int wrap_SpriteBatch_open(lua_State * L); - -} // opengl -} // graphics -} // love - -#endif // LOVE_GRAPHICS_OPENGL_WRAP_SPRITE_BATCH_H diff --git a/src/modules/graphics/opengl/wrap_VertexBuffer.cpp b/src/modules/graphics/opengl/wrap_VertexBuffer.cpp deleted file mode 100644 index 5da4d987e..000000000 --- a/src/modules/graphics/opengl/wrap_VertexBuffer.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#include "wrap_VertexBuffer.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - VertexBuffer * luax_checkvertexbuffer(lua_State * L, int idx) - { - return luax_checktype(L, idx, "VertexBuffer", LOVE_GRAPHICS_VERTEX_BUFFER_BITS); - } - - int _wrap_VertexBuffer_setType(lua_State * L) - { - VertexBuffer * t = luax_checkvertexbuffer(L, 1); - int type = luaL_checkint(L, 2); - t->setType(type); - return 0; - } - - int _wrap_VertexBuffer_getType(lua_State * L) - { - VertexBuffer * t = luax_checkvertexbuffer(L, 1); - lua_pushnumber(L, t->getType()); - return 1; - } - - int _wrap_VertexBuffer_add(lua_State * L) - { - VertexBuffer * vb = luax_checkvertexbuffer(L, 1); - float x = (float)luaL_optnumber(L, 2, 0.0f); - float y = (float)luaL_optnumber(L, 3, 0.0f); - float s = (float)luaL_optnumber(L, 4, 0.0f); - float t = (float)luaL_optnumber(L, 5, 0.0f); - unsigned char r = (unsigned char)luaL_optnumber(L, 6, 255); - unsigned char g = (unsigned char)luaL_optnumber(L, 7, 255); - unsigned char b = (unsigned char)luaL_optnumber(L, 8, 255); - unsigned char a = (unsigned char)luaL_optnumber(L, 9, 255); - vb->add(x, y, s, t, r, g, b, a); - return 0; - } - - int _wrap_VertexBuffer_clear(lua_State * L) - { - VertexBuffer * t = luax_checkvertexbuffer(L, 1); - t->clear(); - return 0; - } - - const luaL_Reg wrap_VertexBuffer_functions[] = { - { "setType", _wrap_VertexBuffer_setType }, - { "getType", _wrap_VertexBuffer_getType }, - { "add", _wrap_VertexBuffer_add }, - { "clear", _wrap_VertexBuffer_clear }, - { 0, 0 } - }; - - int wrap_VertexBuffer_open(lua_State * L) - { - luax_register_type(L, "VertexBuffer", wrap_VertexBuffer_functions); - return 0; - } - -} // opengl -} // graphics -} // love diff --git a/src/modules/graphics/opengl/wrap_VertexBuffer.h b/src/modules/graphics/opengl/wrap_VertexBuffer.h deleted file mode 100644 index d7b7bda3e..000000000 --- a/src/modules/graphics/opengl/wrap_VertexBuffer.h +++ /dev/null @@ -1,44 +0,0 @@ -/** -* Copyright (c) 2006-2009 LOVE Development Team -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_GRAPHICS_OPENGL_WRAP_VERTEX_BUFFER_H -#define LOVE_GRAPHICS_OPENGL_WRAP_VERTEX_BUFFER_H - -#include -#include "VertexBuffer.h" - -namespace love -{ -namespace graphics -{ -namespace opengl -{ - VertexBuffer * luax_checkvertexbuffer(lua_State * L, int idx); - int _wrap_VertexBuffer_setType(lua_State * L); - int _wrap_VertexBuffer_getType(lua_State * L); - int _wrap_VertexBuffer_add(lua_State * L); - int _wrap_VertexBuffer_clear(lua_State * L); - int wrap_VertexBuffer_open(lua_State * L); - -} // opengl -} // graphics -} // love - -#endif // LOVE_GRAPHICS_OPENGL_WRAP_VERTEX_BUFFER_H \ No newline at end of file