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Fix setRandomSeed and setRandomState not fully invalidating the state used by randomNormal (resolves issue #1516).
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@@ -104,6 +104,8 @@ void RandomGenerator::setSeed(RandomGenerator::Seed newseed)
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} while (newseed.b64 == 0);
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} while (newseed.b64 == 0);
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rng_state = newseed;
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rng_state = newseed;
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last_randomnormal = std::numeric_limits<double>::infinity();
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}
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}
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RandomGenerator::Seed RandomGenerator::getSeed() const
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RandomGenerator::Seed RandomGenerator::getSeed() const
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@@ -129,6 +131,8 @@ void RandomGenerator::setState(const std::string &statestr)
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throw love::Exception("Invalid random state: %s", statestr.c_str());
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throw love::Exception("Invalid random state: %s", statestr.c_str());
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rng_state = state;
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rng_state = state;
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last_randomnormal = std::numeric_limits<double>::infinity();
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}
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}
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std::string RandomGenerator::getState() const
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std::string RandomGenerator::getState() const
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