Fix setRandomSeed and setRandomState not fully invalidating the state used by randomNormal (resolves issue #1516).

This commit is contained in:
Alex Szpakowski
2019-09-26 19:38:36 -03:00
parent 2eefa859e3
commit 83e74e5e6c
+4
View File
@@ -104,6 +104,8 @@ void RandomGenerator::setSeed(RandomGenerator::Seed newseed)
} while (newseed.b64 == 0);
rng_state = newseed;
last_randomnormal = std::numeric_limits<double>::infinity();
}
RandomGenerator::Seed RandomGenerator::getSeed() const
@@ -129,6 +131,8 @@ void RandomGenerator::setState(const std::string &statestr)
throw love::Exception("Invalid random state: %s", statestr.c_str());
rng_state = state;
last_randomnormal = std::numeric_limits<double>::infinity();
}
std::string RandomGenerator::getState() const